Lucid Faia
Banned
.
Valkyria Chronicles Chapter 7 rockets to mind.
![]()
This monstrosity turns up leading to a mission where you must slowly take it down while also avoiding its firepower and ability to flat out crush you, how well you succeed partly depends on if your Lancer units are feeling accurate or not and at this early point in the game expect a lot of buggering up from their inaccurate abilities.
Still you'll slowly get there, yep, maybe it's not so bad after all....
And then Selvaria makes her in battle debut, oh gee whiz! just what this mission needed, an invincible superwoman!
The early days of WoW Cataclysm were pretty hardcore.
*Spend days/weeks to do 85 lvls, questing and killing all enemies by spamming Fireball, standing on fire and not having to worry about getting hit a couple of times. One enemy can die in less than 5 secs.*
*Reach lvl 85 heroic pre-nerf Grim Batol with a pug and proceed to wipe, wipe, wipe and rage for 2-3 hours.*
Valkyria Chronicles Chapter 7 rockets to mind.
![]()
This monstrosity turns up leading to a mission where you must slowly take it down while also avoiding its firepower and ability to flat out crush you, how well you succeed partly depends on if your Lancer units are feeling accurate or not and at this early point in the game expect a lot of buggering up from their inaccurate abilities.
Still you'll slowly get there, yep, maybe it's not so bad after all....
And then Selvaria makes her in battle debut, oh gee whiz! just what this mission needed, an invincible superwoman!
Early BC heroic 5-man dungeons were much, much worse. I haven't played since the first month of Cataclysm though, quit after being disappointed in the heroics after all the hype they were getting.
Anyways, DMC1 and God Hand both have first boss fights that hit you like a ton of bricks (Phantom and Mr.Gold/Mr.Silver, respectively).
Yeah this is a pain in the mf ass to do first time. After playing the game about 10 times I do it no problem now.![]()
Straight up the ass.
Uncharted 3's spikes in cheap bullshit sections make it the only game in the series I've not finished, and one of the most tedious and frustrating games of the generation for me.
![]()
Force to fight alone...fml.
Megaman 1:
![]()
Wily Stage 1. It's hard to pick out a defining moment of what makes this game so hard (the end of Ice Man's stage and the drop-platforms on Guts Man's stage come to mind), but this stage is a big hairy monster. It requires careful management of weapon power. There is a huge room that must be traversed on the tops of those propeller-nosed guys who may or may not decide to lift you into or drop you helplessly down to the spikes that line said room. For good measure, the game tells you to go fuck yourself if you didn't get the magnet beam from Elec Man's stage. And the Yellow Devil is by far the hardest boss in the game, especially if you used up your Guts Man early in the stage, and therefore wasted precious Elec Beams to clear blocks.
To be fair, you're not supposed to fight him the first time you see him. Other than DW3, he's wicked easy to avoid.The Lu Bu guy in Dynasty Warriors games
![]()
Valkyria Chronicles Chapter 7 rockets to mind.
![]()
This monstrosity turns up leading to a mission where you must slowly take it down while also avoiding its firepower and ability to flat out crush you, how well you succeed partly depends on if your Lancer units are feeling accurate or not and at this early point in the game expect a lot of buggering up from their inaccurate abilities.
Still you'll slowly get there, yep, maybe it's not so bad after all....
And then Selvaria makes her in battle debut, oh gee whiz! just what this mission needed, an invincible superwoman!
![]()
Force to fight alone...fml.
F-Zero GX Story Mode level 3
![]()
I never got past this tank... game has been shelved ever since.
Also this difficulty spike in GoW 3 on Chaos (Very Hard) Mode. Took me like 9 hours over 2 days to beat...
![]()
![]()
Force to fight alone...fml.
Fort Fermata, in Eternal Sonata
The game is pretty linear. Dungeons are generally straightforward, with some side paths leading to treasures and such. Except Fort Fermata. Here, there are switches that alter the layout of the dungeon, and you have to figure out which combinations lead to hidden treasures and the way forward. It's the most complicated dungeon, but it happens relatively early in the game (chapter 2 of 8).
![]()
Force to fight alone...fml.
Cave of Rhone is much less bad once you work out an optimal path and map out where all of the pitfalls are. I also didn't think the enemies were as big of a jump as you describe until you actually do reach the healing point.Rhone, in Dragon Quest II.
DQ games usually have pretty steady difficulty curves, with a spike near the end. But the spike in DQII is massive, plus there's no convenient heal/save point from which you can venture into Rhone. You have to go through a long cave first, then you have to travel farther into Rhone to get to a heal/warp point. If you follow the trajectory of the difficulty curve, the enemies in Rhone will easily wipe out your party. Even after grinding in the cave for awhile, it takes a bit of luck to reach that heal/warp point in the middle of Rhone.
I actually know about this one. I just wanted to post a picture from this level. You can't see anything in the pictures which show the barrel section.You forgot to mention the part where the snowstorm creeps in, so by the time you get to the hard part, you can't hardly see shit. Took me forever to get past that stage as well.
Funnily enough, I didn't have much problems with that one.The meat circus in Psychonauts. It was such a fun game to play up to that point, then it became a platforming nightmare.
I haven't played this game, but your description reminds me of Turok![]()
This game is a balls-out awesome 3D Contra until this one level where it tries to be Mario 64. Good fucking luck getting past that level without save states.
Also, in Super Monkey Ball 1, there is Expert Level 7. I think everyone agrees that it is a lot harder.Arthropod level in Super Monkey Ball 2. Probably took me the most of tries even though it is in the first half of the game.
I had to use the strategy in this video instead of the intented way.
Yes, I remember this, too. In fact, I replayed this game last year and I actually did it in one try now. The part right before that, where you have to take a barrel to a certain spot, is still incredibly hard.Star Fox Adventures - towards the end of the game you had to destroy some spires while flying a Cloudrunner. Such bullshit. Took me forever to complete as a kid: http://www.youtube.com/watch?v=HfgELXFQB_w&feature=player_detailpage#t=160s
Definitely. Some missions are so incredibly hard while others are so easy.![]()
Difficulty on this game spiked like a freaking heart rate monitor.
I never got past this tank... game has been shelved ever since.
Could you please post the name of the game along with the screenshot?
Goddamn Darksiders.
Average difficulty hacky-slashy adventure and then suddenly Tiamat and then suddenly I'm never playing that game again.
Came here to post this. Still makes me furious.
![]()
Straight up the ass.
ignore your tanks
Dragon Quest V, I cruised through the majority of the game, but when you get to the final boss tower I got fucking destroyed. I still can't beat it.
Valkyria Chronicles Chapter 7 rockets to mind.
![]()
This monstrosity turns up leading to a mission where you must slowly take it down while also avoiding its firepower and ability to flat out crush you, how well you succeed partly depends on if your Lancer units are feeling accurate or not and at this early point in the game expect a lot of buggering up from their inaccurate abilities.
Still you'll slowly get there, yep, maybe it's not so bad after all....
And then Selvaria makes her in battle debut, oh gee whiz! just what this mission needed, an invincible superwoman!