Outdated methodology. It's no longer needed and just results in problems.
Ya... tell Eve online that. Individual servers are still needed if you want the game to be responsive.
Outdated methodology. It's no longer needed and just results in problems.
Ya... tell Eve online that. Individual servers are still needed if you want the game to be responsive.
What's the alternative to dedicated servers? Multiple instances of areas? If so, I'd take dedicated servers any day of the week.You can have individual servers on the backend. Players should not be presented with them on the frontend anymore, at any time.
A lot of people didn't play Tera. It's F2P now so you can experience the combat in that game for yourself with no obligations other than to rage at the endgame like everyone else did and quit.
Lol? You can't possibly be serious. Every MMO promises to give potential buyers everything they ever asked for and more. Whether or not they are able to deliver on even half of their promises is another thing entirely. EQN is nothing but promises right now and it is obvious the actual game still has a long way to go.
Two thoughts on landmark:
1) To call it Minecraft insults it. Minecraft is stupid simple and all-around just terrible for creative design. It is clearly far beyond that as a set of level building tools.
2) For that very reason, way less people are going to fuck with it and even fewer are going to make anything good. I predict Landmarks, after the initial hype, will provide little entertainment for 95%+ people, just like Halo's forge isn't much of a factor.
Two thoughts on landmark:
1) To call it Minecraft insults it. Minecraft is stupid simple and all-around just terrible for creative design. It is clearly far beyond that as a set of level building tools.
2) For that very reason, way less people are going to fuck with it and even fewer are going to make anything good. I predict Landmarks, after the initial hype, will provide little entertainment for 95%+ people, just like Halo's forge isn't much of a factor.
Now I'm not saying it will be meaningless and pointless. It will probably make EverQuest NEXT stand out a bit; however, just like it was for LittleBigPlanent and countless other games, it will just be a small feature and it won't revolutionize much outside that game (LBP didn't "change the landscape" of 2D platformers). Player created content, outside the exceptions (which are never limited to in-game tools), just isn't interesting in the long run.
There are also MMO's out there that pronounced superiority over WoW combat (GW2, Tera). None of these churned out to be more than an evolution, at best, in the genre.
Doesn't matter if it provides entertainment for only 5% of people.. it provides content for the people playing Next.
It kills several birds with one stone
1. Attracts minecraft/builders to play, build, and profit from their creations. This expands their playerbase from just MMO players.
2. It allows SOE to keep up with demand for new content for the MMO
3. It gives SOE income from monetizing on the creations, which allows the games to be F2P.
"EverQuest is another point in the triangle," he says. "We're creating a triangle; it's not just a line anymore."
“We pick what we liked, what we didn't like, and we came up with a list of holy grails that we as designers had always wanted to do, but never had the time or the intestinal fortitude to try before."
"Every player can work together to build a permanent settlement."
"We want people to develop a long, detailed history of their character, so that when they tell others that story, they actually care, as opposed to, 'Yeah, yeah, I did that quest.'"
"That's right. This is an actual game."
- Director of Design David Georgeson
*shows a bunch of concept art and fake gameplay*
Blah blah blah...
Will the player receive royalties if SOE takes their creations to use in the game? They mentioned this within the framework of Landmark itself, but not if they would receive anything if used in EQN itself.
Doesn't matter if it provides entertainment for only 5% of people.. it provides content for the people playing Next.
Will the player receive royalties if SOE takes their creations to use in the game? They mentioned this within the framework of Landmark itself, but not if they would receive anything if used in EQN itself.
This is something to keep in mind, too. I think Landmarks would be better off directly integrated into EQN in some form, but that introduces a lot of logistical and tech-based problems I would imagine.Riposte said:2) However for that reason, way less people are going to fuck with it and even fewer are going to make anything good. I predict Landmarks, after the initial hype, will provide little entertainment for 95%+ people, just like Halo's forge isn't much of a factor.
Outdated methodology. It's no longer needed and just results in problems.
You can have individual servers on the backend. Players should not be presented with them on the frontend anymore, at any time.
edit: I was going to make a thread about this soon anyway, so I'll put my full reasoning there.
Yeah they did show fake gameplay but they also did show on stage demo with several people.
