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Analysis DF - Cyberpunk 2077 Patch 1.23 PS5 vs Xbox Series X/S Updated! How Does Next-Gen Stack Up Right Now?

Fake

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An updated, refreshed look at the state of Cyberpunk 2077 seven months on from launch. A new patch roadmap from developer CD Projekt Red suggests the next-gen release is due in the second half of 2021 - but how does PS5, Xbox Series X and S stand on patch 1.23, running on back-compat code to PS4 and Xbox One versions?
 
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Oct 26, 2018
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A new patch roadmap from developer CD Projekt Red suggests the next-gen release is due in the second half of 2021
The original next gen patch roadmap had a bar chart that looked like Q3 2021 (so at any time now). Back half would mean it could be Q4.
 

intbal

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Apr 19, 2019
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CDPR completely abandoned the Xbox One versions of this game after the release of 1.06. If you bought this game to play on One S/X, you should demand a refund, regardless of how long it's been.

 

ethomaz

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Mar 19, 2013
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CDPR completely abandoned the Xbox One versions of this game after the release of 1.06. If you bought this game to play on One S/X, you should demand a refund, regardless of how long it's been.

Not just Xbox One... the game is barely playable on PS4.

The only version that plays a bit better is PS4 Pro... even so that is not something to grab about.

Sony did a terrible disservice to games allowing that game to back to PS Store.
 
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alienator

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so, its still a mess on consoles.. hows the pc version doing? just got a brand new 3070 based pc ;/
 

jroc74

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Jun 1, 2013
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For such a hyped game...its one I completely forget exists.

I'll check it out when they do a proper next gen version. Maybe I would get it for PC...if I could find a decent gpu....
 

Mr Hyde

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Still waiting for the proper next gen patch for PS5 + dlc included + price cut. Not gonna bother otherwise.
 

Pagusas

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so, its still a mess on consoles.. hows the pc version doing? just got a brand new 3070 based pc ;/
The PC version is great and honestly almost always has been. It still suffers from some poor gameplay design choices and occasional bugs, but I’ve played through it twice without any game breaking issues or any performance drops (5950/3090), your 3070 will play the game fine.
 
Oct 26, 2018
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so, its still a mess on consoles.. hows the pc version doing? just got a brand new 3070 based pc ;/
I dont know. But I think right from the get go, a good PC ran the game well. You should be able to run it 60 fps no problem. But as to bugs/crashes, youd have to check all their patch updates to see what is fixed.
 
Oct 26, 2018
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Still waiting for the proper next gen patch for PS5 + dlc included + price cut. Not gonna bother otherwise.
Yup. Just wait it out. In that old roadmap they even stated free DLC. Although who knows how good that DLC is.

Early in the year the game was already bargain binned at $30 at Best Buy one time. So the trigger finger for sales is there.

Wouldnt be surprised if it was a $19.99 BF deal. By then some content and next gen update could be out.
 

Kuranghi

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Apr 17, 2015
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I just wouldn't play this right now, even on PC if I had a 3000 series card, this game is a graphical showpiece so it demands to be played at at least 4K@60fps with all the graphical trimmings at max (within reason) that doesn't seem doable even on a 3090.

Just wait and play it with a 4080/on PS6/Xbox Optimum G imo. I'm glad those that played it already enjoyed it.
 
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Iced Arcade

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Oct 3, 2013
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Canada eh
blahhh I thought this was the next gen update. ill wait for the next gen update and half price lol
 
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I just wouldn't play this right now, even on PC if I had a 3000 series card, this game is a graphical showpiece so it demands to be played at at least 4K@60fps with all the graphical trimmings at max (within reason) that doesn't seem doable even on a 3090.

Just wait and play it with a 4080/on PS6/Xbox Optimum G imo. I'm glad those that played it already enjoyed it.
With dlss quality I play 1440p 60 pretty much max settings on a 3060ti.
 

Umbasaborne

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What a fucking joke, they are really just moving at a snails pace to put out the next gen versions, arent they?
 
