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Diablo twitter: "Blizzcon will be really cool this year :-)"

I don't think anyone ever designs "traps" intentionally for character build systems. They are often the result of poor design chiices where skills turn out to be less useful thsn the designer thought. It's a flaw, not a feature.

Blizzard clearly feels that way too, because not only do they let you respec in Diablo 3, they very, very aggressively worked on buffing skills and creating new sets to enable each class to have 5+ viable builds, even if the ones at the very top of the ladder were a bit more narrow. You could also do really well with a very wide range of non-optimal builds outside of those assuming you weren't targeting Greater Rift Level 70-80+.
 
Blizzard clearly feels that way too, because not only do they let you respec in Diablo 3, they very, very aggressively worked on buffing skills and creating new sets to enable each class to have 5+ viable builds, even if the ones at the very top of the ladder were a bit more narrow. You could also do really well with a very wide range of non-optimal builds outside of those assuming you weren't targeting Greater Rift Level 70-80+.

That was the problem for me, though. At the end game level, which encourages you to hit the highest grift possible, what fun is it to use the alternate build that doesn't push nearly as high as the #1 build everyone around you is using? Which is why I really hate grifts as an end game. It encourages gimmicky and super gear specific builds (not to mention ridiculous grift fishing). There's no real reward for playing with the other or 2 other builds that might be viable.

I think D4 needs to rework the entire end game and encourage more exploration/build variation. Grifts are an absolute chore.

Also, if you're going to encourage people to respec, ALL skills should be viable. I put 1200+ hours into D3, which is a testament to how great of a game it is (lots of other people played the hell of it too), but the end game became incredibly stagnant.

Now we've fallen into this cycle of patch, play two weeks, get bored.. rinse, repeat.

I really hope the end game in D4 offers something a lot more rewarding and less repetitive. The #1 focus, IMO, is creating powerful and balanced skills and rewarding players for trying different things. If skills fall behind, they should actively rework and replace the ones people don't use. I played demon hunter for years and there were a handful of active and passive skills that were simply never used by players.
 
Diablo 3, what a fail. Sold a lot of copies at launch, but I bet most people stopped playing after the first few months.

On twitch currently,

D3: 750 viewers
D2: 1,930 viewers

More people care about Diablo 2 LOD, a 15 year old game.
 
That's what respecs are for. Maybe they can add a way to grind them like they did with D2. This permanent choices argument never made sense to me unless you only remember D2 when it released.

I'm not sure if you are intentionally being disingenuous, but the ability to respec in Diablo 2 was added literally a decade after the game was released.

I'm not saying the Diablo 3 skill system is anything close to ideal, but Diablo 2's certainly wasn't either. People wanting a game that doesn't harshly punish you for making choices (especially when the game provides you no reason to believe you are making a bad choice at the time) is hardly "hand holding." I'd much rather a game encourage trial and error than restrict it.
 
I'm not sure if you are intentionally being disingenuous, but the ability to respec in Diablo 2 was added literally a decade after the game was released.

I'm not saying the Diablo 3 skill system is anything close to ideal, but Diablo 2's certainly wasn't either. People wanting a game that doesn't harshly punish you for making choices (especially when the game provides you no reason to believe you are making a bad choice at the time) is hardly "hand holding." I'd much rather a game encourage trial and error than restrict it.

Yup, same. It should be encouraged.
 
Please let it be D4,a crisp ps4 neo mode and Most importantly Always online for consoles too. I stopped with d3 due to the hacked equipments, takes out all the fun and purpose of the game.

If they announce Diablo 4, why limit it to what will be a previous Playstation iteration by the time the game is actually released (2019 - 2020)?
 
Diablo 3, what a fail. Sold a lot of copies at launch, but I bet most people stopped playing after the first few months.

On twitch currently,

D3: 750 viewers
D2: 1,930 viewers

More people care about Diablo 2 LOD, a 15 year old game.

Not sure if serious?

Diablo 3 has a huge population spike every time a new season kicks off then it dwindles after a few weeks. Also it is the 10th highest selling video game of all time?

http://www.forbes.com/sites/insertc...-selling-video-game-of-all-time/#7f47032a2267
 
Yup, same. It should be encouraged.

Except D3 wasn't trial and error because it minimized making "wrong" choices as hard as it possibly could and you were only ever a few clicks away from fixing any errors with absolutely no drawbacks. It was just trial and more trial, essentially a permanent sandbox mode.

