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Digital Foundry: Diablo 4 PC - A Great Game but VRAM/Textures Are Problematic

In summary: Get AMD.

No, seriously, all these PC "VRAM issues" seem more like Nvidia issues. The game seems to have same issues than TLOU, that textures were not correctly set up in the different quality settings.
 
No, they would of said this.

As a counterpoint, PS5 with 12.5GB of RAM available to developers...

Not one single thing Digital Foundry got right with the PS5 specs, especially in regards to RT.

Every with an interview with Mark Cerny, they still haven't understood Smart Shift and Variable Clocks.

I think the wording is pretty clear, he's suggesting that with PS5 and SX at their launch parameters, there's still a yawning chasm (despite whatever amount of RAM is freed for Series S after that update the article is for).

In either case, he's quoting the launch metrics, the OS footprints get smaller over time so we don't know what the current metrics are unless a dev shares them.
 
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In summary: Get AMD.

No, seriously, all these PC "VRAM issues" seem more like Nvidia issues. The game seems to have same issues than TLOU, that textures were not correctly set up in the different quality settings.

Sadly its true but i can't game without DLSS, Dlss is way better than FSR and im playing in 4K, i need it for a beautiful and smooth experience...
 
No, they would of said this.

As a counterpoint, PS5 with 12.5GB of RAM available to developers...

Not one single thing Digital Foundry got right with the PS5 specs, especially in regards to RT.

Every with an interview with Mark Cerny, they still haven't understood Smart Shift and Variable Clocks.
Surely you can understand that guessing what a consoles specs are before a console is even revealed vs getting information directly from developers are two different things.
 
Where did they said they got that from developers?
Where else would he get it? Microsoft told them about the 13.5GB directly but no public info was released about the 12.5GB for the PS5.

Of course you are going to state he made it up, but lying about something that thousands of people can easily call him out seems like it would be a bad move for creditability something DF seems quite keen on preserving.

DF have good relationships with a number of developers so getting the information would have been easy for them. Heck it was DF back in the day that made quite a bit of info about the low-level APIs of the PS4 common knowledge with various developer interviews.
 
Where else would he get it? Microsoft told them about the 13.5GB directly but no public info was released about the 12.5GB for the PS5.

Of course you are going to state he made it up, but lying about something that thousands of people can easily call him out seems like it would be a bad move for creditability something DF seems quite keen on preserving.

DF have good relationships with a number of developers so getting the information would have been easy for them. Heck it was DF back in the day that made quite a bit of info about the low-level APIs of the PS4 common knowledge with various developer interviews.
Read the article again.
This article came out, 8 Aug 2022.

Look at the bolded text.
As a counterpoint, I suggest that with 12.5GB of RAM available to developers on PS5 (at least at launch - and it's 13.5GB on Xbox) there's still a yawning chasm between Series S and other systems.

Why are they now telling us this if they knew this from launch? This is a suggestion and pure guess work from Digital Foundry.
 
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SSAO and higher resolutions uses memory.

Yes. So do subtitles. That doesn't change the fact that there are levels to this shit and it's all relative. If you want to argue that modern game high res textures are more memory/less compute bound and vice versa for resolution and SSAO then let's just agree to disagree here. No big deal.
 
Wonder why they wanted to match PS5's texture settings but not PS5's resolution? Curious about how much VRAM PC uses when playing at PS5's res.

The 2080 shows vram related issues at 4k dlss performance which is a 1080p base resolution.
If it's having issues at that res increasing it will only make it worse.
 
The 2080 shows vram related issues at 4k dlss performance which is a 1080p base resolution.
If it's having issues at that res increasing it will only make it worse.
Texture quality is one of them? Because in the video the part about textures it's running at higher resolution + SSAO and assuming every setting match the maximum of PC.
 
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suck it GIF
Is this a midget hand or Megan Fox's dad with that short thumb?
 
At work, can't watch video.
Is the difference from ultra and high night and day?
Or can you even tell?
You can notice a difference if you're specifically looking for it.

Either way, seems the game has a memory leak issue based on other reports. I saw some benchmarks where you could clearly see the vram slowly creeping up from 9gb all the way to 12.
 