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Kuranghi

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With dlss quality I play 1440p 60 pretty much max settings on a 3060ti.

I'm sure it looks ace but I want 4K60, max RT settings and no reconstruction. I prefer native res because I have a giant telly right in my face so I notice a difference.
 

anthony2690

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CDPR completely abandoned the Xbox One versions of this game after the release of 1.06. If you bought this game to play on One S/X, you should demand a refund, regardless of how long it's been.

I can imagine it still runs better than monster hunter stories 2 on switch.... :p

I am actually looking forward to unsealing my copy of cyberpunk and playing it one day, but I wish I waited now, as I do feel like I wasted my money.

Honestly thought the series X version would've come much sooner.
 
Oct 7, 2019
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so, its still a mess on consoles.. hows the pc version doing? just got a brand new 3070 based pc ;/
It's great! I love the game and I haven't encountered any serious bugs, ever. Do yourself a favor and try it 🙂

With DLSS it should run great with that card.
 
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ethomaz

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It runs about as well as GTA V did on the PS3/360. Plenty of people were happy with that.
No even close.

GTA V at launch.
"The target this time is 30fps for both platforms, and it holds at that point for most areas. Overall the PS3 puts out the lower frame-rate for synchronised in-engine cut-scenes, typically by a matter of two frames-per-second and rarely much more. Curiously, the 360 version is the only one of the two to drive upwards from the 30fps target on occasion - far from being ideal, this produces a judder effect due to the frame-rate no longer operating as a multiple of the 60Hz output signal. Regardless, the readings for both consoles stick together like glue during dips below the line, with each going as low as 20fps.

For unsynchronised play involving cop chases through busier segments of the city, it's common to see drops to 20fps on both platforms as well, though a clear performance leader is hard to parse out here. Trevor's more explosive battles with rival drug dealers in the outback areas also suffer, during which the PS3 seemingly takes an advantage despite the chaotic excess of fire and smokes effects. Ultimately, the variability of this lead shows attention has been duly paid to the strengths of the PS3 architecture, where the difference is practically imperceptible to the naked eye."

Cyberpunk today after several patches.
"But we do have some good news here. The game didn't crash once in our tests - something we couldn't say for prior updates. We can't totally rule out that it won't crash, but the game certainly seems more stable right now. On top of that, there are genuine improvements over patch 1.2, and they are most noticeable on the vanilla PS4 - the console that Sony doesn't recommend you buy the game for. In fact, in all of our stress tests the standard PS4 sees the biggest improvements in terms of getting closer to the elusive 30fps. In the worst throttle points, there are improvements of up to 5fps - indicating a substantial optimisation push. It's not always such a significant increase - jerky 20fps shoot-outs aren't hugely improved - but regardless, 1.23 is consistently ahead. Patch on patch, it does seem like we're seeing gradual but noticeable improvement.

In the here and now though, patch 1.23 is mostly a win for the last-generation PlayStation. The base PS4 and PS4 Pro versions are better in frame-rates - though sub-20fps gameplay still blights the base console. Most crucially? Crashes are reduced - at least based on my time with it. Sony's technical requirements for publishing the game on the PlayStation Store don't demand specific performance targets - but having stable code, free of craching, definitely is a bare minimum. More updates and improvements are promised though - and improved stability in performance, plus comprehensive improvements to the pop-in problems must surely rank foremost amongst them. We'll be reporting on further updates as they land."

I'm not even comparing the previous Cybepunk patches that crashed on PS4 each 5 minutes.

GTAV holds 30fps in most areas... Cyberpunk fight to reach 30fps in most areas even after several patches.
It is the complete opposite experiences.
 
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omegasc

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I am glad I only paid about U$9 for the PS4 boxed version. Which is still sealed, waiting for what happens when the proper PS5 version upgrade is released.
 

Armorian

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So many ppl shit on this game. Some of it is well deserved I agree...but I want to provide an alternate view. Sorry this comment has been delayed to 2022.

