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[DF] Death Stranding Director's Cut PS5: The Digital Foundry Tech Review

Quick Summary:
- Default is PERFORMANCE MODE, Locked 60fps 1800p
- QUALITY MODE is full 4k, variable 60fps, drops to mid-40's during heavy action
- ULTRA-WIDE Mode is 3840x1642p, mainly locked 60fps with just very minor hard to find dips (intense mirror scene)
- Low Anisotropic Filtering on all modes
- LODs are pushed further out on all modes
- Minor map changes
- Games supports Keyboard & Mouse (Can even combine Mouse and Controller)
- Dualsense features are "some of the best" on the console that really add to the gameplay
- Loading Times are crazy fast (1:30 on PS4 down to 3 SECONDS on PS5!)
- Save Transfer is terrible, can not transfer save if you have ANY tasks at all active in the game
 
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Not impressed by the loading times... sure it is an huge improvement but PS5 games spoiled me for lower loading times.
It is on the same level as Demon's Souls that I found a bit longer than usual PS5 experiences.

Quick Summary:
- Save Transfer is terrible, can not transfer save if you have ANY tasks at all active in the game
That is very weird... maybe they will fix in a patch.
 
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Great to see them let the native 4k mode run at an unlocked framerate. It mostly sits at 60 fps but drops in cutscenes and boss fights.

The 5700xt also averages 60 fps at native 4k but at max settings. PS5 version doesnt seem to have max settings so with its higher tflops count it should be able to run at an average of 60 fps too.

Maybe DF can do a comparison of boss fights and cutscenes between the PS5 version and the 5700xt to see if they are identical.

 
The difference of detail and sharpness isn't minimal imo, I bet its even better natively. I just hate the arbitrary nature of how DF report differences in IQ these days, they used to just tell you the resolutions and pixel counts and then show zoom ins to show detail differences but they've obviously stopped doing that to stop the zooming 800% memes but it was just a way of showing the difference no matter what resolution you watch the video in (I bet the majority watch it in 1080p and possibly on a phone at lower res) and now they don't have that its like: "yeah theres some more detail but whatever" and thats useless information for me and non-techy people alike.

The framerate not having an option to be locked to 30 if you want it is annoying because I dislike fluctuating framerates and its during cutscenes and boss battles where I don't want to be distracted. Ultrawide mode is an option to fix the dips but the game was clearly not framed for ultra-wide so it ruins the cinematography and I wouldn't use it. Even just lock to 30 for the demanding cutscenes at least.

Play how you want to play I know many prefer responsiveness and motion clarity over what might be a very tiny image detail/sharpness increase depending on setup so I get that. Seems really good just not quite as great as I was hoping.
 
I'm all in for that DualSense support, love it.

3 seconds load times are not that impressive after playing Ghost of Tsushima though ☺️

Depending on the size of your load it can feel quite different as well!

Definitely nothing questionable about that statement from our man Johnny L.
 
- Loading Times are crazy fast (1:30 on PS4 down to 3 SECONDS on PS5!)

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3 seconds, what the fuck man. That SSD, literal game changer.
 
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3 seconds, what the fuck man. That SSD, literal game changer.
Honestly load times are all I give a shit about.. this whole "it'll change game design" thing is overblown...

But sub 5 second loading on every single thing is a dream come true. Eventually probably very few things will be more than 2-3 seconds.
 
"It's certainly an argument for VRR if I ever seen one" Yes I also wish we had VRR to use with that quality mode
 
Great to see them let the native 4k mode run at an unlocked framerate. It mostly sits at 60 fps but drops in cutscenes and boss fights.

The 5700xt also averages 60 fps at native 4k but at max settings. PS5 version doesnt seem to have max settings so with its higher tflops count it should be able to run at an average of 60 fps too.

Maybe DF can do a comparison of boss fights and cutscenes between the PS5 version and the 5700xt to see if they are identical.


