crimsonheadGCN
Banned
kenta said:Tangentially related but do we have an updated time frame for the Mac version of Torchlight?
January 21, 2010: Update From Runic
travisbaldree said:Hi everybody! I just wanted to make a quick post to let you know what's up with Runic these days, and what's in the pipe.
Our post count has been a bit low lately as we gear up on lots of other tasks, and as we catch up on things after returning from Winter break.
We took a much needed two weeks off this winter, which allowed us to recharge our batteries a bit - however, since we were on skeleton crew during that time, and since that also coincided with winter sales events, we've been digging out of a lot of correspondence since then. You have my apologies for some of the slowness - we're doing our best to get on top of things.
So, here's what's up right now with Torchlight -
* We are in testing for a new patch for Torchlight, for all vendors. This will include several bugfixes and tweaks, and a few small goodies.
* We are endeavoring to get our Mac port toward completion - we ran into some schedule snags and are currently getting them sorted out, and think we are getting this on the right track to finish up.
* We are beginning translations to various languages for international release
Apart from Torchlight itself we are....
* Moving heavily into preproduction on our next game.
* Getting ready to move our offices ( Sublease is up in just 4 months! )
As far as the next project goes, we should have some interesting announcements about that in the next few months I think.
At any rate, we're still actively supporting Torchlight and trying to finish the rest of its release as far as other platforms and languages go, while still addressing some existing issues with the game, while at the same time moving forward on a brand new project.
Thanks all!
Travis