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DFC Intelligence Analyst: 'PC games have surpassed console games globally'

'LoL and Dota 2 lead PC to the top' is hardly some big triumph for PC gaming (quite the opposite).

The true triumphs are in Activision and EA's earnings reports! Where are the glorious cinematic shooting experiences on the Personal Computer? Checkmate, sir.

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Well, that is what I recall. There was an argument though that it is not representative because it didn't include digital downloads. Those numbers aren't released.

You've never heard that argument before?

Physical copies haven't been relevant in the pc space for over 6 years now, why even bring them up?
 
Well, that is what I recall. There was an argument though that it is not representative because it didn't include digital downloads. Those numbers aren't released.

You've never heard that argument before?

The only relevant PC retail markets are Germany and some of central/eastern europe. The vast majority of PC revenue is digital.

That said you are right, the most popular games on consoles are rarely the most popular on PC (there are exeptions).

That said, EA (sims, battlefield ect. ) and Activision (diablo, wow, starcraft) make a lot of money on PC. ubi a bit less. Take two is a bit of an outlier among big western publishers with only 20% of revenue.
 
The only relevant PC retail markets are Germany and some of central/eastern europe. The vast majority of PC revenue is digital.

That said you are right, the most popular games on consoles are rarely the most popular on PC (there are exeptions).

That said, EA (sims, battlefield ect. ) and Activision (diablo, wow, starcraft) make a lot of money on PC, ubi a bit less. Take two is a bit of an outlier among big western publishers.

China and Korea would like to have a word with you.
 
Lol what? Are we even talking about the same market. Console middle tiers devs are dead as dodo, the number of AAA games being released have drastically reduced and have for a long time (Epic says this gen will gave a 3rd less AAA games than previous generation). The truth is the exact opposite of what your saying. Console games games are being increasing dominated by the mega rich publishers. The only hope of lower tier developments is from indies know the same indies that originally found popularity in the pc market.

I'm not sure what you're trying to say, but my point is simply that it doesn't really matter much to a number of AAA developers because they simply won't see the numbers you get with more PC specific genres; i.e. MOBA, etc.

That's not to say they aren't going to release their games on PC, there is still a good enough market there, it's just that the PC market surpassing the console market doesn't mean an awful lot to them; they will still probably sell more games on console.
 
China and Korea would like to have a word with you.

I don't know about korea but i'd be really surprised if there is a big retail market for games in china.

China's PC revenue is huge, but i was under the impression that almost all of it is earned from client based online games.
 
I'm not sure what you're trying to say, but my point is simply that it doesn't really matter much to a number of AAA developers because they simply won't see the numbers you get with more PC specific genres; i.e. MOBA, etc.

That's not to say they aren't going to release their games on PC, there is still a good enough market there, it's just that the PC market surpassing the console market doesn't mean an awful lot to them; they will still probably sell more games on console.

It might lead them to think "hey, maybe we should tap into this revenue stream by making competitors as well", which has already been happening as Ubi, EA and Acti have all started to launch f2p/moba-esque games on PC.
 
I feel kinda ashamed that it's MOBAs that got us to the top. We deserve to be there because of RTSes, not their demon spawn.

There was a list of the top 10 F2P games by revenue a while ago, and LoL "only" came in 2nd or 3rd. Not sure how accurate that was though.

Unless I'm mistaken, there exist games played entirely in Asia which make more money than League.
 
I'm not sure what you're trying to say, but my point is simply that it doesn't really matter much to a number of AAA developers because they simply won't see the numbers you get with more PC specific genres; i.e. MOBA, etc.

That's not to say they aren't going to release their games on PC, there is still a good enough market there, it's just that the PC market surpassing the console market doesn't mean an awful lot to them; they will still probably sell more games on console.

Your original argument was something about average game sales and diversity that's what I'm arguing about not that the most popular games on consoles and those on pc's are entirely different which anyone familiar with either platform can tell you.
 
China and Korea would like to have a word with you.

I can't speak to China, but most of Korea's PC market actually plays through PC Bangs, which is part of why the F2P model is basically the de facto method of release there. (You can sell a decent number of retail copies to PC bangs to load on their computers, but it's going to basically be one copy sold to every dozen or more players actually using that copy. An account-based system with microtransactions can potentially monetize every single user of the game.)
 
Physical copies haven't been relevant in the pc space for over 6 years now, why even bring them up?