On PC this game is quite great NOW, I played majority of main story and probably most of side missions and encountered ZERO major bugs, only some gfx glithes here and there.

so, its still a mess on consoles.. hows the pc version doing? just got a brand new 3070 based pc ;/

It's great, I play with everything maxed out on 3070 in 2560x1080 with DLSS, framerate 60FPS+

 

lh032

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Native or not, we can all agree this is not the CP2077 we are hoping for.
 
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ethomaz

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The text is from DF article/video.
GTAV at launch on PS3 holds way better than Cyberpunk after several patches on PS4.

Like I said one holds 30fps in most areas with dips down to 20fps.
Others tries to reach 30fps in most areas but variate between 20-25fps with sub-20fps drops.
 
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Armorian

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The text is from DF article/video.
GTAV at launch on PS3 holds way better than Cyberpunk after several patches on PS4.

Have you watched the video? GTA5 framerate is almost always below 30FPS on PS3

PS4 version of CP suffers most in one scenario, if you mess with the police in open world and you don't have to do that.
 
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ethomaz

is mad because DF didn't do a video on a video of a video of a video on PS5
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Have you watched the video? GTA5 framerate is almost always below 30FPS on PS3

PS4 version of CP suffers most in one scenario, if you mess with the police in open world and you don't have to do that.
Did you read the DF conclusion?

GTA V at launch.
"The target this time is 30fps for both platforms, and it holds at that point for most areas. Overall the PS3 puts out the lower frame-rate for synchronised in-engine cut-scenes, typically by a matter of two frames-per-second and rarely much more. Curiously, the 360 version is the only one of the two to drive upwards from the 30fps target on occasion - far from being ideal, this produces a judder effect due to the frame-rate no longer operating as a multiple of the 60Hz output signal. Regardless, the readings for both consoles stick together like glue during dips below the line, with each going as low as 20fps.

For unsynchronised play involving cop chases through busier segments of the city, it's common to see drops to 20fps on both platforms as well, though a clear performance leader is hard to parse out here. Trevor's more explosive battles with rival drug dealers in the outback areas also suffer, during which the PS3 seemingly takes an advantage despite the chaotic excess of fire and smokes effects. Ultimately, the variability of this lead shows attention has been duly paid to the strengths of the PS3 architecture, where the difference is practically imperceptible to the naked eye."

Cyberpunk today after several patches.
"But we do have some good news here. The game didn't crash once in our tests - something we couldn't say for prior updates. We can't totally rule out that it won't crash, but the game certainly seems more stable right now. On top of that, there are genuine improvements over patch 1.2, and they are most noticeable on the vanilla PS4 - the console that Sony doesn't recommend you buy the game for. In fact, in all of our stress tests the standard PS4 sees the biggest improvements in terms of getting closer to the elusive 30fps. In the worst throttle points, there are improvements of up to 5fps - indicating a substantial optimisation push. It's not always such a significant increase - jerky 20fps shoot-outs aren't hugely improved - but regardless, 1.23 is consistently ahead. Patch on patch, it does seem like we're seeing gradual but noticeable improvement.

In the here and now though, patch 1.23 is mostly a win for the last-generation PlayStation. The base PS4 and PS4 Pro versions are better in frame-rates - though sub-20fps gameplay still blights the base console. Most crucially? Crashes are reduced - at least based on my time with it. Sony's technical requirements for publishing the game on the PlayStation Store don't demand specific performance targets - but having stable code, free of craching, definitely is a bare minimum. More updates and improvements are promised though - and improved stability in performance, plus comprehensive improvements to the pop-in problems must surely rank foremost amongst them. We'll be reporting on further updates as they land."
 
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SF Kosmo

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Jul 7, 2020
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so, its still a mess on consoles.. hows the pc version doing? just got a brand new 3070 based pc ;/
The PC version has always been fine, at least technically. A lot of quest bugs and stuff have been cleaned up since launch, but it's not a radically different experience. But that version was always well ahead of the others.

