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Diablo IV |OT| Blessed Mother... Save Us

My Rogue was able to kill Lilith without caring for any of her attacks, while two other people were minding their own business somewhere else. Max life taken was about half way, during phase 2 burning ground.
 

I got most of my masterworking to 2 out of 3 and got to a point where I lacked veiled crystals. The way Lair Boss treasures are now, it's not as easy to farm money as well, from their loot. I like to help people when I see the "Carry Request", but I often lack materials now :(
 
The crafting mechanics in this game are still half baked, in my opinion. There are too many flaws with the system, the biggest one being that it relegates players to sitting in town clicking on a button over and over again hoping that RNG blesses them.

Currently, the tempering system essentially bricks your weapon if you are unlucky and get the wrong rolls on them. This feels very bad to the casual player who can only afford to get one really godly item and had it summarily made useless in a matter of minutes before even being able to use it. The risk reward ratios are out of whack for what it does. An item shouldn't be bricked just as you're starting to craft on it. The beginning stages of crafting should be more deterministic but grant less power. Less risk, less reward, but safer and less friction, as it should be in the early section.

Players looking to min/max should then have other more powerful crafting options that come after that, giving them access to high risk high reward crafting tools that make sense for the kind of gameplay they are looking to engage with. THEN, you should be able to brick your items.

For masterworking, the fact that you have to potentially have access to a ridiculous amount of materials just to combat the RNG is silly. There should be an item that players can obtain via challenging content that can bookmark a masterworked item at a certain tier, so that resetting it only reverts it back to 4/12 or 8/12.
 
The crafting mechanics in this game are still half baked, in my opinion. There are too many flaws with the system, the biggest one being that it relegates players to sitting in town clicking on a button over and over again hoping that RNG blesses them.

Currently, the tempering system essentially bricks your weapon if you are unlucky and get the wrong rolls on them. This feels very bad to the casual player who can only afford to get one really godly item and had it summarily made useless in a matter of minutes before even being able to use it. The risk reward ratios are out of whack for what it does. An item shouldn't be bricked just as you're starting to craft on it. The beginning stages of crafting should be more deterministic but grant less power. Less risk, less reward, but safer and less friction, as it should be in the early section.

Players looking to min/max should then have other more powerful crafting options that come after that, giving them access to high risk high reward crafting tools that make sense for the kind of gameplay they are looking to engage with. THEN, you should be able to brick your items.

For masterworking, the fact that you have to potentially have access to a ridiculous amount of materials just to combat the RNG is silly. There should be an item that players can obtain via challenging content that can bookmark a masterworked item at a certain tier, so that resetting it only reverts it back to 4/12 or 8/12.
I'm not OK with bricking the item. I kinda like glyph leveling, where it has a chance to work. Maybe do item/affix/aspect XP like the Barbarian? To me it just seems they keep RNG lower and then as season goes they loosen it a bit to try and hold players. It's amazing how I just can't get any new useful aspects for a week, given how much I've been playing. Or a freaking good Scoundrels. All mine (and I got A LOT of them) are either Ancestral with low effect, or regular with 27%~29%. I don't think I've seen a 30% yet, Ancestral or not.
 
How do you compare a masterworked weapons original stats to a non masterwork drop?

E.g. a masterworked 8/12 1ga to a newly dropped 800 2ga
 
Not sure I got your question, but I usually try to masterwork it to match, brick it, then salvage while cursing the game.
 
I use the stat range feature in the UI, take a screenshot of the item....then I end up bricking it (like 80% of the time) and then I screenshot the result. This doesn't provide anything repeatable...just a chronicle of my failures :)
 
how much can a 4 GA 19% Tibault's Will get me?
edit: listed for 35b lol let's see
edit2: welp.... I just sold it
 
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I think you could have got more than that 😆
I agree... sold it too fast, but the most expensive I saw was perfect for 40bn at the time.
I never bought gear, and this is the first time I sold something, I think. Or maybe I sold a 4GA Flamescar a long time ago? I remember listing it, but not sure I sold it.
 
Ok, weird question. I mentioned above that my 1 free premium battle pass has been converted to coins and I had 2000. I'm logging in today and went to the "shop" accidentally and now it says I have 3800 coins and I can't figure out where the +1800 coins came from. Was there a giveaway or something I'm not aware of?
I even thought someone charged my account and checked my credit cards, no money spent on diablo from what I can see.
 
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Ok, weird question. I mentioned above that my 1 free premium battle pass has been converted to coins and I had 2000. I'm logging in today and went to the "shop" accidentally and now it says I have 3800 coins and I can't figure out where the +1800 coins came from. Was there a giveaway or something I'm not aware of?
I even thought someone charged my account and checked my credit cards, no money spent on diablo from what I can see.
"Father Bless"

I would say it came from completing the seasonal journey/battlepass. I am hearing that the BP is just cosmetic now…so if that's the case I dunno!
 
"Father Bless"

I would say it came from completing the seasonal journey/battlepass. I am hearing that the BP is just cosmetic now…so if that's the case I dunno!
After the update it seems they've taken them away. LOL

Should've spent them on something just to see if they would've come with a "you owe us" or something. What a fecking company.
 
Infernal Hordes is great as well. You don't need mats but you need to get lucky with Aether Lords. They give a lot of those.
Where do you guys get infernal horde compasses? In season 6 I used to swim in them, it was even annoying. there were tons. This season it's weird, I have so few. Helltide and tree whisper don't seem to drop them at all.
 
