RPGCrazied
Member
How about a Diablo movie? If Warcraft can have one so can Diablo, hell even StarCraft would be badass!
I don't think anyone ever designs "traps" intentionally for character build systems. They are often the result of poor design chiices where skills turn out to be less useful thsn the designer thought. It's a flaw, not a feature.
Blizzard clearly feels that way too, because not only do they let you respec in Diablo 3, they very, very aggressively worked on buffing skills and creating new sets to enable each class to have 5+ viable builds, even if the ones at the very top of the ladder were a bit more narrow. You could also do really well with a very wide range of non-optimal builds outside of those assuming you weren't targeting Greater Rift Level 70-80+.
Diablo MMO![]()
That's what respecs are for. Maybe they can add a way to grind them like they did with D2. This permanent choices argument never made sense to me unless you only remember D2 when it released.
I'm not sure if you are intentionally being disingenuous, but the ability to respec in Diablo 2 was added literally a decade after the game was released.
I'm not saying the Diablo 3 skill system is anything close to ideal, but Diablo 2's certainly wasn't either. People wanting a game that doesn't harshly punish you for making choices (especially when the game provides you no reason to believe you are making a bad choice at the time) is hardly "hand holding." I'd much rather a game encourage trial and error than restrict it.
Please let it be D4,a crisp ps4 neo mode and Most importantly Always online for consoles too. I stopped with d3 due to the hacked equipments, takes out all the fun and purpose of the game.
Diablo 3, what a fail. Sold a lot of copies at launch, but I bet most people stopped playing after the first few months.
On twitch currently,
D3: 750 viewers
D2: 1,930 viewers
More people care about Diablo 2 LOD, a 15 year old game.
Yup, same. It should be encouraged.
If they announce Diablo 4, why limit it to what will be a previous Playstation iteration by the time the game is actually released (2019 - 2020)?
Not sure if serious?
Diablo 3 has a huge population spike every time a new season kicks off then it dwindles after a few weeks. Also it is the 10th highest selling video game of all time?
http://www.forbes.com/sites/insertc...-selling-video-game-of-all-time/#7f47032a2267
Can't tell if this is a Donald Trump impression joke post or not.Diablo 3, what a fail. Sold a lot of copies at launch, but I bet most people stopped playing after the first few months.
On twitch currently,
D3: 750 viewers
D2: 1,930 viewers
More people care about Diablo 2 LOD, a 15 year old game.
haha I agree with you in that it's crazy to think a new mainline Diablo game is announced this year. Wouldn't a second expansion for D3 be more likely?I'll be the crazy person and go in on Diablo 4 releasing by May 2018 at the latest.
I'll bite if I can necro.Diablo MMO![]()
so... I could go for a Diablo clone in the meantime, what are the recent notables?
so... I could go for a Diablo clone in the meantime, what are the recent notables?
so... I could go for a Diablo clone in the meantime, what are the recent notables?
Diablo 3, what a fail. Sold a lot of copies at launch, but I bet most people stopped playing after the first few months.
On twitch currently,
D3: 750 viewers
D2: 1,930 viewers
More people care about Diablo 2 LOD, a 15 year old game.
The job postings for Diablo 4 mention physically based rendering, so it has the potential to look even better.
Diablo RTS??
Diablo MMO??
Diablo 3rd Person Action???
Diablo Cards??!!!
Options....options....
I'm not sure if you are intentionally being disingenuous, but the ability to respec in Diablo 2 was added literally a decade after the game was released.
I'm not saying the Diablo 3 skill system is anything close to ideal, but Diablo 2's certainly wasn't either. People wanting a game that doesn't harshly punish you for making choices (especially when the game provides you no reason to believe you are making a bad choice at the time) is hardly "hand holding." I'd much rather a game encourage trial and error than restrict it.
Let me put it this way: In D3 the road from lvl. 1 to 60 (now 70) is a giant tutorial. There's no point in experimenting when you haven't unlocked all your skills. Only when you're max level, the actual game opens up. If that isn't pointless handholding I don't know what is.I'm not sure if you are intentionally being disingenuous, but the ability to respec in Diablo 2 was added literally a decade after the game was released.
I'm not saying the Diablo 3 skill system is anything close to ideal, but Diablo 2's certainly wasn't either. People wanting a game that doesn't harshly punish you for making choices (especially when the game provides you no reason to believe you are making a bad choice at the time) is hardly "hand holding." I'd much rather a game encourage trial and error than restrict it.
I'll be the crazy person and go in on Diablo 4 releasing by May 2018 at the latest.
Diablo 3, what a fail. Sold a lot of copies at launch, but I bet most people stopped playing after the first few months.
On twitch currently,
D3: 750 viewers
D2: 1,930 viewers
More people care about Diablo 2 LOD, a 15 year old game.
Diablo RTS??
Diablo MMO??
Diablo 3rd Person Action???
Diablo Cards??!!!
Options....options....
Let me put it this way: In D3 the road from lvl. 1 to 60 (now 70) is a giant tutorial. There's no point in experimenting when you haven't unlocked all your skills. Only when you're max level, the actual game opens up. If that isn't pointless handholding I don't know what is.
Only interesting thing in that list is RTS and third person action.
