Do ROPs have any impact on FPS? Or is it purely an issue of resolution?
Yes.
Do ROPs have any impact on FPS? Or is it purely an issue of resolution?
PS4 OS is rumored to be 512mb. So games would have 3.5GB GDDR5.
MS is rumored to reserve 2-3GB out of 8GB. So the RAM difference isn't really that big.
Sony didn't say that. A rumour said that. Edge or Kotaku wasn't it?
Do ROPs have any impact on FPS? Or is it purely an issue of resolution?
All I want to know is; what is the secret sauce and can I drink it?
Aiming for 720p gives you a blurry, laggy scaled mess on all 1080p screens and 3/4 of "720p" ones.
Sony didn't say that. A rumour said that. Edge or Kotaku wasn't it?
I still don't think they'd even care, and just chalk it up to Wipeout's cleaner, glossier "look" rather than its tech. Similarly, I remember booting up the R&CA4One demo in front of someone who had played every previous Ratchet, and the first thing I said when I saw it was "wow, 30fps Ratchet feels fucked up", and they were like "what? How can you even notice something like that?" To me it was glaringly obvious to the point of distraction, and this Ratchet vet wasn't just apathetic, he was clueless.
I know this is all anecdotal, and people could counter by citing COD's success running at 60 (I believe it would do fine at 30), but I really don't think people at enthusiast forums like this realize how little the mass market gives a shit about this stuff.
I can't play Sony exclusives on my PC, and I want my Sony exclusives to be at 1080p. Going 720p next gen would be a huge mistake. 720p would be flat out unacceptable for what is supposed to be a huge leap graphically.
Well the DF article makes an interesting point, that not all data needs fast bandwidth in game development. A mix of high bandwidth through the esRAM, low bandwidth and high quantities seems like it could make for optimal results for the developer using memory management systems to take advantage
Then we can go back to Crysis and the like saying 8GB is the minimum they need.
If the iPad can do retina resolution with close to/better than current gen visuals I'm sure the new Xbox and Playstation will be more than powerful enough to handle 1080p without sacrificing extra sparks and shit.
I'm sure they will too, just saying that it's not going to be a bullet point that average gamers are going to base purchases off of, and they wouldn't boycott it if they weren't 1080p. Most wouldn't notice, even the ones that would end up playing ugly scaled 720p on their expensive 1080p screens.I'm pretty sure Sony at least will target 1080p for their games. Even third party games should on average be way higher than 720p. Resolution has always increased every gen.
If the iPad can do retina resolution with close to/better than current gen visuals I'm sure the new Xbox and Playstation will be more than powerful enough to handle 1080p without sacrificing extra sparks and shit.
Hold on Wii U has Custom Sauce™ also. That sauce will put it's delicious flavor right there with Orbis and Durango.Again with the secret sauce -___- .
Evertime Orbis seems to be ahead of Durango, someone (Aegis, Proelite, etc) comes out with some unspecific blah blah.
Orbis has better GPU? No problem, Durango has GPU secret sauce.
Orbis has better RAM? Nor problem, Durango has RAM secret sauce.
Orbis has 4 CUs for computing? No problem, Durango has CPU secret sauce.
uh. what?
Speaking to game makers, the impression we come away with is that not every feature in a game actually requires ultra-fast memory.
No and simple geometry is everywhereDead Trigger looks better than all the COD's with more than twice the resolution and has way better textures.
Didn't see a thread after I searched so please lock if old.
Nothing really new in this one but kind of puts both in perspective.
Interesting bit about "secret sauce"
Edit sorry http://www.eurogamer.net/articles/df-hardware-spec-analysis-durango-vs-orbis
Dead Trigger looks better than all the COD's with more than twice the resolution and has way better textures.
What great consolation.
Hey guys not every program needs a fast processor.
The wizard is such a cock teaser.
People please take note: Designing a game machine with a unified pool of very fast RAM is the EFFICIENT way to do so.
This is why X360 was more efficient than PS3 and why Orbis looks to be more efficient than Durango, it's not brute force it's the most straight forward method of designing a game machine.
Dead Trigger looks better than all the COD's with more than twice the resolution and has way better textures.