With the increase in LoD, the PS5 is basically the PC at max settings bar AF being at 4x instead of 16x (which has such a small impact in this game that it is likely an oversight). That 5700XT you linked has got a pretty hefty OC on the core clock and memory (core is around ±2080Mhz so 10.65 TFLOPs and memory is 14.8Gbps for a total of 473.6Gbps) and appears to be performing at around the PS5 level (maybe a bit worse). At around 07:20 the FPS tanks to 46FPS, so it seems the PS5 is performing a bit better when stressed.

Totally in line with most previous assessments, that is it is slightly better than a overclocked 5700XT, or a 2070 Super on the Nvidia side of things.
 
You can play 90% of the game in quality mode in locked framerate and only change during boss fights, not bad.

But holy shit, WHY?! WHY devs don't give a shit about AF quality...? WTF, this shit is super cheap can have bigger impact on IQ than resolution difference sometimes.
 
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You can play 90% of the game in quality mode in locked framerate and only change during boss fights, not bad.

But holy shit, WHY?! WHY devs don't give a shit about AF quality...? WTF, this shit is super cheap can have bigger impact on IQ than resolution difference sometimes.
My only guess is that it has a higher impact on bandwidth in a APU setup compared to dedicated RAM but i don't think it is that much higher. But i agree, x8 should be the minimum.
 
Just managed to get physical copy for £34 (equivalent of $47), so going to play as the most important person in the world in 2021 - delivery man!
Tried it around when was released, but had very difficult moment in life, so could not enjoy it, but now cant wait :D
Also, to everyone complaining that 3 seconds loading is not good for you - LOL
I know Ratchet etc can get you spoiled but come on, its fucking amazing!
 
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My only guess is that it has a higher impact on bandwidth in a APU setup compared to dedicated RAM but i don't think it is that much higher. But i agree, x8 should be the minimum.

this simply cannot be the case. texture filtering is basically free on PC since a good 15+ years, there's no way there's any bandwidth issue here. even on my old cheapo laptop I could not find any noticeable performance difference between AF off and 16x AF.
that laptop had a Geforce 820m, super low end, very bandwidth constrained, and I had to force 16x AF in the Nvidia settings for Call of Juarez Gunslinger, no performance difference.

in a recent digital foundry video they talked about it and apparently heard from developers that they simply often forget to turn it on because they don't care enough...
and that's 99% of the time the reason why it's not there or low quality.
 
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Looking forward to the ultrawide mode, remember having to hex edit it on PC to get 3840x1620 as it topped out at 3360x1440 :messenger_grinning_sweat: Those loading times are something else tho
 
Quick Summary:
- Default is PERFORMANCE MODE, Locked 60fps 1800p
- QUALITY MODE is full 4k, variable 60fps, drops to mid-40's during heavy action
- ULTRA-WIDE Mode is 3840x1642p, mainly locked 60fps with just very minor hard to find dips (intense mirror scene)
- Low Anisotropic Filtering on all modes
- LODs are pushed further out on all modes
- Minor map changes
- Games supports Keyboard & Mouse (Can even combine Mouse and Controller)
- Dualsense features are "some of the best" on the console that really add to the gameplay
- Loading Times are crazy fast (1:30 on PS4 down to 3 SECONDS on PS5!)
- Save Transfer is terrible, can not transfer save if you have ANY tasks at all active in the game
I thought the PS4 version already mentioned this when you attempt to import save.

I already imported my save few weeks ago.
 
No Ray-tracing?
Good to hear Kojima hasn't disappointed with the Dualsense, I knew he'd make good use of them.
He always does 😁
 
I'm very tempted at using Quality Mode, the frame dips wouldn't really bother me, I guess.
Yeah it doesn't seem to dip hugely apart from the very intense boss fights with a lot of on screen action. Looks to be quite consistently at 60 and high 50's. It looks like Kojima Productions have included a lot of nice options especially with that ultra wide support.
 
since when 50fps is a problem ? for number whores maybe, not for actual gamers who plays games for pleasure not for numbers. its not that game where you need high fps or high precision targetting rly. so 4k its just best mode for sure .
 