I don't want them to make more MMO's. Last time it completely stagnated a entire series.
I wouldn't mind a 3rd person action spinoff....as long as it doesn't get cancelled in the middle of development like Starcraft's
The only thing I'd be interested in seeing is a Diablo 1 HD.
It kills me that Diablo 2 is easy to get and play, but Diablo 1 is nowhere to be found. Same with Warcraft 2.
Ghost looked very cool back in the day. I wouldn't mind them looking into that again.
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That was the problem for me, though. At the end game level, which encourages you to hit the highest grift possible, what fun is it to use the alternate build that doesn't push nearly as high as the #1 build everyone around you is using? Which is why I really hate grifts as an end game. It encourages gimmicky and super gear specific builds (not to mention ridiculous grift fishing). There's no real reward for playing with the other or 2 other builds that might be viable.
I think D4 needs to rework the entire end game and encourage more exploration/build variation. Grifts are an absolute chore.
Also, if you're going to encourage people to respec, ALL skills should be viable. I put 1200+ hours into D3, which is a testament to how great of a game it is (lots of other people played the hell of it too), but the end game became incredibly stagnant.
Now we've fallen into this cycle of patch, play two weeks, get bored.. rinse, repeat.
I really hope the end game in D4 offers something a lot more rewarding and less repetitive. The #1 focus, IMO, is creating powerful and balanced skills and rewarding players for trying different things. If skills fall behind, they should actively rework and replace the ones people don't use. I played demon hunter for years and there were a handful of active and passive skills that were simply never used by players.
I'm sorry but I really just don't understand this at all. So any time the bulk of a game's depth opens up at end-game is "pointless handholding?" If the vast majority of the time you spend playing the game is at max level anyway, why is it much of a concern either way? This is a fairly standard progression route for a whole host of games and is certainly not unique to Diablo 3 (or Blizzard games in general.) Not to mention that the whole "you haven't unlocked all your skills until later" point applies to like virtually everything, including Diablo 2. Folks rarely had a complete build before 80 or so. Just because you have less impetus to experiment with skills at lower levels doesn't somehow reduce or remove the desire to do so at end game, when it actually matters.
Everything becomes stagnant after 1200 hours.
In what universe does someone buy a $60 dollar product and expect to get 1200 hours of entertainment? Of course it's stagnant after 1200 hours. Some of the criticisms toward D3 are just ludicrous.
That was the problem for me, though. At the end game level, which encourages you to hit the highest grift possible, what fun is it to use the alternate build that doesn't push nearly as high as the #1 build everyone around you is using? Which is why I really hate grifts as an end game. It encourages gimmicky and super gear specific builds (not to mention ridiculous grift fishing). There's no real reward for playing with the other or 2 other builds that might be viable.
I think D4 needs to rework the entire end game and encourage more exploration/build variation. Grifts are an absolute chore.
Also, if you're going to encourage people to respec, ALL skills should be viable. I put 1200+ hours into D3, which is a testament to how great of a game it is (lots of other people played the hell of it too), but the end game became incredibly stagnant.
Now we've fallen into this cycle of patch, play two weeks, get bored.. rinse, repeat.
I really hope the end game in D4 offers something a lot more rewarding and less repetitive. The #1 focus, IMO, is creating powerful and balanced skills and rewarding players for trying different things. If skills fall behind, they should actively rework and replace the ones people don't use. I played demon hunter for years and there were a handful of active and passive skills that were simply never used by players.
Overwatch is my first Blizzard game, love the shit out of it, and now I'm interested in playing other Blizzard games. Is that Diablo on PS4 any good? My PC is a toaster. I understand Diablo and Overwatch are entirely different genres.
I'll be the crazy person and go in on Diablo 4 releasing by May 2018 at the latest.
Absolutely not. I've played a couple other games for more than that amount of time and still actually play a few of those today. Path of Exile is one of them. You can level a character in D3 and get into a grift of 70+ in a week or two, completely geared out. There's not much more to do after that. Path of Exile is constantly giving players things to do. The end game, while not perfect, it's vastly deeper and more worthwhile.Everything becomes stagnant after 1200 hours.
Overwatch is my first Blizzard game, love the shit out of it, and now I'm interested in playing other Blizzard games. Is that Diablo on PS4 any good? My PC is a toaster. I understand Diablo and Overwatch are entirely different genres.
Not sure if serious?
Diablo 3 has a huge population spike every time a new season kicks off then it dwindles after a few weeks. Also it is the 10th highest selling video game of all time?
http://www.forbes.com/sites/insertc...-selling-video-game-of-all-time/#7f47032a2267
And as a result we got Nova Covert Ops instead.
.....I miss Ghost.
Diablo is amazing on the PS4. Just don't play public games, they're full of hackers.
I never said I didn't get my money's worth. Just providing criticism through my own experience. I've seen people buy the game, max out characters and get bored after a few weeks. As broken as D3 was at release, the expansion made it far too easy to max out and find the best gear in a short amount of time. It was a great expansion for people who wanted to play casually but it did negatively impact the endgame for those who wanted that.In what universe does someone buy a $60 dollar product and expect to get 1200 hours of entertainment? Of course it's stagnant after 1200 hours. Some of the criticisms toward D3 are just ludicrous.