horizon 2, mgs v is 60
You can polish a turd......Sounds pretty shitty, at least its 1080p on PS4.
cross gen games ?
DS2 SoTFS is 1080 60fps on PS4/XB1,with enhanced lighting and higher enemy counts everwhere.
Please, look into using google shopping for buying PC games.
Only the uninformed pay that much. Last time I checked, you get Steam codes for ~42€/$ ,pal.
Of course, if it's the same resolution.
ThanksSure. TV, monitor,... it doesn't matter for the Cpu/Gpu
cross gen games ?
DS2 SoTFS is 1080 60fps on PS4/XB1,with enhanced lighting and higher enemy counts everwhere.
Please release a new generation of consoles! This trend is horrendous!
It's basically just the PC version from 2014 with some contrast adjustments though.
Frame pacing really killed my enjoyment in Bloodborne, so I guess I'll have to wait to build a new rig. Oh well.
This has less to do with the hardware itself and more to do with the fact that From has and sadly is looking to always never put a premium on performance.
Well, both Xbox One and PS4 are very underpowered. If not, most games would run at least 1080p at 60fps. They managed to get the PC version to 60fps with all bells and whistles at least.
The Division on PS4 toohorizon 2, mgs v is 60
People like to throw around the word 'unplayable' for framerate drops in a lot of games, but that particular part in NG2 was unplayable. Though i remember when the X360 finally allowed installing games to the HDD, it really helped it out.
Seriously, what the fuck is wrong with the hit boxes in this game?
Here's a video I recorded of the first area and an enemy:
https://account.xbox.com/es-ES/game...los&scid=daa10100-4276-45b8-8461-93b53e13d0e0
show me one open world game(that isn't a remaster) on consoles that runs at a locked 30 fps.
The Far Cry games are a solid 30.
Well, both Xbox One and PS4 are very underpowered. If not, most games would run at least 1080p at 60fps. They managed to get the PC version to 60fps with all bells and whistles at least.
wtf is it with FROM programmers!? hard to believe none of them have noticed the frame pacing issue even when it has been widely discussed by so many outlets, disgraceful
Frame pacing really killed my enjoyment in Bloodborne, so I guess I'll have to wait to build a new rig. Oh well.
This has less to do with the hardware itself and more to do with the fact that From has and sadly is looking to always never put a premium on performance.
Thanks DF.
You made my PC choice easy.
Now i need to install a new HDD...
Or do I?
How large is DS3 file size?
Good thing they had the A-team on this game!
A-team/B-team stuff has never been about the technical stuff, just designed.
i7-5820k and a 290X in 1440p max. details -> 58fps avg.
The hardware is a joke tho. Both the Xbox and ps4 are weak. Games look ruff abd run poorly. I love my consoles but it is something we need to accept. We wouldn't be hearing of rumblings of new upgraded systems if this wasn't the case. Anything that is true Llysfaen next gen and not cross generation is sacrificed in some way. Especially compared to pc
wtf is it with FROM programmers!? hard to believe none of them have noticed the frame pacing issue even when it has been widely discussed by so many outlets, disgraceful
Lol blame "weak" hardware all you want, they have been releasing shittily optimized games for years. It's them, not the hardware.
Hopefully a performance patch will have happened in time for day WW release on the 12th.
Bloodborne was never patched for frame-pacing. I wouldn't get my hopes high at all.
It's not really a travesty, it's better than normal console souls.
It also looks a fuck ton better in every way.
I meant for actual framerate drops, not frame-pacing.
That's entirely untrue. In fact, it was about an equal split when discussing the overall design of the game and the hitbox/hurtbox problems. Let's not start revising history just because a new Miyazaki game has been released.