• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Diablo 3 PS3/4 - Console exclusive dodge mechanic!

The problem is as soon as you get to the item collectathon part of the game at the end to keep pushing up MP levels, items don't drop so you have to sell the least shitty drops for spare change till you can eventually afford that big shiny skorn that isn't really an upgrade damage wise but has life on hit while yours does not.

Actually if the cruise to MP10 was any faster I would be disappointed in the game being too easy and people would just complain about that, and I'm doing it as a demon hunter. Mindless hours of loot hunting in such a short game is never going to be for everyone, and D2 had a hell of alot less to compete with back then.
 
That skill for the Hunter uses mana (or whatever its called for the Hunter). I wonder how they're going to handle that in the console version. Why have a skill that uses up your mana if you can just use the right stick at no cost.

I can see them sticking it on a separate timer, then reworking the Demon Hunter's skills to compensate.
 
Completely spot on. The core of the game is fantastic. It's the mismanagement on the dev team's part that really fucked this game up. I also think the expectations were so high it wouldn't have mattered if they have away free blow jobs with purchase, GAF would still hate it.

The core feel of playing the game is good. The game's inability to stave off that inevitable feeling of repetitive bullshit that plagues all carrot-stick driven RPGs is its failure. It runs out of tricks far too quickly because of the teaspoon deep stat and item systems in tandem with the skill system that never forces you to make a meaningful decision.
 
The game's inability to stave off that inevitable feeling of repetitive bullshit that plagues all carrot-stick driven RPGs is its failure. It runs out of tricks far too quickly because of the teaspoon deep stat and item systems in tandem with the skill system that never forces you to make a meaningful decision.
Not to mention the game's general lack of map variety and enemy placement.

As well as its lack of giving the player any kind of goal to strive for other than to get loot.

As well as its inability to put any kind of dynamic challenge on the player, which is particularly bad once they have an MP10 capable character (by the way, getting a MP10 capable character gets easier every patch as difficulty continues to be decreased each time).
 
Is there a situation where face tanking every projectile and attack requires more skill than aptly dodging it?
The issue is that the skill in question makes you not attacking enemies, which is exactly the opposite of what you need to be doing in Diablo 3 at all times.

With Diablo 3, if you're playing a character or build which would demand for you to actively dodge anything, you're playing a character who cannot farm as quickly as another who can face tank every projectile and attack.

The only skill tested for your ability in playing Diablo 3 is your kill speed. Any amount of dodging will only decrease that rate, and it's indeed a major goal to be able to gear your character to not ever dodge anything and live through every attack.

There's a reason why Demon Hunters are basically the worst class in D3 now.
 
The issue is that the skill in question makes you not attacking enemies, which is exactly the opposite of what you need to be doing in Diablo 3 at all times.

With Diablo 3, if you're playing a character or build which would demand for you to actively dodge anything, you're playing a character who cannot farm as quickly as another who can face tank every projectile and attack.

The only skill tested for your ability in playing Diablo 3 is your kill speed. Any amount of dodging will only decrease that rate, and it's indeed a major goal to be able to gear your character to not ever dodge anything and live through every attack.

There's a reason why Demon Hunters are basically the worst class in D3 now.

As opposed to the first month of the game where Demon Hunters were the best class in the game because they could dodge projectiles and attacks that one shotted every other class. It's true that dodge adds nothing to a game that anyone can faceroll, which is apparently the state Diablo 3 is in now.
 
DHs were the best class in 101 because of skills like Caltrops and Nether Tentacles which were nerfed to oblivion.

As alluded to before, DHs are not significantly more mobile than Wizard/Teleport, Barb/Leap or Whirlwind, or WD/Spirit Walk.
 
What? You are crazy. Diablo is nearly 100% about the loot. I really don't know how you could say it really isn't.... The fact that they got itemization wrong is the games biggest problem. You can complete the story mode in no time. After that its pretty much all about loot chasing and leveling.

Diablo 2 was 100% about the loot, i'd say Diablo 3 is a bit more of a mixed bag also on an objetcive level you're definitely right and I misunderstood his original point, on a subjective level if you're not enjoying the loot aspect of diablo 3 like myself then it is difficult to say that the game is about the loot, at least for yourself.

Like for example, to me it is more fun to kill stuff in Diablo 3 then it is to ID an item only to be disappointed again. I have only ever found 3 items in my Diablo 3 history that have been upgrades at max level in end game and they weren't very fun items.

A 2 socket Tyraels Might - woo run speed
Some trifecta gloves - woo big numbers
and an Inna's Vast Expanse -woo 4 piece bonus so I can just compulsively tap cyclone.

I've unfortunately played this game for over 500 hours at cap, so if I thought the game was worth playing for the loot I would have definitely not made it over 60 hours.

Also dodging sounds fun, screw playing this game for efficiency it is the definition of a game that isn't worth it.
 
Top Bottom