Zathalus Zathalus Loxus Loxus

PS5 Principal Engineer


Well there we go, around 12GB going up and down as needed. 12.5GB at launch doesn't seem inaccurate at all. Heck that was at launch so 13GB-13.5GB may even be possible these days if they managed to reduce the OS footprint.

Either way the point that the entire 16GB is not available is quite correct.
 
Texture quality is one of them? Because in the video the part about textures it's running at higher resolution + SSAO and assuming every setting match the maximum of PC.
I would assume so, the part I was talking about is at 5:29 it mentions in the top left 4k dlss performance at ultra settings.
 
It's only the textures that are heavy as it's getting bottlenecked by loading things into vram. The game otherwise gets 60+ fps on a toaster

yes, but this is a top down game, how is it hoging memory that fast with a very limited viewpoint like that? it's kinda weird.
 
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yes, but this is a top down game, how is it going memory that fast with a very limited viewpoint like that? it's kinda wired.
I don't know I didn't make the game, but from the perf data that's what seems to be happening. Maybe there's an issue with memory allocation or something.
 
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Well there we go, around 12GB going up and down as needed. 12.5GB at launch doesn't seem inaccurate at all. Heck that was at launch so 13GB-13.5GB may even be possible these days if they managed to reduce the OS footprint.

Either way the point that the entire 16GB is not available is quite correct.
If it was 2.5 like the xbox series x, sony wouldnt have kept it a secret. its that simple.
 
Good to see Matt is still around to stop the misinformation.

Digital Foundry is so funny. "At launch"
These guys know full well it isn't 3.5GB for OS anymore. If it was even that to begin with.
What? He just said he is mostly correct, just pointing out the utilisation is flexible. If it was 14GB available he would have damn well pointed that out.
 
What? He just said he is mostly correct, just pointing out the utilisation is flexible. If it was 14GB available he would have damn well pointed that out.
So what was the one thing he was wrong about that stopped him from being 100% correct?

Look at this.


I "think" we heard it from developer direction...

Anyways, it doesn't matter. 3.5GB for the OS was at launch DF said. So it's no longer that in 2023.
 
So what was the one thing he was wrong about that stopped him from being 100% correct?

Look at this.


I "think" we heard it from developer direction...

Anyways, it doesn't matter. 3.5GB for the OS was at launch DF said. So it's no longer that in 2023.

Matt pointed out that the memory utilisation wasn't fully static, not that Alex was widely off base with the 12GB figure. Mostly correct means you are correct but here is some further nuance to clarify your point. Not that the figure you quoted is completely false, otherwise he would just have said that he is wrong.
 
Matt pointed out that the memory utilisation wasn't fully static, not that Alex was widely off base with the 12GB figure. Mostly correct means you are correct but here is some further nuance to clarify your point. Not that the figure you quoted is completely false, otherwise he would just have said that he is wrong.
Like I said, it doesn't matter.

Look at the PS5 performance. It's performing better than everyone thought.
Performs almost or about the same as another Console that has 13.5GB available for games and at times, even better. Like it has 14GB available for games.

I guess Mark Cerny was right after all.
"On PlayStation 5 though, the SSD is very close to being like more RAM.

f:id:keepitreal:20200329140011j:plain


Typically it's fast enough that when you realize you need a piece of data, you can just load it from the SSD and use it. There's no need to have lots of data parked in system memory waiting to potentially be used.

A different way of saying that, is that most of Ram is working on the game's behalf.

This is one of the reasons that 16GB of GDDR6 for PlayStation. The presence of the SSD reduces the need for a massive intergenerational increase in size."
 
Like I said, it doesn't matter.

Look at the PS5 performance. It's performing better than everyone thought.
Performs almost or about the same as another Console that has 13.5GB available for games and at times, even better. Like it has 14GB available for games.

I guess Mark Cerny was right after all.
"On PlayStation 5 though, the SSD is very close to being like more RAM.

f:id:keepitreal:20200329140011j:plain


Typically it's fast enough that when you realize you need a piece of data, you can just load it from the SSD and use it. There's no need to have lots of data parked in system memory waiting to potentially be used.

A different way of saying that, is that most of Ram is working on the game's behalf.

