I thought I had seen gems getting pulled towards the spiders.
Not only do they eat the gems, they also spit out green eggs filled with tiny spiders after they eat them.
So, what are the chances of this ever getting a campaign with dedicated map design?
So, what are the chances of this ever getting a campaign with dedicated map design?
UPDATE I
Thank you to all who helped us get Greenlit! Weve been working very hard finishing and polishing the game (and fragging demons). Weve taken some feedback from you guys and have added more enemies as well as bonus modes! These include Jump Maps and Combat Challenge arenas to unlock and master. More on that soon!
Yeah I played over and over and over last night. My girlfriend was pretty transfixed too. You get into a serious groove and just glide around. The game feels so nice and responsive and it supports high frame rates too!I think this might be one of the best "Okay, just one more time, need to last one more second" games since Super Hexagon
Yeah I played over and over and over last night. My girlfriend was pretty transfixed too. You get into a serious groove and just glide around. The game feels so nice and responsive and it supports high frame rates too!
The big flying spiders? Dev posted this in the Steam forumsI always seem to screw up when the first spider shows up. I try to focus on him, but then get ganked from behind.
Once you shoot them they want to hide, but if you keep your fire on them they'll stay stunned and won't hide until you stop. So it's best to try to get close and then kill them quickly and accurately. You have enough time in between shots before they hide, but if you miss one shot they'll be hidden before you can do the next one.
Did BoneCarver's score get taken down? The dev is in 1st place now.
We had to make a small change that conflicted with b0necarvers score.
He's actually a friend of ours, and I'm sure he'll be back on top real soon...
Just saw that he answered on the steam forums:
We had to make a small change that conflicted with b0necarvers score
Some tips for pushing past the 60-70s mark:
The gems will be sucked towards you when you don't shoot. You need them to increase your firepower.
- While you obviously want to kill the skull spawners ASAP, killing the skulls should be your top priority. You WILL get swarmed otherwise.
IMO the best opportunity to kill a group of skulls is the point when they hit the ground after they spawn. Nicely bunched up and quickly killed by a volley.
- Kill the first spider ASAP. Killing the next one or two winged skulls should net you your firepower upgrade (I think it's 10 gems total for the upgrade), which makes things MUCH easier to manage.
Here's a video of my best run (189s) so far: https://www.youtube.com/watch?v=NBs6vms4UUw&feature=youtu.be
Using all your advice I was finally able to break past the 70 second barrier. First piece of advice was key but the second is actually what transformed my playstyle the most.Some tips for pushing past the 60-70s mark:
The gems will be sucked towards you when you don't shoot. You need them to increase your firepower.
- While you obviously want to kill the skull spawners ASAP, killing the skulls should be your top priority. You WILL get swarmed otherwise.
IMO the best opportunity to kill a group of skulls is the point when they hit the ground after they spawn. Nicely bunched up and quickly killed by a volley.
- Kill the first spider ASAP. Killing the next one or two winged skulls should net you your firepower upgrade (I think it's 10 gems total for the upgrade), which makes things MUCH easier to manage.
Here's a video of my best run (189s) so far: https://www.youtube.com/watch?v=NBs6vms4UUw&feature=youtu.be
spent an hour and a half getting a time that was 4 seconds better.
In the world records there's that giant thing that appears in the middle near the end...any ideas what that is? Haven't seen one where somebody kills it. Is it related to the Steam achievement maybe?
Some tips for pushing past the 60-70s mark:
The gems will be sucked towards you when you don't shoot. You need them to increase your firepower.
What a great thing this game is, I can reliably hit the 90s after about an hour of play with a current best of 103 and change, anyone know the specific amount of gems to trigger the weapon upgrade, that thing was awesome for the like 10s i got to use it.
Honestly watching the top replays taught me a lot about handling situations and improving. I still miss a lot or get sideswiped or jumped from behind, but I'm slowly improving.So I need some tips for aiming, some times I am hitting every shot otherwise I just point at a huge wad of enemies and miss literally every single one of them.
I can't really tell how to move and by how much to lead really, anyone have any good visual queues?
10 seems to guarantee the first upgrade I've heard the following upgrade comes after 25 gems.
The sound is terrifying me watching the GB stream
I want this, but I think it will give me nightmares, haha