bad company 2 had nothing on battlefield 2 or 1942, you guys are crazy
Its just me, but I don't see the difference between numbered Battlefield's and Bad Company except for the storyline campaign obviously. Battlefield 3 could have just as easily been BC3..
I have so much fond memories on it. I would say it is for me.BC2 was an amazing console game. Perhaps the best console multiplayer FPS of this generation.
Maybe they should add something to create cover instead of nerfing destruction, like mortar smoke shells? And a squad of assaults using smoke grenades could make hell of big smoke screen in BC2 if your other teammates understood what's going on.Yes, that was the major problem of BF3 more than the "lack of destruction." No alternate routes (in Rush) and the maps (in all modes) were pretty terrible outside of Caspian Border and Operation Firestorm for the vanilla maps.
The DLC/expansions were MUCH better maps but since the new modes (like CTF) were limited to those 3-4 maps every expansion, they were kinda... pointless... unless you played Rush or Conquest on them.
But ignoring Rush even Conquest in BC2 had a problem with collapsing buildings and then mortaring people. Nelson Bay Conquest you can "garden" the trees and have them be very barren to where it becomes a bloody stalemate because people can't get across the "line" to the other flags. Similar to how Attackers in Rush can't pass the the starting spawn on that map if the defense is fast (like PS3-GAF did) in "gardening" the line between the first and second set to where if they take the first set, they AREN'T taking the second set with clear lines of sights, snipers, and machine guns with long-ranges mowing them down.
Which is what I'm getting at: Destruction was TOO STRONG in that game and even DICE realized it. Was it fun? Yeah, when the odds of the destruction were in your favor. But it made it so very unfun for the other side that was getting their shit pushed in due to the strong-punching ability of the destruction.
It's why I'm hoping BF4 has found the balance between attack/defense-scales of the destruction to where it is strong but not strong enough to lopside games.
Yea people are crazy. It was ok game for console sized Battlefield game, and nothing more. The single player stuff is just waste of resources in every BF game. With the new consoles and the PC, we need REAL Battlefield which BF4 seems to be heading in that direction at least.
David seems very bitter about his departure from DICE, which makes me sad.Ice cold.
Here's a novel idea: why don't they just make good single player campaigns instead of none at all? We know they're theoretically capable of it, looking at Bad Company 1 and Mirror's Edge.DICE please no more single player campaigns.
Focus on the mp don't waste resources on such lackluster campaigns.
BC2 >>>>> BF3
bfbc2 is probably my 2nd fav mp from this gen.
Enjoyed it FAAARR more than bf3.
It makes even less sense post-BF2 when the classes are streamlined. In another world, vehicle regen would have made a little bit of sense in BF2 since the Engineer class was shit in it (and thus, most people didn't play it) but now that it's not shit, there's really no need to have vehicles repairs themselves.Why do vehicles in BF3 repair themselves without an engineer? I never understood this and it always bugged me since my main play style was an engineer.
Pleasee still have the bad co 1 humor instead of 2
With the gameplay style of 2
More Bad Company 1 dialog idiocy, less BC2 pseudo cool. They totally ruined Haggards character in the 2nd one.
Bad Company 1 had a great SP campaign. Open world destruction, driving a tank across a golf course, it was great. The story was fun too, with great, funny characters.
BC2's SP went down the COD route of linear paths and exciting setpieces, and lost alot of the humour of BC1. Pretty big disappointment.
This here is the essence of why I think many BF players, even hardcore players, love the damn game.....I mean that statement is even evident in the nature of the characters/storyline/dialogue. I cannot wait....When it came to Bad Company, it was creative freedom; don’t take yourself too seriously.”
Yes, that was the major problem of BF3 more than the "lack of destruction." No alternate routes (in Rush) and the maps (in all modes) were pretty terrible outside of Caspian Border and Operation Firestorm for the vanilla maps.
The DLC/expansions were MUCH better maps but since the new modes (like CTF) were limited to those 3-4 maps every expansion, they were kinda... pointless... unless you played Rush or Conquest on them.
But ignoring Rush even Conquest in BC2 had a problem with collapsing buildings and then mortaring people. Nelson Bay Conquest you can "garden" the trees and have them be very barren to where it becomes a bloody stalemate because people can't get across the "line" to the other flags. Similar to how Attackers in Rush can't pass the the starting spawn on that map if the defense is fast (like PS3-GAF did) in "gardening" the line between the first and second set to where if they take the first set, they AREN'T taking the second set with clear lines of sights, snipers, and machine guns with long-ranges mowing them down.
Which is what I'm getting at: Destruction was TOO STRONG in that game and even DICE realized it. Was it fun? Yeah, when the odds of the destruction were in your favor. But it made it so very unfun for the other side that was getting their shit pushed in due to the strong-punching ability of the destruction.
It's why I'm hoping BF4 has found the balance between attack/defense-scales of the destruction to where it is strong but not strong enough to lopside games.
Never forget:
http://www.youtube.com/watch?v=B4uWbhTXTHg
David Goldfarb not working on them means they'll be better, not worse.
:/ crap
Yup. By a long shot.
Part of the reason the Bad Company series was so fun was because it was built from the ground up for consoles. Since I played primarily on the consoles, the maps were way better designed than the ones in BF3. Then again, even on PC, the maps in BF3 were meh aside from a couple standouts.
BC2 rush maps were great, even on PC, because of the tight console design. Big empty space is just that. All the big empty areas of Caspian Border don't really add anything but travel time to the gameplay. I really, really liked the urban BC2 maps on rush. Very intense. But the game was severely hobbled by the console-centric approach, most notably with the damage model. It was impossible to kill anything at range reliably because the time to kill was so high.
Bring it back, DICE, in 1080p on PS4.