It's really a shame that the lion's share of post launch development has been attempting to make this game run on hardware that it really shouldn't. CDPR should have cancelled the old gen versions in 2019 and gotten the next gen ready for launch and I think we'd be having a really different conversation right now. That isn't to say that the PC version didn't have it's share of silly bugs and stuff but it was no worse that the usual Bethesda jank.
 

Armorian

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Jan 17, 2018
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Did you read the DF conclusion?

GTA V at launch.
"The target this time is 30fps for both platforms, and it holds at that point for most areas. Overall the PS3 puts out the lower frame-rate for synchronised in-engine cut-scenes, typically by a matter of two frames-per-second and rarely much more. Curiously, the 360 version is the only one of the two to drive upwards from the 30fps target on occasion - far from being ideal, this produces a judder effect due to the frame-rate no longer operating as a multiple of the 60Hz output signal. Regardless, the readings for both consoles stick together like glue during dips below the line, with each going as low as 20fps.

For unsynchronised play involving cop chases through busier segments of the city, it's common to see drops to 20fps on both platforms as well, though a clear performance leader is hard to parse out here. Trevor's more explosive battles with rival drug dealers in the outback areas also suffer, during which the PS3 seemingly takes an advantage despite the chaotic excess of fire and smokes effects. Ultimately, the variability of this lead shows attention has been duly paid to the strengths of the PS3 architecture, where the difference is practically imperceptible to the naked eye."

Cyberpunk today after several patches.
"But we do have some good news here. The game didn't crash once in our tests - something we couldn't say for prior updates. We can't totally rule out that it won't crash, but the game certainly seems more stable right now. On top of that, there are genuine improvements over patch 1.2, and they are most noticeable on the vanilla PS4 - the console that Sony doesn't recommend you buy the game for. In fact, in all of our stress tests the standard PS4 sees the biggest improvements in terms of getting closer to the elusive 30fps. In the worst throttle points, there are improvements of up to 5fps - indicating a substantial optimisation push. It's not always such a significant increase - jerky 20fps shoot-outs aren't hugely improved - but regardless, 1.23 is consistently ahead. Patch on patch, it does seem like we're seeing gradual but noticeable improvement.

In the here and now though, patch 1.23 is mostly a win for the last-generation PlayStation. The base PS4 and PS4 Pro versions are better in frame-rates - though sub-20fps gameplay still blights the base console. Most crucially? Crashes are reduced - at least based on my time with it. Sony's technical requirements for publishing the game on the PlayStation Store don't demand specific performance targets - but having stable code, free of craching, definitely is a bare minimum. More updates and improvements are promised though - and improved stability in performance, plus comprehensive improvements to the pop-in problems must surely rank foremost amongst them. We'll be reporting on further updates as they land."

Who gives a shit about conclusions when you have videos showing you framerate? And one was written in 2012 and the other in 2021...
 
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ethomaz

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Who gives a shit about conclusions when you have videos showing you framerate? And one was written in 2012 and the other in 2021...
Because they are showing the stress part in the video.
If you don't bother read then listen to what the due is saying.

Plus one is the performance on day one on PS3... the other is lol after several patches that made the game stop to crash most of times on PS4.

Cybepunk on PS4 is even today way worst than GTAV at release on PS3.
They are not even comparable.
 
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Portugeezer

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They're done patching last gen, right?

Did you read the DF conclusion?

GTA V at launch.
"The target this time is 30fps for both platforms, and it holds at that point for most areas. Overall the PS3 puts out the lower frame-rate for synchronised in-engine cut-scenes, typically by a matter of two frames-per-second and rarely much more. Curiously, the 360 version is the only one of the two to drive upwards from the 30fps target on occasion - far from being ideal, this produces a judder effect due to the frame-rate no longer operating as a multiple of the 60Hz output signal. Regardless, the readings for both consoles stick together like glue during dips below the line, with each going as low as 20fps.

