Rentahamster said:So, one thing that has been at the back of my mind for a while:
Considering there are unlimited respecs, once I have all 5 characters at a high level, what incentive is there for me to make more? In Diablo II I had to keep making new characters to try out different builds, but in Diablo III, that's not necessary anymore.
The only thing I can think of is that at high levels, unequipping high level runes from your skills is so inconvenient and expensive that it would be better just to have two separate builds on two different characters.
For example, you may have a rocket Demon Hunter, but swapping out the runes to make a grenade Demon Hunter is so much of a hassle that it makes more sense to just level up a whole new Demon Hunter from scratch for a grenade build.
I don't think levelling alts was ever key to the replayability of D II. It was always about the loot farming.
If it was about levelling alts, then there wouldn't be all the insane rush strategies that get you to level 99 super fast.
All that really changes is that you won't have to go through the level grind if a new build that is more efficient at boss farming comes out, and you won't have to level new characters because yours got deleted.
With the difficulty system you can replay low level content at high levels and be challenged, so why should the game encourage alts as opposed to replaying the game on a higher difficulty for better loot?