Assassin's Creed Origins Xbox One X vs PS4 Pro vs PC Graphics Comparison + Frame-Rate Test
https://www.youtube.com/watch?v=hm1NsxHKgVA&t=1s
"Regardless, even though the visual payback isn't as dramatic as you may expect on the new Xbox, the pixel count does indeed ramp up dramatically in the leap from Pro to X. In general gameplay, we didn't get to see the Microsoft console deliver full-fat 2160p, but we did measure 3584x2016 at the upper bounds - a 62 per cent increase in maximum resolution up against the highest pixel count we saw on Pro: 2816x1584. In terms of the minimums, it's X at 1656p vs Pro vs 1350p. Completing the gamut of tests we ran, the most common measurements saw Pro spend much of its time at 1440p, with Xbox One X between 1700p and 1800p in the same areas. Both versions look good on a 4K screen, and the difference in the presentation generally comes down to a little less blur and more clarity the higher up the resolution chain you go."
"Performance-wise, there's a clear divide between base console hardware and the 4K mid-generation refreshes. Frame-rates that regularly dip under 30fps on the older kit resolve much closer to the target performance level on PS4 Pro and Xbox One X. Here, reduced frame-rates amount to little more than a barely noticeable stutter - this isn't much of a problem on the Sony hardware and it's further cleaned up on its Microsoft rival. Unfortunately, not even a six teraflop GPU can resolve the choppiness of cutscene playback, though in a reverse to the base console situation, this time it's the Xbox console inching ahead of its Sony equivalent by a consistent bump in the 2-3fps area - sometimes higher."
http://www.eurogamer.net/articles/digitalfoundry-2017-assassins-creed-origins-xbox-one-x-analysis
https://www.youtube.com/watch?v=hm1NsxHKgVA&t=1s
"Regardless, even though the visual payback isn't as dramatic as you may expect on the new Xbox, the pixel count does indeed ramp up dramatically in the leap from Pro to X. In general gameplay, we didn't get to see the Microsoft console deliver full-fat 2160p, but we did measure 3584x2016 at the upper bounds - a 62 per cent increase in maximum resolution up against the highest pixel count we saw on Pro: 2816x1584. In terms of the minimums, it's X at 1656p vs Pro vs 1350p. Completing the gamut of tests we ran, the most common measurements saw Pro spend much of its time at 1440p, with Xbox One X between 1700p and 1800p in the same areas. Both versions look good on a 4K screen, and the difference in the presentation generally comes down to a little less blur and more clarity the higher up the resolution chain you go."
"Performance-wise, there's a clear divide between base console hardware and the 4K mid-generation refreshes. Frame-rates that regularly dip under 30fps on the older kit resolve much closer to the target performance level on PS4 Pro and Xbox One X. Here, reduced frame-rates amount to little more than a barely noticeable stutter - this isn't much of a problem on the Sony hardware and it's further cleaned up on its Microsoft rival. Unfortunately, not even a six teraflop GPU can resolve the choppiness of cutscene playback, though in a reverse to the base console situation, this time it's the Xbox console inching ahead of its Sony equivalent by a consistent bump in the 2-3fps area - sometimes higher."
http://www.eurogamer.net/articles/digitalfoundry-2017-assassins-creed-origins-xbox-one-x-analysis