For unsynchronised play involving cop chases through busier segments of the city, it's common to see drops to 20fps on both platforms as well, though a clear performance leader is hard to parse out here. Trevor's more explosive battles with rival drug dealers in the outback areas also suffer, during which the PS3 seemingly takes an advantage despite the chaotic excess of fire and smokes effects. Ultimately, the variability of this lead shows attention has been duly paid to the strengths of the PS3 architecture, where the difference is practically imperceptible to the naked eye."

Cyberpunk today after several patches.
"But we do have some good news here. The game didn't crash once in our tests - something we couldn't say for prior updates. We can't totally rule out that it won't crash, but the game certainly seems more stable right now. On top of that, there are genuine improvements over patch 1.2, and they are most noticeable on the vanilla PS4 - the console that Sony doesn't recommend you buy the game for. In fact, in all of our stress tests the standard PS4 sees the biggest improvements in terms of getting closer to the elusive 30fps. In the worst throttle points, there are improvements of up to 5fps - indicating a substantial optimisation push. It's not always such a significant increase - jerky 20fps shoot-outs aren't hugely improved - but regardless, 1.23 is consistently ahead. Patch on patch, it does seem like we're seeing gradual but noticeable improvement.

In the here and now though, patch 1.23 is mostly a win for the last-generation PlayStation. The base PS4 and PS4 Pro versions are better in frame-rates - though sub-20fps gameplay still blights the base console. Most crucially? Crashes are reduced - at least based on my time with it. Sony's technical requirements for publishing the game on the PlayStation Store don't demand specific performance targets - but having stable code, free of craching, definitely is a bare minimum. More updates and improvements are promised though - and improved stability in performance, plus comprehensive improvements to the pop-in problems must surely rank foremost amongst them. We'll be reporting on further updates as they land."
Also, consider the standards of each generation. 360/PS3 saw the rise of cinematic visuals and 30fps games which dipped often. PS4 came and infamous was well over 30fps, Watchdogs was locked 30, GTA5 native port was basically locked 30. The standards had changed, yes we got some games which dipped below 30fps on PS4/XB1 but they were less egregious than PS3 and Cyberpunk had lower performance standards than a bad PS3 port... not to mention the bugs.
 
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rubenburgt

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It's great! I love the game and I haven't encountered any serious bugs, ever. Do yourself a favor and try it
I play this game on pc as well, but I did have encountered a couple of bugs in my playthrough. Bugs like enemies shooting through walls, floating objects, dialogue without any pauses, my vehicle being spawned in other cars and fly a couple meters in the air. It's indeed not that serious and game breaking, but they can be annoying sometimes.

The game is still great and enjoyable, but there is definitely still a couple of bugs that needs to be fixed.
 

intbal

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I just wouldn't play this right now, even on PC if I had a 3000 series card, this game is a graphical showpiece so it demands to be played at at least 4K@60fps with all the graphical trimmings at max (within reason) that doesn't seem doable even on a 3090.

Just wait and play it with a 4080/on PS6/Xbox Optimum G imo. I'm glad those that played it already enjoyed it.
If the next Xbox isn't called the "Xbox Optimum G", I'll be tremendously disappointed. :messenger_grinning_squinting:
 

Hugare

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Sep 8, 2019
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BOOM! Series S has a higher NPC count than PS5! That 0.1GHz faster CPU putting in that work!!


Hope that you are joking

PS5 is running PS4/Pro code, Series S/X are not using last gen code, since MS BC sollution gave CDPR more options for tinkering

Well, they are using last gen code, but with different graphical options enabled
 
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DJ Shalad

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Dec 10, 2018
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Wait a minute! After all these months, it´s still just BC code vs BC code instead of native? Man, those Hackers must have done some major damage to their servers ...

edit: holy sh*t those PS5 loading times

60FPS = get it on PS5, live with less twins on screen but wait up to 3x times longer
30FPS = get it on XSX, enjoy the twins factory output, load times are quicker
 
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