Chuck Norris
Banned
Guns have triggers, not buttons. Its illogical to want the feeling of shooting a gun on a button
Guns have triggers, not buttons. Its illogical to want the feeling of shooting a gun on a button
Guns have triggers, not buttons. Its illogical to want the feeling of shooting a gun on a button
Nevermind the people who are avid gun users completely laughed off that argument for triggers anyway. Generally whatever's most comfortable and convinent makes most sense, and the L/R triggers on Xbox were the only practical option and on 360 the bumpers were such crap they were better for secondary functions like toggling weapons/items/grenades.Sometimes people want functionality over realism. IMO its faster to shoot with buttons. Two cents.
I agree. There's practically like no travel to the L1/R1 buttons. As far as I can remember on Playstation consoles going back to the PS1 I remember using R1 to fire.Sometimes people want functionality over realism. IMO its faster to shoot with buttons. Two cents.
I agree, but to be fair the trigger buttons would have probably never been 'triggers' in the first place if that's not what they were intended to do. So if you're going to have trigger buttons that suck at being triggers then you done goofed.Nevermind the people who are avid gun users completely laughed off that argument for triggers anyway. Generally whatever's most comfortable and convinent makes most sense, and the L/R triggers on Xbox were the only practical option and on 360 the bumpers were such crap they were better for secondary functions like toggling weapons/items/grenades.
So, just not me then. What do you do to "fix" it? I don't have this problem with CoD or other shooters.
Yeah, but it hasn't been confirmed, right? I'd assume that DICE would want that Share button to function as is since it will be used in lieu of Battlecorder...
Pressing the actual pad to spot sounds mighty cumbersome. I really hope DICE puts it in a good spot where it's easily reachable. People don't spot enough as it is!
Speaking of, let's hope this training level of sorts will teach people how to friggin' spot. If you're a sniper/Recon who doesn't spot and just hangs out at the base to kill, then I hate you and don't want you in BF4!
Guns have triggers, not buttons. Its illogical to want the feeling of shooting a gun on a button
Guns have triggers, not buttons. Its illogical to want the feeling of shooting a gun on a button
All the PS4 buttons except L2/R2 should be clickier now, they removed the pressure sensitivity from them.
This is the topic I wanted to find
http://gamingbolt.com/battlefield-4-dice-considering-keyboardmouse-support-for-the-ps4-version
Why, when literally every other action in games is controlled with buttons? Jumping in real life isn't much like pressing a button, either.
Pulling triggers is much more immersive. I can't fathom how you guys think those R1/L1 buttons on PS3 is fun to shoot with.
Apparently it can lead to all kinds of bugs and makes QA much more difficult. I don't understand why but I'm not a programmer so I'll take their word for it.Apparently giving people the option to change buttons is to hard for them to do??? How lazy can devs get there is no end. Whats next? What so hard about it????
The only game that really did it this gen was UT3 IIRC. In the end I don't think it'll happen, creating a division in the player base is risky in the long term and the majority want to have peace of mind or feel 'safe' using their controller.
I remember there were alot of games on ps2 that you can map your controls they did it then what changed?Apparently it can lead to all kinds of bugs and makes QA much more difficult. I don't understand why but I'm not a programmer so I'll take their word for it.
I would like all games to have remappable controls. But if the above is true (don't remember what developer I heard it from now) I can understand why most don't.
Probably the overall complexity of games in general.I remember there were alot of games on ps2 that you can map your controls they did it then what changed?
I've spent plenty of time with shooters on the 360, enough to know that I certainly prefer using the PS3's L1 and R1 than I do the Xbox triggers. It's a speed and effort sort of thing.
It's a speed and effort sort of thing.
I really would love an explanation from DICE as to why this is so difficult to implement.
Are they not using getter/setter methods or something?
NOOOOOOOOOOOO. I hate using the trigger to shoot on the 360. Just let me use R1 and L1 god damn it.
I really would love an explanation from DICE as to why this is so difficult to implement.
Are they not using getter/setter methods or something?
And some of you talk about dev being lazy for not allowing remapable inputs... (I agree that it's stupid, not that it's because of laziness)
Yeah but battlefield is a realistic game. I think it's more exhilarating when pressure determines who's better, not who can rape the button the fastest. It one thing that spoils the whole realistic point of the game. I think it just makes the outcome fair. But if the triggers are digital opposed to analog, I wouldn't think of there being a huge disadvantage
Why is button mapping such a strange concept for console devs?
This is the topic I wanted to find
http://gamingbolt.com/battlefield-4-dice-considering-keyboardmouse-support-for-the-ps4-version