No, they would of said this.
As a counterpoint, PS5 with 12.5GB of RAM available to developers...
Not one single thing Digital Foundry got right with the PS5 specs, especially in regards to RT.
Every with an interview with Mark Cerny, they still haven't understood Smart Shift and Variable Clocks.
In summary: Get AMD.
No, seriously, all these PC "VRAM issues" seem more like Nvidia issues. The game seems to have same issues than TLOU, that textures were not correctly set up in the different quality settings.
Surely you can understand that guessing what a consoles specs are before a console is even revealed vs getting information directly from developers are two different things.No, they would of said this.
As a counterpoint, PS5 with 12.5GB of RAM available to developers...
Not one single thing Digital Foundry got right with the PS5 specs, especially in regards to RT.
Every with an interview with Mark Cerny, they still haven't understood Smart Shift and Variable Clocks.
Where did they said they got that from developers?Surely you can understand that guessing what a consoles specs are before a console is even revealed vs getting information directly from developers are two different things.
Where else would he get it? Microsoft told them about the 13.5GB directly but no public info was released about the 12.5GB for the PS5.Where did they said they got that from developers?
Read the article again.Where else would he get it? Microsoft told them about the 13.5GB directly but no public info was released about the 12.5GB for the PS5.
Of course you are going to state he made it up, but lying about something that thousands of people can easily call him out seems like it would be a bad move for creditability something DF seems quite keen on preserving.
DF have good relationships with a number of developers so getting the information would have been easy for them. Heck it was DF back in the day that made quite a bit of info about the low-level APIs of the PS4 common knowledge with various developer interviews.
what did they get wrong about it?Every with an interview with Mark Cerny, they still haven't understood Smart Shift and Variable Clocks.
And if the textures can be the same quality.Wonder why they wanted to match PS5's texture settings but not PS5's resolution? Curious about how much VRAM PC uses when playing at PS5's res.
SSAO and higher resolutions uses memory.
Wonder why they wanted to match PS5's texture settings but not PS5's resolution? Curious about how much VRAM PC uses when playing at PS5's res.
Texture quality is one of them? Because in the video the part about textures it's running at higher resolution + SSAO and assuming every setting match the maximum of PC.The 2080 shows vram related issues at 4k dlss performance which is a 1080p base resolution.
If it's having issues at that res increasing it will only make it worse.
Is this a midget hand or Megan Fox's dad with that short thumb?
You can notice a difference if you're specifically looking for it.At work, can't watch video.
Is the difference from ultra and high night and day?
Or can you even tell?
brb, beat saber in VR session
I would assume so, the part I was talking about is at 5:29 it mentions in the top left 4k dlss performance at ultra settings.Texture quality is one of them? Because in the video the part about textures it's running at higher resolution + SSAO and assuming every setting match the maximum of PC.
At 4k, FSR 2 works really well. I took FSR+ more vram over DLSS and have no regrets (7900xt).Sadly its true but i can't game without DLSS, Dlss is way better than FSR and im playing in 4K, i need it for a beautiful and smooth experience...
It's only the textures that are heavy as it's getting bottlenecked by loading things into vram. The game otherwise gets 60+ fps on a toaster
I don't know I didn't make the game, but from the perf data that's what seems to be happening. Maybe there's an issue with memory allocation or something.yes, but this is a top down game, how is it going memory that fast with a very limited viewpoint like that? it's kinda wired.
If it was 2.5 like the xbox series x, sony wouldnt have kept it a secret. its that simple.Well there we go, around 12GB going up and down as needed. 12.5GB at launch doesn't seem inaccurate at all. Heck that was at launch so 13GB-13.5GB may even be possible these days if they managed to reduce the OS footprint.
Either way the point that the entire 16GB is not available is quite correct.
What? He just said he is mostly correct, just pointing out the utilisation is flexible. If it was 14GB available he would have damn well pointed that out.Good to see Matt is still around to stop the misinformation.
Digital Foundry is so funny. "At launch"
These guys know full well it isn't 3.5GB for OS anymore. If it was even that to begin with.
I have a 2070 Super with 8 GB of VRAM and the only issue was online rubber banding.Only stutters ive noticed are due to online shit.
So what was the one thing he was wrong about that stopped him from being 100% correct?What? He just said he is mostly correct, just pointing out the utilisation is flexible. If it was 14GB available he would have damn well pointed that out.
So what was the one thing he was wrong about that stopped him from being 100% correct?
Look at this.
I "think" we heard it from developer direction...
Anyways, it doesn't matter. 3.5GB for the OS was at launch DF said. So it's no longer that in 2023.
"Mostly right" must mean something to you.always a joy to see these morons put in their place
nah he is just being nice, before educating him on stuff he clearly doesnt know"Mostly right" must mean something to you.
