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Did the PS3 version of MGS3 (hd collection) ever get its frame rate patched?

Absolutely atrocious it is at times. The beginning areas are fine but later on, especially in big open areas, Snake appears to be moving in slow motion.

Shot is ridiculous. At no point is the game 60fps. Maybe if I look at the floor. Maybe.
 
Just played through the entire game yesterday and today. Didn't notice any drops, other than during some cutscenes when V
olgin used electricity
. Other than that, it was silky smooth.
 
I noticed it too. Every time I mention it here people act like they never experienced it. The game slows down constantly. Especially when there a lot of enemies on the screen.
 
It's only Groznyj (sp?) Grad that has framerate dips and it's only when you're outside. Oh and I guess the Volgin battle when he uses his lightning/electricity attacks.

It wasn't a big enough deal to fix because you're only outside of Groznyj Grad for like 10-20 minutes (depending on how good you are). And it's honestly not even that bad to the point you can't play well -- it's only visually jarring.
 
Aside from one area in Grozny Grad, I didn't have any major issues myself. It felt like 60fps for most of the time.
 
I never experienced any drops at all. The fight with The Fury which was like 5 fps on PS2 was perfectly smooth on the PS3 HD version .
 
The only serious framerate issues are during cutscenes when Volgin uses his electrical attacks but during gameplay almost nothing is worth noting.
 
Just finished the PS3 edition again last night. I'm pretty sensitive to FPS usually, the only time I noticed the frame rate having issues was when particles get too close to the camera, like the dirt on Shagohads drill treads or explosions (and Volgin's Lightning as mentioned above). Gameplay wise, this only really happened during cut scenes.

Everything is leaps and bounds better than the ps2 versions so I love my PS3 copy.
 
Yeah but dropping from 60 to 40 isn't terrible when compared to the original
I don't think anyone ever said that. I mean, the video comparsion has it, and it fluctuates badly between 30-15 fps, most of the action is closer to 20 fps.

release and in no way would make it seem like snake is moving in slow motion as the OP states.
I agree, but hey, I don't have OP's eyes. Maybe he's a F1 pilot or something.
 
I'm playing MGS3 HD right now and the framerate in Groznyj Grad is atrocious. It legit looks like slow motion on alert phase.

For the most part it's been fine, mind, but a lot of the time it's a bit below 60fps.
 
Yeah i remember some dips in the late game, don't think it has ever been patched.

I'm playing MGS3 HD right now and the framerate in Graniny Gorki is atrocious. It legit looks like slow motion on alert phase.

For the most part it's been fine, mind, but a lot of the time it's a bit below 60fps.

Guess I'm not alone, and it's not been patched. Ugh. Like previously mentioned, Grad is definitely the worst area, but cutscenes with explosions and lighting bolts are the hardest hit for sure.

I remember laughing manically at The Fury boss fight thinking "hows THIS you framerate destroying son-of-a-boss! Revenge!"

Lol.
 
The PS3 version has noticeable framerate drops in MGS3 when faced with heavy fire or particle effects; there's also stuttering in the codec videos. I don't remember it being too much of a problem with MGS2 (which was designed originally with 60fps in mind), but MGS3 (originally a 30fps game) has very clear framerate issues at certain sections.

To answer your question, OP: No, it never got patched. I'd recommend playing the 360 version, which seemingly has few of these instances even in MGS3. It also has a better control scheme for the pressure-sensitive buttons imo.
 
The PS3 version has noticeable framerate drops in MGS3 when faced with heavy fire or particle effects; there's also stuttering in the codec videos. I don't remember it being too much of a problem with MGS2 (which was designed originally with 60fps in mind), but MGS3 (originally a 30fps game) has very clear framerate issues at certain sections.

To answer your question, OP: No, it never got patched. I'd recommend playing the 360 version, which seemingly has few of these instances even in MGS3. It also has a better control scheme for the pressure-sensitive buttons imo.

Hmm I've had the PS3 version for a while now but only now decided to dive into it. I will look into the 360 version, thank you dude.

Always surprises me somehow, how many dull immature people respond to threads with no intention of actually being helpful. You and some others aren't in that category though. Thanks again! :)
 
Hmm I've had the PS3 version for a while now but only now decided to dive into it. I will look into the 360 version, thank you dude.

Always surprises me somehow, how many dull immature people respond to threads with no intention of actually being helpful. You and some others aren't in that category though. Thanks again! :)

Dull and immature meaning they don't agree with your description of the situation?

Nice. Only helpful people agree with me.
 
Take off your eyepatch OP, 20FPS becomes 40FPS. I can't say I ever experienced issues with the framerate, certainly some stutters in heavy action, but rarely.

From DF:

Snake Eater was an ambitious game for its era, and this was reflected in its performance level. While Konami shot for 30 frames per second, it frequently went over budget - the days of MGS as a 60Hz series were over. We saw dips down to 20 and even 15 frames per second during the cut-scenes, while it appears that Konami utilised a soft v-sync during gameplay, with tearing creeping in when frame-rate dipped below 30FPS - a necessary tactic for ensuring smoother response and a staple in current gen development.

The ambition of the original MGS3 combined with the fact that the HD remaster is a port with few enhancements means that even on the Xbox 360 and PlayStation 3, Snake Eater is prone to some impactful frame-rate drops. In this regard it's the Microsoft platform that manages to retain the most performance. In this triple-format 60Hz video, we compare Xbox 360, PS2 and PS3 versions of the game. What is intriguing is that in many cases it's the exact same areas that challenge the engine on all three versions, but obviously the impact of the frame-rate dip is quite different in each case.
 
The 360 doesn't have pressure sensitive face buttons....

The original games took advantage of the PS2's pressure sensitive buttons, so the 360 has a control scheme to work around it. The PS3 version has the same control scheme as PS2, but it's significantly more sensitive, so it really sucks. The 360 version gives you actual button presses for those actions, so you can't accidentally shoot your gun or slit someone's throat.
 
Dull and immature meaning they don't agree with your description of the situation?

Nice. Only helpful people agree with me.

No agreement necessary.


Come again?


Maybe your ps3 is dying.


If you say so, OP

Try flushing the disc.

Did the doctor ever get your eye sight patched?

And so on and so on.

So helpful.
 
Yes there are definite dips within MGS3 with regards to the framerate that I experienced. They became very obvious within Grozyni Grad base. Grenade explosions tended to hit on it too.
 
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