Part of the fun of D2 was experimentation and creating weird builds even if they weren't expressly for the sake of standing still in a group of monsters, holding down a button and watching them fly offscreen while you're perfectly unharmed. And part of the fun of experimentation is the opportunity to fuck up.
 
If they announce Diablo 4, why limit it to what will be a previous Playstation iteration by the time the game is actually released (2019 - 2020)?

I hate that that date range is not an exaggeration :(
 
Diablo 3, what a fail. Sold a lot of copies at launch, but I bet most people stopped playing after the first few months.

On twitch currently,

D3: 750 viewers
D2: 1,930 viewers

More people care about Diablo 2 LOD, a 15 year old game.
Can't tell if this is a Donald Trump impression joke post or not.

Diablo 3 has been consistently huge on Twitch.

I'll be the crazy person and go in on Diablo 4 releasing by May 2018 at the latest.
haha I agree with you in that it's crazy to think a new mainline Diablo game is announced this year. Wouldn't a second expansion for D3 be more likely?
 
Diablo 3, what a fail. Sold a lot of copies at launch, but I bet most people stopped playing after the first few months.

On twitch currently,

D3: 750 viewers
D2: 1,930 viewers

More people care about Diablo 2 LOD, a 15 year old game.

Yeah.....you are incredibly misinformed.
 
The job postings for Diablo 4 mention physically based rendering, so it has the potential to look even better.

kttcoliblessed


I'd expect that from a legitimate D4 release. Not sure if they'd do it for an expansion though, at this point it's probably best to leave D3 untouched aesthetically. Would be interesting to see the reactions to a HOTS-ish art direction, given the persistent outcry over the direction in 3 (which I get, but didn't have an issue with personally).

It feels a bit early for D4 given the 12-year gap between 2 and 3, but I'm always down for a new Blizz game.
 
Diablo RTS??
Diablo MMO??
Diablo 3rd Person Action???
Diablo Cards??!!!

Options....options....

Diablo weapons-based vs. fighting game. Series has enough interesting established characters that they could make it work, and it's perhaps the last "esports" genre that Blizzard has yet to assert themselves in.

If anybody has what it takes to truly put the likes of Capcom, Bamco and NRS on notice, and maybe even get them a bit shook, it's Blizzard. Especially if Blizzard takes such a thing, does it "right" and gets a whole bunch of people interested in a genre that they usually pass up.
 
I'm not sure if you are intentionally being disingenuous, but the ability to respec in Diablo 2 was added literally a decade after the game was released.

I'm not saying the Diablo 3 skill system is anything close to ideal, but Diablo 2's certainly wasn't either. People wanting a game that doesn't harshly punish you for making choices (especially when the game provides you no reason to believe you are making a bad choice at the time) is hardly "hand holding." I'd much rather a game encourage trial and error than restrict it.

I never understood the controversy about actually having trial and error (even if "error" was a developer error) based builds. With all of the complaining that was done about it (try to remember that almost no one demanded a respec until it was in WoW), you'd think it was a kind of life or death situation, or that it literally did not take more than a few hours to hit level 30. A lot less if you were doing a freeloading run with someone.

With the "respec at any time" method in Diablo 3, you don't actually have a character build. You just have a class with an unrealistic non-restriction that allowed you to simply drop a previous skill for a new one, or go back to an earlier one. You end up with an amorphic blob that changed depending on the gear that was dropped, instead of simply tailoring your gear to the build you were going for.

Sure, you could simply ignore the respec option, and force yourself to play like it wasn't there, but who is actually going to do that? Part of the problem is also in the way the skills are handled in Diablo 3 anyway. I absolutely never liked skills with large cooldowns.
 
I'm not sure if you are intentionally being disingenuous, but the ability to respec in Diablo 2 was added literally a decade after the game was released.

I'm not saying the Diablo 3 skill system is anything close to ideal, but Diablo 2's certainly wasn't either. People wanting a game that doesn't harshly punish you for making choices (especially when the game provides you no reason to believe you are making a bad choice at the time) is hardly "hand holding." I'd much rather a game encourage trial and error than restrict it.
Let me put it this way: In D3 the road from lvl. 1 to 60 (now 70) is a giant tutorial. There's no point in experimenting when you haven't unlocked all your skills. Only when you're max level, the actual game opens up. If that isn't pointless handholding I don't know what is.
 
