thicc_girls_are_teh_best
Member
They are RDNA 2; the resolution difference is probably because Series X literally has 44% more physical CUs in its GPU design, and those are being leveraged here.Maybe the CUs are not RDNA2 ones. But then again Cerny did say they were RDNA2 CUs so I'm confused.
The counter-argument to that is, PS5's CUs run faster, and to match a workload running all of PS5's CUs at max clocks on XSX, you'd need to saturate 44 of its CUs. But that doesn't (on paper) leave enough headroom for a 44% difference in resolution. So either the Series X version is leveraging some "full RDNA 2" features that aren't on PS5 or don't have equivalents there, or the game isn't running at full GPU clock on PS5.
If the latter, and it's a PS5 native port (as IO's confirmed), then I really can't explain why that'd be the case since the PS5's designed to run all code at the peak clock and downgrade when it's stressed. So the only other explanation from there is that Hitman 3 is stressing the system to a point where it's dropping the frequency well below 2.23 GHz on the GPU, to a point where a 44% resolution difference is manifesting.
Should stress that "stressing" the GPU doesn't necessarily mean pushing it to its limits; the game could be neglecting certain features of PS5's GPU but pushing a big workload on other parts of the GPU, so full GPU resources may not be getting utilized hence the results we see in resolution. So it could be a case they are utilizing some features on Microsoft's end but not Sony's, for whatever given reason. That one is a tad difficult to buy given how easy Sony's made PS5 development, but it could technically be a possibility, if IO Interactive wanted to aim for relative parity in framerate and the game has an engine that's more naturally suited to Series X's GPU setup, requiring a bit more work than desired to optimize for PS5 than the team was willing to do with the time provided.
Or, just maybe, the game really does offer best results on PS5 for constant 60 @ 1800p and lower shadow quality, despite optimizations, and they basically saw they could do the same on Series X but with 44% more pixel resolution (and a very small frame drop worth the tradeoffs). Anyway we'll see more for certain what's what when a patch inevitably comes around in a few weeks.
It's VR. That's why I'm laughing. We all known this since launch. Games that have VR don't h it native 4K. Look at the other games with VR they always run worse. As soon as there's no VR the ps5 runs at higher res and frame rate.
Hitman 3 has a native-built PS5 version and that's the one DF were testing. PS4 version is the one with VR support.
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