• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Did you understand FFXV story?

If anyone knows- does pyrna (the black dog ) really allows Noctis to Travel to the past?
or was that just like a game play element?

that also confused me to bits.

Pryna is the White dog
Umbra is the black dog

As Gentiana, they are messenger of the Astrals. That's his power (to return to the past) but the way it has been added, it looks like a gameplay element
 
Ardyn will make the story clear in future updates:
tumblr_onhqr6ZRbR1vrhk2qo3_540.gif
 
I don't think Prompto wasn't human, at least, that's not what they were getting at. He's not a demon or a robot or anything like that. He's just a normal guy who happened to be grown in a lab. I think the idea was that the Empire was using vat grown humans in order to create the demons necessary to make their army.

You probably should have edited the script instead of them because that plot point was lost on me.
 
Watched Kingsglaive and was intrigued enough by the world, lore, and struggle shown to pre-order the game.

Played FFXV and quit at chapter 10 wondering how a project this massive and expensive can be run by so many inept individuals. In terms of the story alone, it was Square at its most amateurish in terms of pacing, motivations, delivery, etc... I had a grasp on it, but it was a struggle at times. FFXIII also had similar issues but at least the codex filled in the blanks.
 
I get so bent out of shape even thinking about this game after having beat it. I was enjoying it while I played it but with the clarity of time I hate so much of it, the handling of every part of the plot more than anything.

Ugh!!!
 
Most of the people that say "yes" doesn't even know Ifrit was the one to unleash the disease summoning meteors or that Ardyn was his pawn. I didn't know that so I will go with a NO.
 
I understood the broad strokes. The game doesn't do a good job of giving you the main story beats in a thoughtful way towards the end of the game let alone important details like why Ifrit is against you and his actions on the world.

Oh I understood it, and I had to stop playing because the game was made for clowns

My shoes aren't that big, man.
 
Saddly, I lost interest in the story quite fast.
Played the game hoping that it'd get me back but at the end I didn't care for the story, nor the characters.

It's sad because the ending was great, if I would have cared for the characters, I'm pretty sure that It would have been very memorable... But, It didn't work for me.

Now if you liked the game, good for you. But I didn't.
 
I'm usually pretty with it, but I didn't know what was going on or why, no. I still got some feels from the final scenes, though. A lot of time, characterization and bonding lead to that.

Didn't watch Kingsglaive and I spent forever doing everything I could on the map before making progress in the story.

I did watch some Final Fantasy Peasant video after playing and got some more information, but I forget all of it. Pretty out of character for me.
 
i wasn't 100% on point with broader lore stuff... like what Luna's significance specifically was, the fate of Noctis' lineage, ect. but i was having enough fun to just roll with it

i felt like they knew the story didn't particularly make a ton of sense so it was decidedly vague. no backflips trying to get you to connect the dots as jrpgs tend to do
 
I thought it was a weird story where I knew the overall goal of the protagonists and antagonists on a high level, but I couldn't really figure out why these people actually care about most of the people or things that come up in the story, or why some of them really did the things they did at all.

Characters alternated a little between being really emotional about one thing then not really caring about stuff I figured they would have reacted strongly to (the Prompto thing is probably the most famous example at this point), a lot of characters were severely underused relative to how important I thought they would be based on their positions and my first impressions, and I felt the game was full of poorly- or awkwardly-explained motivations for several of the characters' behavior. I can see why people like the ending, but many of the events that lead up to the ending really undermined its impact for me because a lot of what happened in that ending also came across as unearned or plain confusing.

I guess the DLC explains or will explain some of that in better detail later, but since I'm not sure if I'll ever play that DLC and because I played the main game before it, the storytelling made for a really jarring experience.
 
I assumed Izunia was just a cover name to hide his true identity, and that he had been alive for so long and seen so many generations come and pass he no longer remembers where he even got the name from.
Yeah, I read somewhere that the Japanese version has him
say that he picked it up from some schmuck he probably killed. A lot of mental gymnastics to get the idea that Izunia was somehow Noct's ancestor and they swapped names after the betrayal.
 