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Where do you guys get infernal horde compasses? In season 6 I used to swim in them, it was even annoying. there were tons. This season it's weird, I have so few. Helltide and tree whisper don't seem to drop them at all.
I think they buffed it, I'm seeing a lot more dropping since yesterday. But I usually use the party finder and someone opens it before me 🤷‍♂️
 

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The game could use a "building up" event, like the one people thought it had with hints to the cow level. Or some "strange events" happening to players like portalling to a random area, similar to what happens when you get to the "realm of lies" during this season questline.
 
Echo of Lilith is bugged and frustrating. She gets to a quarter hp and then stays there.

edit: found a fix. One of the party members needs to leave. Probably recalculates her health and fixes the issue
 
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Looking for some help as a returning player in season 8. I haven't really played since launch.

I have the newest expansion and went with a sorcerer chain lightning build. I'm leveled to late 20s or early 30s paragon, and in WT3. I cleared pit level 10 solo without any issues. I've never made it this far in a season so I'm not sure what to do.

My question is really around how I find new gear and manage gear that drops? What should I be looking for as far as rarity, item power, and activities for good drops? I have a build guide from Icy-Veins that I'm trying to follow and I must be getting old because it's more and more difficult to follow all of the gear mechanics and crafting systems.

I did improve some gear with tempering and master working but I have no idea if I'm wasting my resources.
 
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Looking for some help as a returning player in season 8. I haven't really played since launch.

I have the newest expansion and went with a sorcerer chain lightning build. I'm leveled to late 20s or early 30s paragon, and in WT3. I cleared pit level 10 solo without any issues. I've never made it this far in a season so I'm not sure what to do.

My question is really around how I find new gear and manage gear that drops? What should I be looking for as far as rarity, item power, and activities for good drops? I have a build guide from Icy-Veins that I'm trying to follow and I must be getting old because it's more and more difficult to follow all of the gear mechanics and crafting systems.

I did improve some gear with tempering and master working but I have no idea if I'm wasting my resources.

To keep it simple -

Once you're in Torment difficulty, salvage the legendary items that don't have a greater affix. One of your first goals is to transition all of your gear to have greater affixes on them.
For unique items, it kind of depends. Sometimes the greater affixes are more important, sometimes the unique power is more important. Generally, if the unique power is a damage multiplier, it is more important to have a high unique power roll than to have a greater aspect.
Temper your items as many times as you want until you run out of tempers. Tempering is cheap. You can restore your temper chances one time via a scroll of restoration which you can earn by doing the Infernal Hordes.
Masterworking is more expensive, and you need obducite for that. Obducite can be earned by killing mobs in Nightmare Dungeons, Infernal Hordes, or by the masterworking cache at the barter system in the Mercenary Den. It's pretty cheap to masterwork to 4/12. It's very expensive to masterwork to 12/12. You might as well masterwork all of your items to 4/12 since it's cheap. However, wait until you get a very strong item before you bother investing into a 12/12 masterwork.


General effective playstyle -

Do a combination of Helltides, Nightmare Dungeons, Infernal Hordes, Bossing, The Pit, and turning in whisper quests to gear up.

Open the map. If a boss has a whisper quest attached to it, do it. If Infernal Hordes has a whisper quest attached to it, do it. If the Pit has a whisper quest attached to it, do it. If the PVP zone boss has a whisper quest attached to it, do it. If the World Boss will spawn soon, take note and do the World Boss.

Once all of that is out of the way, do whatever activity you find the most fun.
 
To keep it simple -

Once you're in Torment difficulty, salvage the legendary items that don't have a greater affix. One of your first goals is to transition all of your gear to have greater affixes on them.
For unique items, it kind of depends. Sometimes the greater affixes are more important, sometimes the unique power is more important. Generally, if the unique power is a damage multiplier, it is more important to have a high unique power roll than to have a greater aspect.
Temper your items as many times as you want until you run out of tempers. Tempering is cheap. You can restore your temper chances one time via a scroll of restoration which you can earn by doing the Infernal Hordes.
Masterworking is more expensive, and you need obducite for that. Obducite can be earned by killing mobs in Nightmare Dungeons, Infernal Hordes, or by the masterworking cache at the barter system in the Mercenary Den. It's pretty cheap to masterwork to 4/12. It's very expensive to masterwork to 12/12. You might as well masterwork all of your items to 4/12 since it's cheap. However, wait until you get a very strong item before you bother investing into a 12/12 masterwork.


General effective playstyle -

Do a combination of Helltides, Nightmare Dungeons, Infernal Hordes, Bossing, The Pit, and turning in whisper quests to gear up.

Open the map. If a boss has a whisper quest attached to it, do it. If Infernal Hordes has a whisper quest attached to it, do it. If the Pit has a whisper quest attached to it, do it. If the PVP zone boss has a whisper quest attached to it, do it. If the World Boss will spawn soon, take note and do the World Boss.

Once all of that is out of the way, do whatever activity you find the most fun.

Thank you

An affix is just a gear stat, correct? And a greater affix is also a stat just a certain percentage higher than the usual max toll? Is it easy to tell them apart?

Tempering adds an affix and master working now raises the value of existing stats?
 
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