Matt has never shied away from pointing out when things are incorrect. Nor has any of the DF guys claimed they are absolutely infallible.nah he is just being nice, before educating him on stuff he clearly doesnt know
I fucking love this game on the deck. I still need to fiddle with the best settings but so far it's been a great experience on the deck.PC version just so it can be played on the Steam Deck is a must.
Like I said, it doesn't matter.Matt pointed out that the memory utilisation wasn't fully static, not that Alex was widely off base with the 12GB figure. Mostly correct means you are correct but here is some further nuance to clarify your point. Not that the figure you quoted is completely false, otherwise he would just have said that he is wrong.
You make it sound like DF is being unfair with Sony. Nice joke.always a joy to see these morons put in their place
Alright now you are talking about something completely unrelated and has little impact on anything to do with Diablo.Like I said, it doesn't matter.
Look at the PS5 performance. It's performing better than everyone thought.
Performs almost or about the same as another Console that has 13.5GB available for games and at times, even better. Like it has 14GB available for games.
I guess Mark Cerny was right after all.
"On PlayStation 5 though, the SSD is very close to being like more RAM.
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Typically it's fast enough that when you realize you need a piece of data, you can just load it from the SSD and use it. There's no need to have lots of data parked in system memory waiting to potentially be used.
A different way of saying that, is that most of Ram is working on the game's behalf.
This is one of the reasons that 16GB of GDDR6 for PlayStation. The presence of the SSD reduces the need for a massive intergenerational increase in size."
Don't mind him, he loves that picture, he posts it in every thread he canAlright now you are talking about something completely unrelated and has little impact on anything to do with Diablo.
This is from the OP.Alright now you are talking about something completely unrelated and has little impact on anything to do with Diablo.
Mark Cerny designed the PS4 & PS5 chip and created many patents.Don't mind him, he loves that picture, he posts it in every thread he can
always a joy to see these morons put in their place
Someone didn't do his homework it seems. Or bothered watching the video. Or maybe watched but has the interpretation capability of a gold fish.This is from the OP.
Remarkably, only a 16GB GPU can match the visual quality of the PlayStation 5 version.
How do you think that came to be on a supposedly 12 GB console?
Is he your uncle or something mateMark Cerny designed the PS4 & PS5 chip and created many patents.
What have you done gaming related that trumps Mark Cerny's expertise?
In summary, devs should get their heads out of their asses and fix a game that looks worse than a ps4 launch game and should run on a potato.In summary: Get AMD.
No, seriously, all these PC "VRAM issues" seem more like Nvidia issues. The game seems to have same issues than TLOU, that textures were not correctly set up in the different quality settings.
Better optimisation? Memory leak on the PC version?This is from the OP.
Remarkably, only a 16GB GPU can match the visual quality of the PlayStation 5 version.
How do you think that came to be on a supposedly 12 GB console?
Is your 3070 using Ultra Textures? As apparently that's the only setting with insane VRAM usage, everything else in under 8GB. My Wife uses a 3070 mobile as well and she has some stuttering on Ultra Textures. Everything else is fine though.This is strange to see because personally I'm not experiencing any issues across any of my machines other than ones related to the networks/servers.
The 5800x3d/4090 combo runs like butter as expected but then where things diverge for me from DF's findings is that my laptop (5800h/3070 mobile) also runs it very well with settings maxed out at 4k with DLSS quality.
No issues with the steam deck either on medium/high settings with a 40fps lock. I have cryoutilities set up but not 4GB VRAM (it's still on the default 1GB allocation).
Can the game run at 60fps on the deck?This is strange to see because personally I'm not experiencing any issues across any of my machines other than ones related to the networks/servers.
The 5800x3d/4090 combo runs like butter as expected but then where things diverge for me from DF's findings is that my laptop (5800h/3070 mobile) also runs it very well with settings maxed out at 4k with DLSS quality.
No issues with the steam deck either on medium/high settings with a 40fps lock. I have cryoutilities set up but not 4GB VRAM (it's still on the default 1GB allocation).
Saw some benchmarks where the game was running maxed on a 3060 ti without issues. It could be that what causes the stutter isn't so much VRAM related as it is CPU related - DF used a r5 3600, the benchmarks i saw were using higher end CPUs and you have a 5800h.This is strange to see because personally I'm not experiencing any issues across any of my machines other than ones related to the networks/servers.
The 5800x3d/4090 combo runs like butter as expected but then where things diverge for me from DF's findings is that my laptop (5800h/3070 mobile) also runs it very well with settings maxed out at 4k with DLSS quality.
No issues with the steam deck either on medium/high settings with a 40fps lock. I have cryoutilities set up but not 4GB VRAM (it's still on the default 1GB allocation).