Indeed, a simple story told spectacularly bad.
Basically this. I love the game but the story could have been so good! It's hard not to want the story FFXV was originally supposed to be. So many under utilized characters especially Arydn who is such a good villian. I loved Noctis though his characterization was so different than what I expected. I would love it if they did a director's cut dlc and added a bunch if story stuff.
 
Yeah I understood all the stuff presented to the player, but I agree I would have wanted to see some of the side events played out on screen instead. It was pretty straight forward. Althrough I don't really remember why Ardyn was evil either...
 
What's not to understand?

Shit, I found XIII's story perfectly comprehensible when I was playing it in Japanese, despite barely speaking the language, and then people were acting like it was inscrutable in English.

I dare say that maybe some people are just bad at paying attention.
 
Utterly disappointing story told so badly. I'm so glad I played FFXIV and Heavensward's story or I would have lost my shite on how bad FF stories are lately just by playing XV. I'm still supporting XV's future though... didn't wait 10 years just to call it quits.
 
Yes and no.


Too many plotholes and weak reasoning like Prompto's story for an example - this is especially after watching Brotherhood.

Also a lot of key points were in the movie and if I remember right, in the guide book especially about Ifrit?



All in all, I liked the character interaction between the main characters and the exploration aspect/overworld. I also love the music and the combat was quite nice.


Story and characters outside of the 4 main characters....not so much....compared to previous FF games but I still like it.
 
XV is not like that tho, it was a mess.

Seriously. I love replaying VII, VIII, IX, and X (and even XIII) because each time I notice something new. They had all sorts of twists and turns and moments of ambiguity where I can dream up some fun theories. XV feels like I am missing pieces of the story...which I am then supposed to buy later as DLC. It doesn't capture my imagination and only comes off as awkward and confusing.
 
Sure? As stories go, it's incredibly simple / sparse.

Granted it's presented extremely poorly, but you can make the logical leaps just fine for the most part. Ifrit's involvement is probably the only confusing element.

ANYWAY, none of this changes the fact it's a shitty story in all but premise.
 
I watched Kingsglaive and the anime shorts before diving in, and played with subtitles on. So actually it was a mostly straightforward story for me. There were a few "huh?" Moments that a quick Google clarified. However I also had the advantage of playing after some of the patches.

It ended up being my favorite FF since 7. I loved the sense of comraderie. Thought the ending was touching and it was very close to my GOTY 2016. And damn... That intro... Definitely my favorite gaming moment of 2016.

In contrast, I thought XIII was a garbled mess of nonsensical worldbuilding (facie lcie that turn people into crystals). So if you didn't like that game, XV might still​ be worth a shot, maybe on sale. But watch Kingsglaive at the very least to see if you like the world setting. It is or was on Netflix for a while.
 
The story was easy to follow until we got to the whole part of "that chapter" to which it got so tedious, the story did get thrown for several loops. That said of course, it did make sense again after you had that whole
You just murdered me, but I'm going to casually walk away
part. Story wasn't bad could it did lose itself after a while when the weird unexplained stuff was happening.
 
It was slightly confusing in that some plot points with/explaining Ardyn should have had some sort of exposition, but overall it wasn't that bad as far as video game stories go. Of course, game enthusiasts emotions are normally turned up to 11 for good and bad, so I haven't bothered discussing it much here to see if I missed some minute things. The overall plot wasn't very hard to follow at all, it just needed more screen time. They should have cut Ch13 by 2 hours and filled the void with cutscenes.
 
Not at all.

~15 minutes on a wiki after beating the game cleared up most of the major points that probably should have been covered in the game, but whatever.
 
Nice timely thread, I beat the game an hour ago.

To answer your question, no. I was completely bewildered for the entire game. My most pressing question is this: in a world where smartphones exist, why do Noctis and Luna have to communicate via puppy mail?
 
I understood it fine, but that doesn't mean to say I think it's particularly good.

It had a lot of potential, but just floundered it.
 
Top Bottom