Halo is Back
Member
Don't fuck this up
That isn’t as popular anymore and I think they learned that pandering to an audience that doesn’t play your games doesn’t workDon't shit your own playerbase this time.
Hope is close to BF3.
That isn’t as popular anymore and I think they learned that pandering to an audience that doesn’t play your games doesn’t work
They have to have a teaser trailer for the trailer first.idk what soon is but if you could give us a date
Here's hoping the fortification system from V makes a return in some form.
I did my part by spending the whole match out there fortifying.They need to incentivise that a bit more. And not make fortifications need to span so many miles. Arras was a fucking nightmare.
Thats the siliest assumption ive ever seen on gaf, so what your saying is battlefield 4 is the same as battlefield 5 console games always look better as developers keep improving with the hardware, none of the games today are even scratching the ability of these machines.Why would they make another BF year from now? Whatever they have in their graphics engine now will be 'next-gen' complete. No need to wait for a later edition of the game. We'll see what it looks like real soon.
no lies detectedStill the goat
Be careful what you wish for.Enough with the fucking build up already! Just show me the game!
Probably the only single game where I’ve played over 1,000 hours.Still the goat
Internet dummies like to axe grind about gender expression or whatever but none of that has much of an effect on how fun the game is. Battlefield V was just not that fun compared to other shooters at the time. There’s a reason why tubers like Jackfrsgs go back and make videos on Battlefield 4 rather than V when he’s not just playing an alternative like CoD WarzoneBe careful what you wish for.
I honestly wasn't bothered about the woke implementation. I quit playing because of the lack of maps and updates.Internet dummies like to axe grind about gender expression or whatever but none of that has much of an effect on how fun the game is. Battlefield V was just not that fun compared to other shooters at the time. There’s a reason why tubers like Jackfrsgs go back and make videos on Battlefield 4 rather than V when he’s not just playing an alternative like CoD Warzone
Have you ever written a graphics engine? Or even played around with Unreal? If not, you are out of your element bud.Thats the siliest assumption ive ever seen on gaf, so what your saying is battlefield 4 is the same as battlefield 5 console games always look better as developers keep improving with the hardware, none of the games today are even scratching the ability of these machines.
We gonna get Trevor Noah to do the reveal again?
Is this one for everyone though?
I hate it when guys like you pretend to be armchair developers without a single day working as a programmer. And then try to make me look bad instead of asking questions from my comments which makes you look like more of a fool.
I agree with some of that except I don’t think KDR needs to be hidden or teamwork forced. There is already a parallel points system which shows whether or not kdr is actually contributing to wins. What I like about Battlefield is how accommodating it is to different types of players (in part because of the large player count) In public servers, to me it’s more fun playing the objectives when many of the randoms are just doing their thing.I'm hyped. I put more than 100 hours on BFV. Despite it's flaws I consider it fun.
Battlefield is my favorite FPS. The rest available in the market just don't do it for me for some reason. What I'm hoping for is:
- Modern combat (BF3/BF4), no futuristic stuff ideally
- 128 player matches
- Commander role or something similar
- No unlock weapon bullshit. Cosmetics is fine but I don't want to spend 40 hours unlocking kits, weapons and accesories. Weapon specialization is fine.
- Don't care about microtransactions so they can be there
- Bigger maps with lots of vehicles and smaller maps for infantry combat
- Keep the rewards for playing aligned to squad's objectives
- Don't allow players out of squads
- More ways to scout enemy areas (UAV's, flares, etc)
- Keep artillery barrages and bring something similar to the JB2
- Game replay
- Dynamic weather is a must (don't care about day/night cycle)
- Hide K/D ratio and only show it at the end of the match. Points should be displayed and awarded for all kinds of activities including killing enemies (I think this would take away the spotlight from just going around killing people)
- Bring back the zeppelin mechanic with some other kind of vehicles like A10's
- Make it easier to jump out of a game. Exiting BFV is a chore.
- Keep gender and such politics out of the game. If they want to put women in there that's fine, just don't preach about it.
- RTX and DLSS are a must.
This is my most awaited game of this year I think so I have high hopes for it to be competent.
I'm fine with a few CQC maps as long as they're not hallway clusterfucks like Metro or Locker. I also really like maps with a central or offset urban section for close combat.I hope they bring back more CQC style maps, I know this isn’t the battlefield aesthetic but I prefer smaller cqc / infantry over huge maps, vehicles, snipers/campers etc just my opinion
I agree with some of that except I don’t think KDR needs to be hidden or teamwork forced. There is already a parallel points system which shows whether or not kdr is actually contributing to wins. What I like about Battlefield is how accommodating it is to different types of players (in part because of the large player count) In public servers, to me it’s more fun playing the objectives when many of the randoms are just doing their thing.
Yeah I totally feel the same about the hallway style cqc, I mean more maps like ziba tower, scrap metal, actually all the BF3 CQC dlc maps were pretty good.I'm fine with a few CQC maps as long as they're not hallway clusterfucks like Metro or Locker. I also really like maps with a central or offset urban section for close combat.
Yeah those maps were tons of fun and hectic in a good way.Yeah I totally feel the same about the hallway style cqc, I mean more maps like ziba tower, scrap metal, actually all the BF3 CQC dlc maps were pretty good.
I think destruction can help. For example in the Strike at Karkand map remake the initial city favoring infantry is full of destructible buildings so you couldn’t just grenade/explosive fest it the entire time. It’s also just a flow problem because specifically designed tdm maps for cqc exist that aren’t shit (can’t recall the name of the specific one in my head. it has a lot of alleys). And in bigger maps like Propaganda in 4 there are cqc areas that flow fine because the back alleys away from the bottleneck are wide enough that it can’t just be grenaded over and over. In Bad Company 2 the Rush maps were actually fun which suggests it’s more than the bottlenecks because some of those maps were fun on both attack and defenseI'm fine with a few CQC maps as long as they're not hallway clusterfucks like Metro or Locker. I also really like maps with a central or offset urban section for close combat.
BC2 Rush was the last time I really enjoyed the mode. Valparaiso was my jam. It also helped that they had Rush maps and then Conquest maps with only a few overlapping.I think destruction can help. For example in the Strike at Karkand map remake the initial city favoring infantry is full of destructible buildings so you couldn’t just grenade/explosive fest it the entire time. It’s also just a flow problem because specifically designed tdm maps for cqc exist that aren’t shit (can’t recall the name of the specific one in my head. it has a lot of alleys). And in bigger maps like Propaganda in 4 there are cqc areas that flow fine because the back alleys away from the bottleneck are wide enough that it can’t just be grenaded over and over. In Bad Company 2 the Rush maps were actually fun which suggests it’s more than the bottlenecks because some of those maps were fun on both attack and defense