I'll be the crazy person and go in on Diablo 4 releasing by May 2018 at the latest.

I totally agree. Honestly I think it might be a Q4 2017 release but May 2018 at the absolute latest

Diablo 3, what a fail. Sold a lot of copies at launch, but I bet most people stopped playing after the first few months.

On twitch currently,

D3: 750 viewers
D2: 1,930 viewers

More people care about Diablo 2 LOD, a 15 year old game.

What? Diablo 3 has had fantastic legs
 
Diablo RTS??
Diablo MMO??
Diablo 3rd Person Action???
Diablo Cards??!!!

Options....options....

Only interesting thing in that list is RTS and third person action.

I don't want them to make more MMO's. Last time it completely stagnated a entire series.
 
Let me put it this way: In D3 the road from lvl. 1 to 60 (now 70) is a giant tutorial. There's no point in experimenting when you haven't unlocked all your skills. Only when you're max level, the actual game opens up. If that isn't pointless handholding I don't know what is.

I'm sorry but I really just don't understand this at all. So any time the bulk of a game's depth opens up at end-game is "pointless handholding?" If the vast majority of the time you spend playing the game is at max level anyway, why is it much of a concern either way? This is a fairly standard progression route for a whole host of games and is certainly not unique to Diablo 3 (or Blizzard games in general.) Not to mention that the whole "you haven't unlocked all your skills until later" point applies to like virtually everything, including Diablo 2. Folks rarely had a complete build before 80 or so. Just because you have less impetus to experiment with skills at lower levels doesn't somehow reduce or remove the desire to do so at end game, when it actually matters.
 
Only interesting thing in that list is RTS and third person action.

I don't want them to make more MMO's. Last time it completely stagnated a entire series.

I wouldn't mind a 3rd person action spinoff....as long as it doesn't get cancelled in the middle of development like Starcraft's
 
are we throwing out ideas?

I think Blizzard is going to release some kind of tabletop simulator DND style Diablo PC and iOS game ala Hearthstone, where the combat takes place via dice rolls.
 
If it is D4 I'll throw myself out of window from pure happiness..

If it is a D3 expansion I'll throw myself out of a window from purr happiness
 
Surely its not more for D3, i mean that would be fucking satisfactory to me but after such a long time surely its unlikely
 
The only thing I'd be interested in seeing is a Diablo 1 HD.

It kills me that Diablo 2 is easy to get and play, but Diablo 1 is nowhere to be found. Same with Warcraft 2.

Diablo 1 remains my favorite in the series, even though D2 and D3 are much better mechanically. Something about very simple combat with a scary story (back in the day) just appeals to me. The music is also amazing (loved that they reused it in D2!).

Also, hacked battle.net was amazing lol - godly plate of the whale, king's sword of the haste...good times!
 
Overwatch is my first Blizzard game, love the shit out of it, and now I'm interested in playing other Blizzard games. Is that Diablo on PS4 any good? My PC is a toaster. I understand Diablo and Overwatch are entirely different genres.
 
That was the problem for me, though. At the end game level, which encourages you to hit the highest grift possible, what fun is it to use the alternate build that doesn't push nearly as high as the #1 build everyone around you is using? Which is why I really hate grifts as an end game. It encourages gimmicky and super gear specific builds (not to mention ridiculous grift fishing). There's no real reward for playing with the other or 2 other builds that might be viable.

I think D4 needs to rework the entire end game and encourage more exploration/build variation. Grifts are an absolute chore.

Also, if you're going to encourage people to respec, ALL skills should be viable. I put 1200+ hours into D3, which is a testament to how great of a game it is (lots of other people played the hell of it too), but the end game became incredibly stagnant.

Now we've fallen into this cycle of patch, play two weeks, get bored.. rinse, repeat.

I really hope the end game in D4 offers something a lot more rewarding and less repetitive. The #1 focus, IMO, is creating powerful and balanced skills and rewarding players for trying different things. If skills fall behind, they should actively rework and replace the ones people don't use. I played demon hunter for years and there were a handful of active and passive skills that were simply never used by players.

Everything becomes stagnant after 1200 hours.
 
