TheChewyWaffles
Member
This was also in the same generation.
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Got a PC screenshot of that so we can compare?
This was also in the same generation.
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Probably because SMAA doesn't work all that well with the shader models used on consoles, although Crytek has it in for Crysis 3. It took FXAA a long time to catch on for native support so hopefully SMAA becomes a standard soon, at least for next gen. So much better than FXAA and it would be a great solution for consoles.
Honestly, yes, I think they are that bad. I played it first on Wednesday night and immediately went online to see if concerns had been raised about the PS3 version. Was amazed to find nothing other than here say. Astonished more wasn't made of it in the reviews.
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It's kind of like one of those "spot the differences" puzzles:
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How taxing is SSAO usually ? the game doesn't seem to use a particularly good implementation of it (console version) and it ends up causing weird halos around the character models. They might as well have omitted to free resources for frame rate and tearing.
I'm using Dxtory to limit the frame rate on PC but it looks a little dodgy. It looks like how Halo: Combat Evolved does on 360.
Is there a setting I can change in the game's files to lock the frame rate?
WTF take a look ath comparison gallery. the ps3 version looks better in every single shot O_O
Got a PC screenshot of that so we can compare?
It's more like the PC version is the only one that might have a playable framerate. That's the more salient point.Got the 360 version this morning. My PC sucks monkeyass, so can't play it on that.
Getting a bit tired of the comments that the PC version is the best. Sure it is. You can't compare 7 year old tech to a PC nowadays. So...yes...all PC people that play this game are right: The best version is the PC version. You've made your point. Now please carry on.
Wow I forgot how brown Far Cry 2 was.
The dithering in the shadows is consistently the worst on PS3
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light sources
yea but really now? slightly worse dithering is something minor compared to lower res textures and no AF, less light sources than the ps3 versions and specular mapping is also better.
Shadows look rough on the PS3 version. Closest I can describe it is the dot printing used in old magazines......
360 has the advantage with less dithered shadows but the ps3 has better details on the building and light sources with the bulbs.![]()
How does dithering shadows happen? Is it a bug? A lot times the 360 versions of games has this issue and not the PS3 version. Dishonored is a good recent example.
The shadows are interesting to me. I thought PS3 games typically did well with shadows.
Yeah, that's something that usually is better on PS3 versions. Funnily enough, usually textures and lighting are what are downgraded for PS3. This is a kind of bizarro port compared to most face off results. Dithering like that is something I haven't seen since Trespasser.
No that's how it looks. I remember playing through The Witcher 2 on pc and absolutely hating the dithering.Could the shadow dithering be made to look worse than it really is due to the video/image capturing method? There is something very odd about the way it looks, like it's an image capturing artificat.
Could the shadow dithering be made to look worse than it really is due to the video/image capturing method? There is something very odd about the way it looks, like it's an image capturing artificat.
Not that I would buy this on consoles (lol at that frame rate), but based on the pictures in this thread, I'd take better textures and AF over the dithering. Did DF mention the AF/texture differences? No mention of it in the OP.
The better texture filtering of the PS3 version is mentioned towards the end of the article:
Wait. Console games have started having black bars around them now? /boggle
Not surprising, a guy involved with the game basically admitted the console versions are shite.
The shadows are interesting to me. I thought PS3 games typically did well with shadows.
Not that I would buy this on consoles (lol at that frame rate), but based on the pictures in this thread, I'd take better textures and AF over the dithering. Did DF mention the AF/texture differences? No mention of it in the OP.