Well... because someone asked me to 'cite' some source. I was stating that I'm not sure I need to because it has long been known that physical copies sell much lower than consoles. That was mentioned along side the fact that there is currently a study by Ars Technica on Steam...


The only relevant PC retail markets are Germany and some of central/eastern europe. The vast majority of PC revenue is digital.

That said you are right, the most popular games on consoles are rarely the most popular on PC (there are exeptions).

That said, EA (sims, battlefield ect. ) and Activision (diablo, wow, starcraft) make a lot of money on PC. ubi a bit less. Take two is a bit of an outlier among big western publishers with only 20% of revenue.

Well, also areas like South Korea when it comes to MOBA games.
 
guys, guys, console and pc markets are obviously very different, with different tastes, no need to fight over which market has the bigger penis-- i mean audience
 
It might lead them to think "hey, maybe we should tap into this revenue stream by making competitors as well", which has already been happening as Ubi, EA and Acti have all started to launch f2p/moba-esque games on PC.

Well, they could do that yeah.
 
Console revenue is still higher if you only count REAL games.
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I know you're joking
 
It's not the same though...

PC has changed into being the main platform for free-to-play games and subscription type games. The money is coming from a few people who are dumb enough to pay thousands of dollars for skins and crap. Even Valve is embracing this future.

PC gaming is devolving.
 
It's not the same though...

PC has changed into being the main platform for free-to-play games and subscription type games. The money is coming from a few people who are dumb enough to pay thousands of dollars for skins and crap. Even Valve is embracing this future.

PC gaming is devolving.

When you have free games that sell you cosmetic items and give you hundreds of hours of gameplay, does it really matter, in comparison piece meal dlc city and $30 demo's, does it really matter?

Gaming as a whole is devolving, consoles very much also (your paying for online for gods sake something that's free, since your already pay for it). At we're getting to enjoy lots of good contents (not cheapest copy cat them change mobile drivel) for a fraction of the price.

Wow at Tencent. I kind of want to try Nexon's Dungeon Fighter. How well does it run on ancient hardware?

I'm not even sure it's still has servers running in the west. Definitely never had in Europe (as I wanted to play it).
 
PC gaming is devolving.

The Free-to-Play model has created a means by which millions of people who otherwise might not be able to are able to experience PC gaming are able to do so. The fact that it's actually turning a profit at the same time without having to be somehow subsidized by outside interests is absolutely amazing.

There are some hundred million people in Asia right now who could not have been gamers under the old business models who are now able to play games on the budget and means of access available to them. What exactly is so terrible about that?
 
Doesn't surprise me, with the lack of console exclusives I have barely touched my launch Wii U and PS4, yet the steady stream of PC exclusives just keep coming....

From MOBAs like DOTA2, Heroes of the Storm (Alpha) and SMITE to

RTSs Starcraft 2: Heart of the Swarm, and Rome II Total War to

the MMOs juggernauts World of Warcraft and Guild Wars 2 to

the best selection of Indies....

and lets not forget the PC has the best versions of cross platform games like Dark Souls II, Battlefield 4 and upcoming the Watch_Dogs

PC gaming has got the goods right now!
 
I feel like we see this news every other month. Are they constantly overtaking each other or something? Is it the use of different metrics?
 
Diablo 3 sold like 12 million on PC

Only did a million or two on consoles.


Look like AAA games sell better on PC right? Oh wait, you mean lead platform, year late ports, fostered fanbases and other metrics play into how well multiplat games sell?


WHODAFUCKINGTHUNKIT

I do enjoy the insecurity though. Both handheld and console gaming are going through some thangs...... People speculating whether or not we will even get another console generation following this one. But one thing is for sure, PC gaming ain't going nowhere but up.
 
Considering that MOBA's like LoL and Dota aren't real games, these results don't mean much. Consoles still the place for dat true cinematic gaming experience.
 
Considering that MOBA's like LoL and Dota aren't real games, these results don't mean much.

Just because you don't like MOBAs doesn't mean you should take a dump on the whole genre, maybe you just haven't found the right game yet?

Have you tried SMITE or looked into some of the upcoming MOBAs like Orcs Must Die: Unchained or Heroes of the Storm, both of those look promising...
 
Honestly, with how difficult it is for ANY developer to stick to any sort of exclusivity with the size of the overhead on current gaming projects PC has pretty well replaced any console I need. It just gets the best version of everything with only a few titles remaining exclusively out of reach. Namely Nintendo products since I dont give a shit about multiplayer games starring guns.
 