I'm sorry but I really just don't understand this at all. So any time the bulk of a game's depth opens up at end-game is "pointless handholding?" If the vast majority of the time you spend playing the game is at max level anyway, why is it much of a concern either way? This is a fairly standard progression route for a whole host of games and is certainly not unique to Diablo 3 (or Blizzard games in general.) Not to mention that the whole "you haven't unlocked all your skills until later" point applies to like virtually everything, including Diablo 2. Folks rarely had a complete build before 80 or so. Just because you have less impetus to experiment with skills at lower levels doesn't somehow reduce or remove the desire to do so at end game, when it actually matters.

Considering the absolutely ridicule-worthy "+500% to this skill's damage" items don't appear until max level, and you're assigned new skills and rune variations (most of which are useless or clearly inferior), I would argue that it's handholding unlike any of its peers. At least in D2 you got to choose which skills you wanted to pursue throughout the entire experience. PoE doesn't treat the player like an idiot throughout the campaign, it lets you make good or bad choices right off the bat.

Everything becomes stagnant after 1200 hours.
In what universe does someone buy a $60 dollar product and expect to get 1200 hours of entertainment? Of course it's stagnant after 1200 hours. Some of the criticisms toward D3 are just ludicrous.

This sounds supiciously like the D3 defense force at launch where people were like "I've been playing for 100 hours and I've come to the realization that this game sucks" and the defense force was like "ya well u got 100 hours out of it lololol", not taking into account that the game functions quite literally like a lottery and encouraged day-long grinds that may or may not result in legendary items, that you needed to progress, that were more likely to be complete garbage than not.

The amount of time someone puts into a game doesn't invalidate their criticism of it, quite the opposite, it should inform it.
 
That was the problem for me, though. At the end game level, which encourages you to hit the highest grift possible, what fun is it to use the alternate build that doesn't push nearly as high as the #1 build everyone around you is using? Which is why I really hate grifts as an end game. It encourages gimmicky and super gear specific builds (not to mention ridiculous grift fishing). There's no real reward for playing with the other or 2 other builds that might be viable.

I think D4 needs to rework the entire end game and encourage more exploration/build variation. Grifts are an absolute chore.

Also, if you're going to encourage people to respec, ALL skills should be viable. I put 1200+ hours into D3, which is a testament to how great of a game it is (lots of other people played the hell of it too), but the end game became incredibly stagnant.

Now we've fallen into this cycle of patch, play two weeks, get bored.. rinse, repeat.

I really hope the end game in D4 offers something a lot more rewarding and less repetitive. The #1 focus, IMO, is creating powerful and balanced skills and rewarding players for trying different things. If skills fall behind, they should actively rework and replace the ones people don't use. I played demon hunter for years and there were a handful of active and passive skills that were simply never used by players.

In what universe does someone buy a $60 dollar product and expect to get 1200 hours of entertainment? Of course it's stagnant after 1200 hours. Some of the criticisms toward D3 are just ludicrous.
 
Overwatch is my first Blizzard game, love the shit out of it, and now I'm interested in playing other Blizzard games. Is that Diablo on PS4 any good? My PC is a toaster. I understand Diablo and Overwatch are entirely different genres.

You don't need a great pc to run Diablo 3 better than what you get on consoles, and the differences aren't much to begin with. go console if the pad format is what you want.
 
Everything becomes stagnant after 1200 hours.
Absolutely not. I've played a couple other games for more than that amount of time and still actually play a few of those today. Path of Exile is one of them. You can level a character in D3 and get into a grift of 70+ in a week or two, completely geared out. There's not much more to do after that. Path of Exile is constantly giving players things to do. The end game, while not perfect, it's vastly deeper and more worthwhile.
 
Overwatch is my first Blizzard game, love the shit out of it, and now I'm interested in playing other Blizzard games. Is that Diablo on PS4 any good? My PC is a toaster. I understand Diablo and Overwatch are entirely different genres.

Diablo is amazing on the PS4. Just don't play public games, they're full of hackers.
 
In what universe does someone buy a $60 dollar product and expect to get 1200 hours of entertainment? Of course it's stagnant after 1200 hours. Some of the criticisms toward D3 are just ludicrous.
I never said I didn't get my money's worth. Just providing criticism through my own experience. I've seen people buy the game, max out characters and get bored after a few weeks. As broken as D3 was at release, the expansion made it far too easy to max out and find the best gear in a short amount of time. It was a great expansion for people who wanted to play casually but it did negatively impact the endgame for those who wanted that.

My hours don't detract from my criticism.
 
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