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Quick Summary:
- Default is PERFORMANCE MODE, Locked 60fps 1800p
- QUALITY MODE is full 4k, variable 60fps, drops to mid-40's during heavy action
- ULTRA-WIDE Mode is 3840x1642p, mainly locked 60fps with just very minor hard to find dips (intense mirror scene)
- Low Anisotropic Filtering on all modes
- LODs are pushed further out on all modes
- Minor map changes
- Games supports Keyboard & Mouse (Can even combine Mouse and Controller)
- Dualsense features are "some of the best" on the console that really add to the gameplay
- Loading Times are crazy fast (1:30 on PS4 down to 3 SECONDS on PS5!)
- Save Transfer is terrible, can not transfer save if you have ANY tasks at all active in the game
Loading times from 1.30 on ps4 to 3 seconds on ps5 are crazy

Thankfully i havent play the game on ps4 and will go straight to ps5 now

I will go with perfomance mode
 
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Maybe I missed it but he showed multiple places where the water looked alot better but never said anything about it?


UR78j1R.png


eP82xw5.png
 
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Water geometry and ripple effects are also improved on the ps5. I am surprise DF missed this. It is right there in their video. Also, banned source also showed and confirmed this. Alex stated this is not the case. Lol, he said because of DSSL.
 
Maybe I missed it but he showed multiple places where the water looked alot better but never said anything about it?


UR78j1R.png


eP82xw5.png
Yea, this is what I am talking about. Look at the water in the first picture. There is more geometry density and ripple effect.
 
since when 50fps is a problem ? for number whores maybe, not for actual gamers who plays games for pleasure not for numbers. its not that game where you need high fps or high precision targetting rly. so 4k its just best mode for sure .


50 fps is not a problem if your monitor/TV was able to output 50 Hz. But if you use a 60 fps display (like I'm sure everyone does) it produces horrible stuttering, it may be even worse than playing at 30 fps.

This does not seem to be the case here, since the quality mode in Death Stranding hits 60 fps most of the time, so it's fine, but it would be a huge problem if it ran a 50 fps all the time.
 
Since there's no 30fps mode, I'd probably play it on performance mode just so that there aren't any frame drops or fluctuations. I usually go for quality, but not if there are frame inconsistencies.
 
Water geometry and ripple effects are also improved on the ps5. I am surprise DF missed this. It is right there in their video. Also, banned source also showed and confirmed this. Alex stated this is not the case. Lol, he said because of DSSL.
Digital foundry has been very lazy lately. They didn't even notice that days gone was more than a frame rate bump. It has vastly improved LOD distance and extra vegetation into the distance as well. None of that was mentioned in their video.
 
Great to see them let the native 4k mode run at an unlocked framerate. It mostly sits at 60 fps but drops in cutscenes and boss fights.

The 5700xt also averages 60 fps at native 4k but at max settings. PS5 version doesnt seem to have max settings so with its higher tflops count it should be able to run at an average of 60 fps too.

Maybe DF can do a comparison of boss fights and cutscenes between the PS5 version and the 5700xt to see if they are identical.


drop to 45fps at 18:08 so kinda similar perf as expected, wonder what are loading times on pc
 
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Digital foundry has been very lazy lately. They didn't even notice that days gone was more than a frame rate bump. It has vastly improved LOD distance and extra vegetation into the distance as well. None of that was mentioned in their video.
Can you prove it? Because I have great doubt Days Gone has improved anything outside unlock FPS.
 
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3 seconds, what the fuck man. That SSD, literal game changer.


And it's not even a native PS5 game.


The biggest last gen (non-native) improvement I had seen so far was Dishonored, going from about a minute down to just 1:19 seconds!

Going down from 1:30 down to 3s makes it really hard to go back to HDDs. Love the SSD decision for current gen.
 
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