I was following next gen PR and news for years up to release and i barely ever heard a thing about FPS or res outside of rumors and speculation by people who didn't know what they were even talking about.
Outside of that, i don't recall ever hearing anything about 1080p 60fps outside of console owners expecting high end PC performance that you were getting in 7th gen from PC from multiplatform ports, which of course this is one.
Really? GT7 will be 1080p 60fps, MGS is openworld 1080p 60fps.....
cgcg said:
Lol now DF admitting lower than 1080p is a drawback. What a slip oops.
You would think that they would hide that huh! don't forget, it was Morgan who raged when Diablo Ultimate Edition(Xbone) could not hold a solid 60fps and demanded 900p for a better overall framerate, that was in his primary analysis. He toned that down quite a bit for the final faceoff and said "most of the xbone drops tends to be imperceptible".
In any case, to those who have said that the talk of framerate and rez is only an in-thing this gen, perhaps this is their first gen or they simply were not around, and that's giving them the benefit of a doubt frankly. By all means though, lets see what the media had to tell us about the XBONE's games leading up to launch. For this, I'd like to keep it in-house, same editor/same outlet; so here's what our famous tech expert Thomas Morgan from Digital Foundry had to say on the xbone's games.
FORZA 5: A full 1080p resolution is in evidence here, and there's no compromise made to alpha transparency effects such as smoke when painting tyre marks across the floor - a known compromise on Xbox 360 editions of the franchise. While post-AA can be rather ugly on current-gen console, our experience with PC suggests that a lot of the
ugly side-effects of the tech are
radically diminished with a
higher resolution.
RYSE SON OF ROME: According to nearby staff, Ryse is a
native 1080p game. Yes, there's no doubt about it - this is definitely running on "real deal" Xbox One hardware.
CRIMSON DRAGON: Visually, it goes without saying that we're getting
the promised 1080p, Performance-wise, 30fps is the confirmed target and we experience no slow-down during the five minute slice of gameplay we enjoyed, we can't help but
wish that Crimson Dragon ran at the full 1080p60.
This is probably my favourite;
KILLER INSTINCT: The Xbox One hardware is visibly active, almost
certainly pushing out
1080p at 60 frames per second.
Such great use of adverbs whenever the xbone does something with aplomb, you better not doubt him or DF......
DEAD RISING 3:There's no confirmation on resolution, but from what we saw, it's not far from
1080p in terms of
clarity.
PROJECT SPARK:1080p resolution is confirmed, and the game was running on an Xbox One dev kit.
BATTLEFIELD 4:
1080p at 60FPS is being targeted on Xbox One, and also 64 players in multiplayer - both of
which set it apart from previous console versions.
Here's the link.
So yes, the media did report on it and DF was quite happy to report 1080p 60fps as well as 1080p or 60fps. It was certainly their expectation of what this gen would be (even for the xbone as per the article). It was what many devs promised and these guys at DF were quite
certain that what they saw was the real deal and they were excited for it too, as Morgan himself penned up some very convincing arguments as to why the clarity that 1080 gives or the fluidity of 60fps was a marked step from last gen. As it turns out, DF had a rude awakening when they had to do the analyses of xbone's launch games, and boy did the tune change then.