Still no idea why anyone would want that outside of a puzzle type game made just for this purpose.Seems they used Astro's floor haptic feedback in this game, you can feel the difference in carpet and hard floors.
Pretty good
"Still have idea why people would want 3d audio outside of puzzle type games"Still no idea why anyone would want that outside of a puzzle type game made just for this purpose.
Seems they used Astro's floor haptic feedback in this game, you can feel the difference in carpet and hard floors.
Pretty good
Still no idea why anyone would want that outside of a puzzle type game made just for this purpose.
Holy shit RT mode is bad. I flicked it off within the minute. Give me 60fps every day of the week.
That makes zero sense. You don't feel footsteps in your thumbs. Your ears are used for hearing in life and in games. See the difference."Still have idea why people would want 3d audio outside of puzzle type games"
It's there for immersion and I like it
RT is just so fucking dumb.
As far as I remember Ps5 and XSX will only deliver medium or low RT effects depending of the game/developer.Eh, I mean it makes a huge difference on the PC version, the lighting, debris, and shadows RT especially.
These consoles really aren't ready for primetime RT, especially without DLSS 2.0. There's a lot more to RT than just reflections, but that's about all we have seen so far on console, with the exception of COD having RT shadows.
Complete opposite for me, game runs fine in 30fps and the difference is staggering with RT on.Holy shit RT mode is bad. I flicked it off within the minute. Give me 60fps every day of the week.
yeah I knowI'm sorry, but my honest opinion is this looks really underwhelming on PS5. It's a much softer, grainier, messier image than what I can play on PC. I know, I know, I know what you are going to say. I am NOT PCMR Edge Lord, I know this is 400 dollar budget hardware.
I wasn't expecting it to beat a 3080, but stuff like small items popping in 12 feet in front of me, shoddy textures around the office environments, input lag in RT mode, terrible artifacting around the character model in non-RT mode (this is really immersion breaking and something I never saw in 30 hours playing it on PC). Again, the low settings show up big time if you are used to playing it at 1440p maxed out. It's not nowhere near as clean an image.
I am using headphones, as I always do, and the audio isn't impressing me either, which is basically a first for a PS5 game, every other game impresses me (some more than others, but still).
Just FYI, the guy you are replying to is a hardcore PS5 stan who never admits when he is wrong. He claims expertise yet almost universally but when he is proven wrong or questioned (which happens regularly) he just resorts to "well, it's actually obvious" vague condescending gaslighting-esque deflection responses, or tells you you need mental help (read some of his interactions with VFX Vet). You're wasting your time trying to reason with him. He will repeat the same misinformation over and over and over and just blame you for not seeing things as he does.
It's definitely a disappointment. Unfortunately. IMO, of course.
One of my biggest gaming pet peeves is pop-in. The UE5 demo got me all excited about eliminating it this gen so I guess we just gotta wait for that engine to be released. Having to run Control with LOD lower than low seems...off, to me
This is not true. An old i7 and an old 1080 Ti was good for high end PC gaming for 6 years. Someone building a PC this year can buy a 5900x CPU and a 3080 and you won't need to upgrade for the next 5 years.
Eh, I mean it makes a huge difference on the PC version, the lighting, debris, and shadows RT especially.
These consoles really aren't ready for primetime RT, especially without DLSS 2.0. There's a lot more to RT than just reflections, but that's about all we have seen so far on console, with the exception of COD having RT shadows.
twistedvoxel.com
Had a quick go to see how it compares to my PC (2070s) and I would say not well at all. I know DLSS is doing some really heavy lifting here but this is the most one sided comparison outside of Cyberpunk.
IQ seems poor even compared to a non-native DLSS and I get double the frame rate on PC with everything maxed except the RTX lighting (which crushes the frame rate on my PC).
Only used the first gun but didn't enjoy the trigger feedback and not sure why there is vibration when you are just walking around.
Now that 99% of the stuff I'm playing is 60fps+ I found the 30fps RT mode horrible to control.
