Topher
Gold Member
Video timestamped to the resolution discussion:
I didn't see this posted yet so....
I jotted down some notes, but the overall conclusion that I get from this is that too much is made from resolution, especially focusing on the lower bound of DRS.
Notes:
Leadbetter questions the relationship between image quality and pixel counts. Not the same.
Inaccurate focus on the lowest bound in DRS.
Linneman: Pixel count only became important with flat panels. In the early days of DF, pixel counts were being compared in the 720p range and it was significant. Perceptual difference is massive compared to 4k to 1800p.
XB1 and PS4. Less than 1080p was noticeable, but less so than the prior generation due to AA.
Once we get to 4K at a normal difference it becomes much more difficult to perceive pixel differences. To see the difference, a file must be captured and compared frame by frame on a PC. Pixel counts are not as important anymore.
Tom: Mortal Shell. Even XSX vs XSS versions look similar side by side.
Leadbetter: Clarity is the only gain from higher native resolution.
Linneman: Performance drops are infinitely more noticeable than a slip in DRS.
That's a quick summary, but I think it gets the main points.
I didn't see this posted yet so....
I jotted down some notes, but the overall conclusion that I get from this is that too much is made from resolution, especially focusing on the lower bound of DRS.
Notes:
Leadbetter questions the relationship between image quality and pixel counts. Not the same.
Inaccurate focus on the lowest bound in DRS.
Linneman: Pixel count only became important with flat panels. In the early days of DF, pixel counts were being compared in the 720p range and it was significant. Perceptual difference is massive compared to 4k to 1800p.
XB1 and PS4. Less than 1080p was noticeable, but less so than the prior generation due to AA.
Once we get to 4K at a normal difference it becomes much more difficult to perceive pixel differences. To see the difference, a file must be captured and compared frame by frame on a PC. Pixel counts are not as important anymore.
Tom: Mortal Shell. Even XSX vs XSS versions look similar side by side.
Leadbetter: Clarity is the only gain from higher native resolution.
Linneman: Performance drops are infinitely more noticeable than a slip in DRS.
That's a quick summary, but I think it gets the main points.
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