No and simple geometry is everywhere
This has to be a joke post.
It looks better than COD ? Holy hell, COD is known for its stunning visuals
Love this!Durango's mighty secret sauce
I should have said on console. But then you'd have to be a bit mad if you thought I meant the PC version.
Can barely notice the difference between 720p and 1080p movies... isn't it suppose to only make a difference over 50 inches displays anyway?
Guys are being stupid. Ipad games look great one advantage they usually don't draw as much in the environment. But a lot of Ipad games look like early gen 360 PS3 games.
Love this!
Still it's silly to speculate without knowing more, what I wanna know is how much will both cost.
Probably $400.
Guys are being stupid. Ipad games look great one advantage they usually don't draw as much in the environment. But a lot of Ipad games look like early gen 360 PS3 games.
It's a shame Microsoft didn't go for a similar design to Sony, as it seems that is the preferable choice. Either way, I'm sure multiplatform projects will still look very similar on the two consoles, with the PS4 having an extra bell and whistle here and there.
Like what? Even simple launch games like VT3 are full 1080p/60fps.
All this talk of 720p and sub HD is depressing. I have a 50 inch plasma and I can tell the difference between 720 and 1080 on it.
No. You all overestimate the importance of RAM. 360 is more efficient than PS3 due to Unified Shaders GPU being a better GPU.
RAM do not proccess anything or increase FPS. RAM just should be fast enough to not be a bottleneck.
I can't believe GAF focus so much on RAM speed when there is significant more shader power on Orbis than on Durango. That's the point that makes Orbis a stronger gaming machine, not the RAM setup.
RAM speed is the new Mhz for the newcomers.
Maybe your eyes aren't trained to see the difference. But a lot of folks know what to look for to find the flaws even if they aren't looking for intentionally.
Just like this gen, multiplatform quality will come down to which platform sells better and becomes the lead platform for development.
Just like this gen, multiplatform quality will come down to which platform sells better and becomes the lead platform for development.
No. You all overestimate the importance of RAM. 360 is more efficient than PS3 due to Unified Shaders GPU being a better GPU.
RAM do not proccess anything or increase FPS. RAM just should be fast enough to not be a bottleneck.
I can't believe GAF focus so much on RAM speed when there is significant more shader power on Orbis than on Durango. That's the point that makes Orbis a stronger gaming machine, not the RAM setup.
RAM speed is the new Mhz for the newcomers.
Just like this gen, multiplatform quality will come down to which platform sells better and becomes the lead platform for development.
Whenever the 8GB / 4GB RAM differences are mentioned, these articles say that Microsoft needs 8GB on Xbox to function as a full media center instead of being focused on the games. But why? Both the PS3 and 360 can run music streaming services (Music Unlimited and Rhapsody) and video streaming services (Netflix) just fine.
Why would the Orbis be a worse media player with "only" 4GB RAM than Durango with 8GB RAM, while the 360 is doing fine with only 512MB?
I think it has only become an issue because of the gap in capacity, bandwidth notwithstanding. To people 8>4 purely from a numerical standpoint. And most consumers will have superficial knowledge about the differences in RAM types and their nuances which set them apart. And some on this board think that actual 8GB will be available for games and more to the point have started to draw conclusions about implications of having such capacity for games at the moment and for the future.
At the end of the day, perhaps it comes down to RAM not being an obstacle in the path of GPU and all it can achieve.
No. You all overestimate the importance of RAM. 360 is more efficient than PS3 due to Unified Shaders GPU being a better GPU.
RAM do not proccess anything or increase FPS. RAM just should be fast enough to not be a bottleneck.
I can't believe GAF focus so much on RAM speed when there is significant more shader power on Orbis than on Durango. That's the point that makes Orbis a stronger gaming machine, not the RAM setup.
RAM speed is the new Mhz for the newcomers.
Well...it's apparently going to be doing a lot new than what the 360 did. The first things that come to mind are a heavier OS and/or running multiple apps at once.Why would the Orbis be a worse media player with "only" 4GB RAM than Durango with 8GB RAM, while the 360 is doing fine with only 512MB?