Snake Eater was an ambitious game for its era, and this was reflected in its performance level. While Konami shot for 30 frames per second, it frequently went over budget - the days of MGS as a 60Hz series were over. We saw dips down to 20 and even 15 frames per second during the cut-scenes, while it appears that Konami utilised a soft v-sync during gameplay, with tearing creeping in when frame-rate dipped below 30FPS - a necessary tactic for ensuring smoother response and a staple in current gen development.
The ambition of the original MGS3 combined with the fact that the HD remaster is a port with few enhancements means that even on the Xbox 360 and PlayStation 3, Snake Eater is prone to some impactful frame-rate drops. In this regard it's the Microsoft platform that manages to retain the most performance. In this triple-format 60Hz video, we compare Xbox 360, PS2 and PS3 versions of the game. What is intriguing is that in many cases it's the exact same areas that challenge the engine on all three versions, but obviously the impact of the frame-rate dip is quite different in each case.