I didn't say it didn't do that. I'm only saying that doesn't lead to some revolution.
Consider instead that, just like with Halo's Forge and whatnot, the actual content of the game remains mostly the same: rearranged maps limited to the same pool of resources with the same mechanics. The whole idea of this being a "builder's" MMO will only be relevant to very few players. I think people are not considering that.
EDIT: Oh, and while it is more content, it doesn't necessarily mean it will content good enough to keep people playing. Most of it will just be people fucking around, having no idea what they are doing. The examples that work will be one or few people bossing other people around. I don't exactly see enthralling end-game content coming out of this either.
Uh... that was the fake gameplay I was referring to. Those guys had no UI on their screen and were spamming the same attack on mobs with no AI. That's not gameplay. A game needs to have some semblance of balance, mechanics and an AI that plays with you or against you. None of that was shown in that live demo.
Let's be clear about this for the GAF readers.
You are the one who brought WoW into this. I didn't mention it at all until you just did. Anyone reading this can scroll up and see for themselves.
It looks nothing like Blizzards art style
It hasn't changed anything.
All I saw was concept art and a smug guy showing us blueprints of an ivory tower.
Call me back when they have an actual, playable and balanced game.
Yes because Blizzard and WoW when talking about MMOs is such a leap.
You're still fucking nuts.
It hasn't changed anything.
All I saw was concept art and a smug guy showing us blueprints of an ivory tower.
Call me back when they have an actual, playable and balanced game.
And you're the one wildly hurling insults here like I said something bad about your lover.
MMOs always bring out the most irrational defenders.
- World or parts of the world will be procedurally generated. World does not have only one horizontal space. It has deep. So if you dig you will have option like in minecraft to reach different parts of underworld. And those caves you reach will have option to collapse. Earthquakes can shape land also.
- World is created from Voxels. Yes like minecraft. Destruction 1, creating world 2. And it is "nextgen" stuff so no blocky things. Not only you can build your own house for example or castle but also you can sell it via real money (think hats)
While I see what's technologically impressive about this, nothing really sounds appealing from a game design standpoint. The world is just going to be craters after like, a month.
While I see what's technologically impressive about this, nothing really sounds appealing from a game design standpoint. The world is just going to be craters after like, a month.
Wildly hurling insults? I think you're fucking nuts. Quite calmly. The one that directed the thread to note that I brought up WoW first. LOLOL
I've read that the terrain will procedurally regenerate after a certain amount of time.
While I see what's technologically impressive about this, nothing really sounds appealing from a game design standpoint. The world is just going to be craters after like, a month.
Content that will go into EQN will be reviewed by devs. Devs will also put leaderboards and check list of what it needs to be if they want something.
Landmark is other things that completely does not to be controlled by devs same as minecraft.
First of all game is created. It is not even in alpha so for example playable UI may not even be in the game. AI is the same. Only that demon had AI working where rest of those things just stayed in place.
Point is this demo presented tech. Destruction and graphics. They beside classes and movement didn't talk about mechanics of gamplay at all. This conference was all about promises and tech they are using to achieve that.
Yeah spam click or macro spam is better.... not. It's action oriented as it should it's not 90 where most of people played via modem and broadband was unheard off. They can actually now create game-play that does involve few more check than just hit or miss.
That's what's interesting to me, people will fight back against that sort of thing not by complaining on forums but by actually rebuilding the world and actively participating in it.
That's what's interesting to me, people will fight back against that sort of thing not by complaining on forums but by actually rebuilding the world and actively participating in it.
They've been doing this Steam Workshop like program they call Player Studio for a few of their games now. Their revenue split for community items sold through their marketplace is 40% to the creator.Will the player receive royalties if SOE takes their creations to use in the game? They mentioned this within the framework of Landmark itself, but not if they would receive anything if used in EQN itself.
They've been doing this Steam Workshop like program they call Player Studio for a few of their games now. Their revenue split for community items sold through their marketplace is 40% to the creator.
Destruction is always easier than creation. Always. Unless they let you build things instantly as fast as you can destroy them, in which case players will build tall walls around player spawn points so players who spawn there are trapped.