Having said all that if you don't have a PC this update looks and runs miles better than any of the last gen versions and is still a good looking and fun game.
its almost as if Remedy can't just build their engine around the PS5 SSD because the game is also on xbox and pc
I mentioned this is the other thread, but why was this not mentioned in this video? (I presume it wasn't since it took 13 pages for someone to bring it up)![]()
Control Ultimate Edition Is 42% Smaller On PS5 Than XSX Thanks To Better Compression Tech
Control Ultimate Edition has a smaller file size on the PS5 and this is one of the best examples of Kraken Compression, especially if we compare it to XSX.twistedvoxel.com
I mentioned this is the other thread, but why was this not mentioned in this video? (I presume it wasn't since it took 13 pages for someone to bring it up)
This is an actual measurable tech difference that doesn't require pausing and zooming to observe, yet it isn't mentioned?
You also don't use your thumbs to walk irl, but you do here. Your every connection to the character is through the controller.That makes zero sense. You don't feel footsteps in your thumbs. Your ears are used for hearing in life and in games. See the difference.
I'm not doing that at all. Read the comment I'm replying to and go back and read the comment of mine they replied to.You also don't use your thumbs to walk irl, but you do here. Your every connection to the character is through the controller.
In the end it's pretty dumb to try to argue with someone about why they shouldn't like things they like
I did. 2 people like effect, 1 doesn't. They start a pointless argument about itI'm not doing that at all. Read the comment I'm replying to and go back and read the comment of mine they replied to.
"Dude"Still have no idea what you are on about dude
Yes the other person started a pointless argument. Why not bother them?I did. 2 people like effect, 1 doesn't. They start a pointless argument about it
Both versions looks and run good but seems like IO issues or some other optimisation issue causes 1 or 2 fps drop on SX for like milliseconds during intense scenes. Its not a big deal but you know Sony fanboys already popping those fireworks as we speak lol
I don't notice the input lag people are referring on Graphics mode, I think its just a side effect of 30fps.
You still think SSD is just about load times?It's almost as if 6.7 seconds isn't already freaking fast lmao.
Yeah, Alex made it sound like the head-to-head was dropping immediately after, but maybe he meant it in the broader term, like just sometime this week. I dunno.
Yeah it felt sluggish but did not give it much thought but I didn't spend too much time playing last night and had never played the game before so was just trying to take it in and figure everything out switching between modes. I'm sure I will notice now when I go back in.People see what they want to see. People feel what they want to feel.
It's there. DF said so, players have said so.
The 30 FPS RT mode in Miles and SMR is way more responsive. The 30/RT mode here feels like an anchor is dragging with the camera when you swing it around. We've all played 30 FPS games before. We know what input lag is.
Because it's great.Still no idea why anyone would want that outside of a puzzle type game made just for this purpose.
You still think SSD is just about load times?
Photomode is bare bones, very disappointing.Because it's great.
Every game I try that doesn't have haptics, 3D audio, and gyro aim implement I look at as less than it could have been now.
Edit: Graphics mode appears to be for player generated bullshots (photo mode).
I meant more regarding the RT stuff, because it looks great with RT but plays better without it.Photomode is bare bones, very disappointing.
You got some colour filters and that's about it.
There's nothing special to make them Bullshotty
![]()
Off the shelf SSDs.Not what I said at all. Also, XSX and PC have SSD's.
Because it is a last gen game. Not cross gen or current gen game. So except for RT effects, everything else was expected to be high or max settings.
That's a gross overestimation of the hardware potential. Control is doing some really complicated rendering despite having come out for the PC during the console's last generation. It's very much still doing some pretty 'next-gen' advanced rendering. Even the high-end graphics cards need DLSS to really turn on all the options.
Yup. I love it. The vibration intensity also changes if the characeter is walking slow or faster, is barely noticeable when she walks but you can still feel each step. Good to see more devs doing proper use of the haptics.Seems they used Astro's floor haptic feedback in this game, you can feel the difference in carpet and hard floors.
Pretty good
I still don't see why all that rasterization settings should be low/medium. On PS4 all those settings are lower than low? This still screams bad port to me.That's a gross overestimation of the hardware potential. Control is doing some really complicated rendering despite having come out for the PC during the console's last generation. It's very much still doing some pretty 'next-gen' advanced rendering. Even the high-end graphics cards need DLSS to really turn on all the options.
Thanks for the laughs calling ME a console warrior.don't waste your breath, anything that doesn't help their console war agenda is ignored around here.