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Digital Foundary: Eyes On with Shadow of Mordor

On-paper. People aren't having that trouble apparently. Plenty of people with 2GB cards saying they are running High textures just fine in the PC performance thread.

4GB cards are running Ultra textures, too.

I just had a 10 minute play through and I wasn't getting any significant issues running on high textures using my 2GB 670.

I had some pretty intensive fight sequences and the frame rate held up at 60 for most of the time with only 1-2 fps drops. I took a load of screen shots but the Precision X OSD readings do not show up unfortunately.
 
R9 290 here with 4gb ram. I run ultra textures with everything ultra at 1080p. Have not had a single stutter. Runs at 60fps.

Rivatuner says that it only uses rougly ~3100mb of vram most of the time. Highest I've seen is 3800mb. I wonder why it's not always maxxing out my cards vram?
 
Running at Ultra everything that goes that high, and 'high textures' here on my 2x GTX 780 SLI (3GB cards). It runs really well, it's just a shame about the frame rate cap of 99.9fps, it spends a decent amount of time at that cap and I'd like it to be removed.

I've tried the Ultra textures and I kept a high frame rate (70-90) but I'd see small hitches every now and again, like one or two frames would take 3 times as long to render. For what I see as a inconsequential difference, I'd rather have the nice smooth image without those textures enabled.
 
Yep, missed that, seeing how his main thrut was the need for more RAM on his current GPU.



In TEXTURE quality. Maybe. They said they only took a look at the PS4 version. IT wasn't a really formal scrutiny. That's coming up in a future article. They said it "looks like" the PS4 is a match for high texture quality.

We know it doesn't support tessellation, so who knows what the other settings are running at.

Where do we know this? do you have a link where this was stated by the dev, thanks?
R9 290 here with 4gb ram. I run ultra textures with everything ultra at 1080p. Have not had a single stutter. Runs at 60fps.

Rivatuner says that it only uses rougly ~3100mb of vram most of the time. Highest I've seen is 3800mb. I wonder why it's not always maxxing out my cards vram?

You wont see it go above about 3800 something as your vram is that big, it cannot go bigger. What you will see is your system Ram increasing as this is your pagefile buffer as it swaps out of system ram. A 2gb car running ultra will only hit around 1900mb as this is the physical space.
 
Impressive considering the 750ti is a low-end GPU (weak bandwith, 128 bus, 65 watts).

Maxwell is no joke.



And it's also 2GB only... should pretty much tell about higher performance GPUs. People with GTX770 2GB or even GTX760 shouldn't be worried then with high textures.
 
*throws out GTX 780*
I thought purchasing a 3GB card in May 2013 for $650 would allow me to max out all PS4/XB1 games at 1080p60 :(

Well better late than never...
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Setup is 4670k@4.2Ghz, 1x780 @ 1097mhz base clk on 344.11 drivers, 16gb RAM @ 1,666mhz

Haven't tweaked much out of what settings it detected out the box but I haven't bothered grabbing the Ultra textures so settings are everything should be everything as high as they go at 1920x1080.

Isn't PS4 supposed to running closer to 30 fps? If so, your 780 is likely to give around double the performance with the same textures, and likely higher settings.

*gratefully catches GTX 780 for SLI*
 
A question about the texture filtering setting.

I always force 16x AF in the nVidia control panel. Will the Mordor setting override the NV setting or is it something else again?

I set mine to high rather than ultra as I swear it dipped the frame rate a touch in places although it might have been my imagination.
 
So... what was supposed to be on horrible port seems to be running at high settings, in the mid 40s fps on a 750ti and a quad core AMD CPU...

To think that some people said it was unoptimized and that because of PS4, you would need 8GB of VRAM for parity...

And yet we still have people trying to frame this as either a bad port or a game that proves the PS4 is pushing above it's weight in comparison to PC.

This is despite people originally saying it was 60fps then 'unlocked 60' now 'ok it's ~30fps'.

I don't know what the hell is going on with this game, but the various agenda pushing is muddying the waters in all directions for people just trying to get information.
 
It seems like the quote from Digital Foundry is saying the PS4 textures are equivalent to high, not all the graphical features.
 
When they say the PS4 is equivalent to PC's "high quality" setting, are they referring to Very High or just High?

I'm running the game on Very High at 50-60fps @ 1080p with my GTX 670 2GB. Haven't had an issue with textures on high. It looks significantly better than the PS4 screenshots I've seen and is running at almost 2x the framerate...
 
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