Diablo 3 sold like 12 million on PC

Only did a million or two on consoles.

And how many PC's are there out there that could play Diablo 3 vs the 160 million PS3/360?

When a game on PC sell % the same as a game on console, THEN I will be impressed.
 
And how many PC's are there out there that could play Diablo 3 vs the 160 million PS3/360?

When a game on PC sell % the same as a game on console, THEN I will be impressed.

The market, developers and money don't give a shit whether you are impressed. Lol. Not sure why you think thats a metric that matters to anyone but you. 12 million is 12 million, ain't nobody caring about the % to PC's. They are counting the money.

Well duh. A good F2P model will always do better than selling full price.

Nah, F2P isn't a easy button to profitability. There are a million failed F2P games out there. You still have to have a good product.
 
The market, developers and money don't give a shit whether you are impressed. Lol. Not sure why you think thats a metric that matters to anyone but you. 12 million is 12 million, ain't nobody caring about the % to PC's. They are counting the money.

Have fun counting your money knowing your missing 98% of the people having a computer able to play it.

Knowing 25%, 35% etc etc of everyone capable are playing your games, now that's somethign to be happy about.
 
Well i buy everything on PC, because i don't give a *** ass about consoles. the only console exclusive game i wished i had a Ps3 for was the Last of Us. That's in the last 10 years..
 
Have fun counting your money knowing your missing 98% of the people having a computer able to play it.

Knowing 25%, 35% etc etc of everyone capable are playing your games, now that's somethign to be happy about.

What is this supposed to mean?
 
What does this even mean.
What is this supposed to mean?

That even though only ~1% of the 160 million PS3/360 owners own Diablo 3, I think there are even LESS % PC owner that owns it, even though it has sold 12 million on PC, because there are WAY WAY WAY more PC's out there that CAN play it then there are people that buy it compared to on consoles.
 
It's clearly better to make the best-selling Virtual Boy game than it is to sell a game to tens of millions of people on a more popular platform.

... wait, what?
 
That even though only ~1% of the 160 million PS3/360 owners own Diablo 3, I think there are even LESS % PC owner that owns it, even though it has sold 12 million on PC, because there are WAY WAY WAY more PC's out there that CAN play it then there are people that buy it compared to on consoles.

Why does this matter?
 
That even though only ~1% of the 160 million PS3/360 owners own Diablo 3, I think there are even LESS % PC owner that owns it, even though it has sold 12 million on PC, because there are WAY WAY WAY more PC's out there that CAN play it then there are people that buy it compared to on consoles.

First why should it matter? From you point of view, companies like Audi/Porche should feel guilty of not making budget cars like Toyota Camry?

Second, there is a different between a GAMING PC, and a PC used for work. You are not going to play games on your office laptop/desktop for Christ's sake.
 
Not too surprising as the signs have been showing that PC gaming is booming. Even if it is mostly do to genres I don't care much about in regions on the other side of the world. Sure on a personal level I would love for it to be do to genres I do care about, but hopefully some of those who play MOBAs and MMOs today will play games like Pillars of Eternity tomorrow.
 
A lot of Brazilians, Chinese and Russians playing MOBA games.
No surprise that consoles are either expensive as fuck or banned in these countries.
 
Why does this matter?

First why should it matter? From you point of view, companies like Audi/Porche should feel guilty of not making budget cars like Toyota Camry?

Second, there is a different between a GAMING PC, and a PC used for work. You are not going to play games on your office laptop/desktop for Christ's sake.

Why should it not matter, it's one of the biggest issue/thing on console, that as many as possible that own the specific platform play/buy your game, so PC should play by its own rules?

And I am sure they are more GAMING PC's out there then there are PS4/Xbox One + PS3/360 counted together. So why should you be happy with sales that is just a fraction of a % of your target audience. Like if a game like GTA 5 only sold 10.000 copies on a userbase of 160 million, total failure I'd say.
 
Why should it not matter, it's one of the biggest issue/thing on console, that as many as possible that own the specific platform play/buy your game, so PC should play by its own rules?

And I am sure they are more GAMING PC's out there then there are PS4/Xbox One + PS3/360 counted together.

But the PC versions of games like Diablo III were way more profitable than the console version ever were so again, who cares that a lesser % of the platform bought it? I doubt Blizzard cares, it was that platform that got them the most cash.
 
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