This is one of the reasons that 16GB of GDDR6 for PlayStation. The presence of the SSD reduces the need for a massive intergenerational increase in size."
Alright now you are talking about something completely unrelated and has little impact on anything to do with Diablo.
 
Alright now you are talking about something completely unrelated and has little impact on anything to do with Diablo.
This is from the OP.
Remarkably, only a 16GB GPU can match the visual quality of the PlayStation 5 version.

How do you think that came to be on a supposedly 12 GB console?

Don't mind him, he loves that picture, he posts it in every thread he can
Mark Cerny designed the PS4 & PS5 chip and created many patents.

What have you done gaming related that trumps Mark Cerny's expertise?
 
This is from the OP.
Remarkably, only a 16GB GPU can match the visual quality of the PlayStation 5 version.

How do you think that came to be on a supposedly 12 GB console?
Someone didn't do his homework it seems. Or bothered watching the video. Or maybe watched but has the interpretation capability of a gold fish.
Mark Cerny designed the PS4 & PS5 chip and created many patents.

What have you done gaming related that trumps Mark Cerny's expertise?
Is he your uncle or something mate :messenger_winking_tongue:
 
In summary: Get AMD.

No, seriously, all these PC "VRAM issues" seem more like Nvidia issues. The game seems to have same issues than TLOU, that textures were not correctly set up in the different quality settings.
In summary, devs should get their heads out of their asses and fix a game that looks worse than a ps4 launch game and should run on a potato.
 
This is from the OP.
Remarkably, only a 16GB GPU can match the visual quality of the PlayStation 5 version.

How do you think that came to be on a supposedly 12 GB console?
Better optimisation? Memory leak on the PC version?



Considering the load times it seems rather suspect that any advanced I/O is going on for either console, as NXGamer pointed out as well.

I remember this exact song and dance about The Last of Us Part 1, now 8GB is no longer a problem and it is Steam Deck Verified.
 
This is strange to see because personally I'm not experiencing any issues across any of my machines other than ones related to the networks/servers.

The 5800x3d/4090 combo runs like butter as expected but then where things diverge for me from DF's findings is that my laptop (5800h/3070 mobile) also runs it very well with settings maxed out at 4k with DLSS quality.

No issues with the steam deck either on medium/high settings with a 40fps lock. I have cryoutilities set up but not 4GB VRAM (it's still on the default 1GB allocation).
 
This is strange to see because personally I'm not experiencing any issues across any of my machines other than ones related to the networks/servers.

The 5800x3d/4090 combo runs like butter as expected but then where things diverge for me from DF's findings is that my laptop (5800h/3070 mobile) also runs it very well with settings maxed out at 4k with DLSS quality.

No issues with the steam deck either on medium/high settings with a 40fps lock. I have cryoutilities set up but not 4GB VRAM (it's still on the default 1GB allocation).
Is your 3070 using Ultra Textures? As apparently that's the only setting with insane VRAM usage, everything else in under 8GB. My Wife uses a 3070 mobile as well and she has some stuttering on Ultra Textures. Everything else is fine though.
 
This is strange to see because personally I'm not experiencing any issues across any of my machines other than ones related to the networks/servers.

The 5800x3d/4090 combo runs like butter as expected but then where things diverge for me from DF's findings is that my laptop (5800h/3070 mobile) also runs it very well with settings maxed out at 4k with DLSS quality.

No issues with the steam deck either on medium/high settings with a 40fps lock. I have cryoutilities set up but not 4GB VRAM (it's still on the default 1GB allocation).
Can the game run at 60fps on the deck?
 
This is strange to see because personally I'm not experiencing any issues across any of my machines other than ones related to the networks/servers.

The 5800x3d/4090 combo runs like butter as expected but then where things diverge for me from DF's findings is that my laptop (5800h/3070 mobile) also runs it very well with settings maxed out at 4k with DLSS quality.

No issues with the steam deck either on medium/high settings with a 40fps lock. I have cryoutilities set up but not 4GB VRAM (it's still on the default 1GB allocation).
Saw some benchmarks where the game was running maxed on a 3060 ti without issues. It could be that what causes the stutter isn't so much VRAM related as it is CPU related - DF used a r5 3600, the benchmarks i saw were using higher end CPUs and you have a 5800h.
 
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