cormack12
Gold Member
It looks like he takes amortisation into account by saying in reality a $70 game will in lifetime be in actuality a $50 game. Breakdown is:
Old Game Dev Advice: So game prices are going up to 70$? Where's that money go exactly? Let's break it down.
Timestamps:
0:00 Intro
0:10 50$
0:23 Retailer
0:59 Digital Distribution
2:00 35$
2:43 Marketing
3:19 Overhead
3:44 Margin
4:13 10$
5:19 Doing the Math at 60$
6:00 Summary
- $15 - Manufacturing & shipping. This is a fixed cost for physical releases
- The retail cut included here but varies over lifetime, promotions, sales etc.
- Digital storefronts take exactly $15 (steam, MS, PS)
- Publishers prefer this as it reports as 100% profit as no manufacturing, shipping, inventory management.
- $5 Marketing
- $5 Overheads (corporate support and teams like HR)
- $15 Shareholders/profit
- $10 Return to developers/studio for premises, staff, equipment, benefits
Old Game Dev Advice: So game prices are going up to 70$? Where's that money go exactly? Let's break it down.
Timestamps:
0:00 Intro
0:10 50$
0:23 Retailer
0:59 Digital Distribution
2:00 35$
2:43 Marketing
3:19 Overhead
3:44 Margin
4:13 10$
5:19 Doing the Math at 60$
6:00 Summary
Last edited: