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DF: Resident Evil Requiem Switch 2 Analysis: DLSS Is A Game-Changer

I just don't understand why some of you can't give the developer and the hardware some props. It's a handheld. The people at Capcom did an incredible job making the game look as good as it does with the hardware they have. The tech that allows a game like this to natively render and then be upscaled is remarkable. You're seeing the culmination of talent and technology sing on a handheld and you're not impressed? I think its remarkable. But I'm old so maybe I'm easily impressed.
I can tell you why, and the answer is not all that complicated.
 
Best looking Switch 2 game at the moment though admittedly the console is still very young, being just 9 months old.
This. This thing's just getting started. There hasn't been a system with an upside like this for a minute. A game made exclusively for this system using all it's bells and whistles will be gorgeous. Hey, Nintendo paired with Capcom in the past to make the Oracle games, right?
 
At this point of its life, the Switch 1 had received the poor man's version of Doom. Serviceable but really compromised.

The jump is massive.
The Switch 1 recieved perfect ports of Assassin's Creed, Bioshock, Team Sonic Racing and more.
These two statements do not contradict each other. The main point is DOOM was current gen (at that point) and the Assassin's Creed titles were older. The leap has happened where we're looking at a Switch 2 version day and date with competing hardware, and there's relatively few compromises.

EDIT- I may have DOOM's timeline messed up in my head. It was definitely a more demanding game.
 
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superbad GIF
 
The Switch 1 recieved perfect ports of Assassin's Creed, Bioshock, Team Sonic Racing and more.
Not the same things. Doom on the original Switch was amazing considering the platform, but was compromised to hell. This was all because it was a PS4/Xbox One title. The other games you mentioned where PS3/360 Titles, so they should be perfect ports.
 
These two statements do not contradict each other. The main point is DOOM was current gen (at that point) and the Assassin's Creed titles were older. The leap has happened where we're looking at a Switch 2 version day and date with competing hardware, and there's relatively few compromises.

EDIT- I may have DOOM's timeline messed up in my head. It was definitely a more demanding game.
I still can't believe we have got RE9 day and date with every other platform. And it looks so good.
 
The game looks pretty decent on the handheld, I enabled the HDR and there are decent settings to adjust the image.
It's not terrible looking game. the screen is just overall poor quality then again i mostly play on a good oled telly
 
It's not terrible looking game. the screen is just overall poor quality then again i mostly play on a good oled telly
The 4K OLED on my wall exactly matches the specs of the Switch 2 screen: 120hz, VRR, HDR 10. I get a sneak preview of what the Switch 2 OLED will look like. 😆
 
Not the same things. Doom on the original Switch was amazing considering the platform, but was compromised to hell. This was all because it was a PS4/Xbox One title. The other games you mentioned where PS3/360 Titles, so they should be perfect ports.

doom eternal was great on s1... did it look as good as my 3060m with RT reflections at 144hz (i had to upscale to have both)... no, but it was doom on the go at 30fps

i played through both versions from start to finish and had a great time... it wasn't compromised to hell

edit: my copy of RE should be here soon, come on walmart!!
 
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Every single example is an example of that. Internal resolution (the only thing PS4 Pro excels at compared to Switch 2 and XSS) isn't the only thing in the world, buddy
Well, then I guess I'm simply imagining all the jagged edges on the railings, on the ropes, on the pipes and on Cloud's sword, buddy...

In DF's words: 'it has very hard-edged artifact patterns on recently disoccluded details, with zero anti-aliasing attempt. It also tends to alias significantly on fast or disocclusion-rich movement, again with quite raw edges'

pFdkDt5W7zYvIoF9.jpg
 
Not sure if this new video was posted here.



Ehh, it's just a portion of the original video. Nothing to see here.
 
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doom eternal was great on s1... did it look as good as my 3060m with RT reflections at 144hz (i had to upscale to have both)... no, but it was doom on the go at 30fps

i played through both versions from start to finish and had a great time... it wasn't compromised to hell

edit: my copy of RE should be here soon, come on walmart!!
Like I said it was a great/miracle port considering the hardware, but it was nowhere near the PS4 or Xbox One version.
 
The Switch 1 recieved perfect ports of Assassin's Creed, Bioshock, Team Sonic Racing and more.

Old generation games mostly, and my point was "at that point of its life". Meaning, at the beginning, when developers weren't familiar with the hardware.

I hope this helps.
 
doom eternal was great on s1... did it look as good as my 3060m with RT reflections at 144hz (i had to upscale to have both)... no, but it was doom on the go at 30fps

i played through both versions from start to finish and had a great time... it wasn't compromised to hell

edit: my copy of RE should be here soon, come on walmart!!
Doom eternal came much later. Developers had experience with the system. We also had a competent port of Witcher 3, no man's sky, kingdom come... Even the re-port of Ark was very decent.

But at this point of its life, the switch was nowhere near where the switch 2 is in terms of parity with current generation machines; and actually never was
 
Well, then I guess I'm simply imagining all the jagged edges on the railings, on the ropes, on the pipes and on Cloud's sword, buddy...

In DF's words: 'it has very hard-edged artifact patterns on recently disoccluded details, with zero anti-aliasing attempt. It also tends to alias significantly on fast or disocclusion-rich movement, again with quite raw edges'

pFdkDt5W7zYvIoF9.jpg



UH OH!

aWU5fEVrw97xNn9B.png




:messenger_tears_of_joy:
 
Well, then I guess I'm simply imagining all the jagged edges on the railings, on the ropes, on the pipes and on Cloud's sword, buddy...

In DF's words: 'it has very hard-edged artifact patterns on recently disoccluded details, with zero anti-aliasing attempt. It also tends to alias significantly on fast or disocclusion-rich movement, again with quite raw edges'

pFdkDt5W7zYvIoF9.jpg
I wonder if you even read what people post here, I literally said its only advantage is the internal resolution capabilities and yet you put some DLSS artifacts as a proof that "PS4 Pro is better!!" even tho the Switch 2 settings are PS5 settings and that PS4 Pro had to rely on spatial upscaler because it's too old to handle a temporal one (let alone the most complex one like the Switch 2)
 
Well, then I guess I'm simply imagining all the jagged edges on the railings, on the ropes, on the pipes and on Cloud's sword, buddy...

In DF's words: 'it has very hard-edged artifact patterns on recently disoccluded details, with zero anti-aliasing attempt. It also tends to alias significantly on fast or disocclusion-rich movement, again with quite raw edges'

pFdkDt5W7zYvIoF9.jpg
The cat's out of the bag now. Switch 2 can handle a current gen game with next to no compromises. You're showing us a game never intended for the Switch 2 that Squeenix brought over with plenty of TLC, and it looks smashing. 3rd parties can no longer ignore the Switch ecosystem, which is why Sony is massaging it's fanbase to accept a hybrid next generation.
Awkward John Krasinski GIF by Saturday Night Live
 
What does PS4's lack of reflections have to do with what Kataploom wrote?

I'm also wondering when exactly the base PS4 became one with the PS4 Pro 🤔

I wonder if you even read what people post here, I literally said its only advantage is the internal resolution capabilities and yet you put some DLSS artifacts as a proof that "PS4 Pro is better!!"
To make everything 100% clear:
Bojji: Raw power is below Pro but end results can be much better
40Hz: Not sure we have many examples of that, if we're talking all three - settings, image quality, performance
Kataploom: Every single example is an example of that. Internal resolution isn't the only thing in the world

Listen, man. The Switch 2 has only been on the market for 9 months.
There haven't been that many DF videos analysing Switch 2 games for anyone to have trouble remembering DF's conclusions.
I remember all their conclusions very well.

Here is the video from which I took the screenshots - have a look for yourself (4:04).



As you can see, the camera does not move at all. Not even the slightest bit.
There are other scenes in this video where both the camera and Cloud remain still, but S2 has saw-toothed edges, while PS4 Pro doesn't.

I clearly said that we do not have many examples of games on the S2 that deliver much better results than the PS4 Pro.
You responded with 'every single example is an example of that'.
I have presented you with just one example, one that unfortunately contradicts your words. And you don't like it.

even tho the Switch 2 settings are PS5 settings
No - they are not. You can find DF's article yourself.

and that PS4 Pro had to rely on spatial upscaler because it's too old to handle a temporal one (let alone the most complex one like the Switch 2)
The end result is what matters - not whether there's spatial uspcaling, temporal upscaling or native 8K.

And let me quote AMD: 'FSR 2 uses temporal algorithms to reconstruct fine geometric and texture detail, producing anti-aliased output from aliased input'
PS4 Pro uses FSR2 for anti-aliasing in RDR.
Just like S2 uses DLSS Lite for anti-aliasing in FF7R.

I hope that by backing up my words with evidence, I won't ever make you stop enjoying games.
On any device you own.

Have a nice day or evening👋
 
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The cat's out of the bag now. Switch 2 can handle a current gen game with next to no compromises. You're showing us a game never intended for the Switch 2 that Squeenix brought over with plenty of TLC, and it looks smashing. 3rd parties can no longer ignore the Switch ecosystem, which is why Sony is massaging it's fanbase to accept a hybrid next generation.
Awkward John Krasinski GIF by Saturday Night Live
I have you played RE9 on switch 2? Because I assure to you fps is fine just in the demo area. When the real game really start, (I won't spoilering anything) fps suffer like a lot. I wouldn't call it next to no compromise. Said that yes the graphic presentation is great but capcom have a lot of work to do before their games run optimally for the switch 2 hardware.
 
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Old generation games mostly, and my point was "at that point of its life". Meaning, at the beginning, when developers weren't familiar with the hardware.

I hope this helps.

Correct. Old Gen…Resident Evil Requiem looks like a game that could run on a base PS4 and Xbox One S with little trouble.
 
I have you played RE9 on switch 2? Because I assure to you fps is fine just in the demo area. When the real game really start, (I won't spoilering anything) fps suffer like a lot.
Yes, yes I have. If all you've got is FPS vs. the tethered consoles you don't have enough to keep us from enjoying it however we want. Have you not been following the stringer of permabanned posters that fail at proving their point without us telling them AT LENGTH we DGAF?
 
I have you played RE9 on switch 2? Because I assure to you fps is fine just in the demo area. When the real game really start, (I won't spoilering anything) fps suffer like a lot. I wouldn't call it next to no compromise. Said that yes the graphic presentation is great but capcom have a lot of work to do before their games run optimally for the switch 2 hardware.

lol no I'm at the end. I can't think of any times it's chugged noticeably. Keep trolling though
 
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People just can't stomach that others are ok with less fps or lower resolution, for 100% portability. It's like they're mad someone like me has a fantastic back yard with a pool and mounted tv on my porch, and can happily play outdoors while staring gazing and watching sports on the tv outside.
 
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People just can't stomach that others are ok with less fps or lower resolution, for 100% portability. It's like they're mad someone like me has a fantastic back yard with a pool and mounted tv on my porch, and can happily play outdoors while staring gazing and watching sports on the tv outside.
Here comes March Madness!
 
I played all of re9 on sw2 and yes it's a downgrade and drains the battery fast, but I got to play a quarter of the game on the toilet so I'm happy.
 
It's not terrible looking game. the screen is just overall poor quality then again i mostly play on a good oled telly
Docked on a decent OLED telly is the way to go, without a doubt. But I have done a bit of exploring in handheld mode when the family was using the T.V. ;)
 
People just can't stomach that others are ok with less fps or lower resolution, for 100% portability. It's like they're mad someone like me has a fantastic back yard with a pool and mounted tv on my porch, and can happily play outdoors while staring gazing and watching sports on the tv outside.
Well....... at least until the much rumoured Playstation handheld arrives lol..
 
What does PS4's lack of reflections have to do with what Kataploom wrote?

I'm also wondering when exactly the base PS4 became one with the PS4 Pro 🤔


To make everything 100% clear:
Bojji: Raw power is below Pro but end results can be much better
40Hz: Not sure we have many examples of that, if we're talking all three - settings, image quality, performance
Kataploom: Every single example is an example of that. Internal resolution isn't the only thing in the world

Listen, man. The Switch 2 has only been on the market for 9 months.
There haven't been that many DF videos analysing Switch 2 games for anyone to have trouble remembering DF's conclusions.
I remember all their conclusions very well.

Here is the video from which I took the screenshots - have a look for yourself (4:04).



As you can see, the camera does not move at all. Not even the slightest bit.
There are other scenes in this video where both the camera and Cloud remain still, but S2 has saw-toothed edges, while PS4 Pro doesn't.

I clearly said that we do not have many examples of games on the S2 that deliver much better results than the PS4 Pro.
You responded with 'every single example is an example of that'.
I have presented you with just one example, one that unfortunately contradicts your words. And you don't like it.


