I died a lot in the beginning, but that was due to getting used to the controls and understanding what worked best against the various machines. Turns out that tearblaster arrows are incredibly OP (explosive sling ammo too, my god), knocking off enemy weapons easily, and you can easily exploit environments and patrol boundaries to bait and kill things with little risk.
During the first few hours, I found the combat options to be pretty interesting, but when you actually play the game, most of them become pointless, and you can rely on the same small batch of weapons to take out everything. I thought I'd have to use tripwires and other traps a lot, but rarely did, and sadly, it didn't matter at all. Even in the cauldrons, I just went in and did my thing. Maybe ropecasters to keep the big guy down for a while as I took out the small annoying mob fodder, but not beyond that. Stealth/whistle is a silly mechanic with how easy it becomes to kill all the smaller enemies and once you can hack everything, the game gets even easier still.
I sound really negative, but I'm having an overall positive experience with the game (not quite done yet). I just think the combat becomes more simplistic and less interesting the more you play it and round out your abilities/skills when the opposite really should be happening, which was what happened to me playing through the Souls series and Bloodborne... the combat in those became better, more challenging, and stayed compelling the more I played those vs. it becoming easy mode.