No - they are not. You can find DF's article yourself.


The end result is what matters - not whether there's spatial uspcaling, temporal upscaling or native 8K.

And let me quote AMD: 'FSR 2 uses temporal algorithms to reconstruct fine geometric and texture detail, producing anti-aliased output from aliased input'
PS4 Pro uses FSR2 for anti-aliasing in RDR.
Just like S2 uses DLSS Lite for anti-aliasing in FF7R.

I hope that by backing up my words with evidence, I won't ever make you stop enjoying games.
On any device you own.

Have a nice day or evening👋

Like I previously stated, not sure of your wider motivations with all this. These ports are pretty decent all things considered, and will only improve as time goes on, and the existing initial ports will get patches as the developers get more used to the system.
 
lol no I'm at the end. I can't think of any times it's chugged noticeably. Keep trolling though
O.O fps judder like crazy when you rotate the camera when the enemies are displaced in some spots, it remind a lot the ps2 era with the pc porting. I'm mean, if for you such perfomance are fine, good. But why say I'm trolling or lie? In Stars Wars Outlaws there is fps drops but absolutely acceptable, perfomance is fine, so it's not like I have the switch 2 faulty. In RE9 I have encountered different moments where the stutter are rdistracting as hell, seriously are normal such stutter O.O Or maybe you played in Docked mode I guess. Capcom should lock 30 or 40fps their game on Switch 2 because seems clear to me 60 fps is too demanding in their later releases. I don't see where is the offence to report this stuff because I guess it's normal demanding respectable perfomance, the handheld hardware sku shouldn't be an excuse of unstable fps.
 
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I played all of re9 on sw2 and yes it's a downgrade and drains the battery fast, but I got to play a quarter of the game on the toilet so I'm happy.
I'm absolutely happy about the graphic. But not of the perfomance. FPS is fine until the care clinic. When you start to go forward to explore, seems really struggle to handle the enemies when they are displaced in particular spot or their number is above the 3/4 who attacking you.
 
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It tries to be. Results are similar to Pro consoles in last gen RE games.

This game should be locked IMO to 30 or 40FPS (or at least options for that should be given).
? In RE9 I never encoutered or better, I never noticed fps stutter outside traversal stutter on my ps5 pro. And when the game views erroneously go too close to the characters hairs during the Leon combos mostly.
 
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? In RE9 I never encoutered or better, I never noticed fps stutter outside traversal stutter on my ps5 pro. And when the game views erroneously go too close to the characters hairs during the Leon combos mostly.

I was talking about S2 version. PS5/Pro seems 60fps locked.
 
I mean...

2lk80ZVYfLRswcXq.jpg
lol that part is literally 3 secs of running into a building. The whole thing plays out as a sniper part where you shoot zombies from the roof top then jump down and run into the building. That could just be more data streaming in.

So now we know you guys are just trolling and don't even know the game.

Like I said no noticeable chugging while playing.
 
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lol that part is literally 3 secs of running into a building. The whole thing plays out as a sniper part where you shoot zombies from the roof top then jump down and run into the building. That could just be more data streaming in.

So now we know you guys are just trolling and don't even know the game.

Like I said no noticeable chugging while playing.
I mean...

gM6jBfXY5N8LfY5G.jpg
AdcNvfgFKg3Zpx1X.jpg
zKueGYGNaSWemVHy.jpg
ieYf6MMek0qojKl9.jpg


Literally the very premise of this thread, the analysis video from DF has the following:

but in most content it's somewhere in the 40s, sometimes the 50s
but by and large it's like 40 to 60, which isn't too great
So, can you please clarify how screenshots directly from the DF analysis and their own words is now trolling?
 
Are you serious?, you choose the one scene where it drops to 30 for a few seconds to make your point.
And some of you are still wondering why we don't take your arguments seriously, this is a prime example of a bad faith argument.
Alright, I now posted multiple shots where it drops to the 40s and low 50s, with DFs own words indicating that is mostly the case during normal gameplay.

Did none of you guys actually watch the video? Because this is honestly puzzling. Nobody can look at that footage and claim with a straight face that "I can't think of any times it's chugged noticeably". Because that doesn't mean the game has no frame drops, it just means you don't notice them.

Look, I get wanting to defend your preferred system against trolling, but how on earth is it trolling when you factually quote and post statements from the analysis in the OP?
 
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