When I owned a 1366x768 resolution TV, I ran VGA from 360 into it and chose that exact resolution on the 360 menu. Native resolution to my display is important to me.
When I owned a 1366x768 resolution TV, I ran VGA from 360 into it and chose that exact resolution on the 360 menu. Native resolution to my display is important to me.
When I owned a 1366x768 resolution TV, I ran VGA from 360 into it and chose that exact resolution on the 360 menu. Native resolution to my display is important to me.
Yeah, that was nice, but it wasn't possible on ps3. :-/When I owned a 1366x768 resolution TV, I ran VGA from 360 into it and chose that exact resolution on the 360 menu. Native resolution to my display is important to me.
Exactly this. I'd rather have 1080p (my screen res) on low than 720p on high because it blurs so bad and makes everything very muddy.Resolution is paramount. If you have a PC play a game at 720p on your 1080p monitor and look at the nasty blurring.
The point, if anyone actually read the article, isn't that resolution doesn't matter now but that it matters less than it used to thanks to increased use of post-processing.When you're supposedly a journalist from a reputable tech site and you make ridiculous comments like "Next gen gameplay!" and now, "Resolution doesn't matter", something would be wrong if he's not infamous.
I want to reiterate what I said on page 1...
I'm operating under an assumption that the majority of HDTVs used for game consoles are not native 720p. The majority now are probably 1080p and have been for a while now but, prior to that, they were likely 1366x768 (or similar). 720p displays are a rare breed limited almost exclusively to earlier DLP rear projection sets. For all intents and purposes, they don't really exist and I'd argue that less than 1% of HDTVs in use throughout the world are actually native 1280x720.
So, in the majority of cases, people will be viewing games with double scaling. I feel that scaling resolutions like 576p and 600p to 1080p look dramatically worse than scaling 720p to 1080p.
The numbers of pixels present in the signal versus the number in the display is what is important here.
There's obviously no way to account for every situation but I do believe, in general, the difference between 900p and 1080p is less significant than sub-720p resolution games compared to those rendering at 720p due, mostly, to the types of displays people are using.
Now, if you were to perform this same comparison using a native 1280x720 32" display versus a 50" 1080p display things would be different. A 600p game on that 720p display would likely appear rather similar in a lot of ways to a 900p game on a 1080p display if those sizes were used and the viewing distances matched up. That's not a realistic scenario, though.
I also think times have simply changed which is why one can discuss that resolution is less important NOW than it was in the past. This is actually a key point that people are missing when they say "BUT WHY WAS RESOLUTION A BIG DEAL IN THE PAST BUT NOT NOW BIASSSSS?!?" - anti-aliasing techniques have improved dramatically. The type of AA used in last generation games was often rather poor and post-process AA didn't really even make an appearance until halfway through. Combining modern AA techniques with higher number of pixels does reduce the impact of running at a non-native resolution.
Another thing to consider - those PS3 ports that were often bitched about didn't JUST run at lower resolutions they often also ran at lower frame-rates and featured other compromises. Since I dislike buying games on Microsoft platforms for the most part I was pretty much forced to abandon buying console games (outside of exclusives) during the second half of last gen as PS3 iterations just couldn't cut it. There's a point where my console library just stops and switches to the PC entirely as a result. I still think exclusive games did some amazing stuff on PS3, though, but ports were often pretty bad.
Now, for my own tastes, I actually don't really MIND lower resolutions provided I can choose the scaling method. With the XRGB I always tend to use the 2:1 pixel mode for 480i/480p content with nearest neighbor filtering. This produces a centered 1280x960 image with sharp pixels. 240p looks fantastic as well when scaled properly. When scaled IMPROPERLY, however, with lots of filtering 240p and 480p look absolutely atrocious on modern displays.
I hope not too many people feel that way. I've been trying my goddamned best to put out good stuff. I'm no master of this by any means but I want to present interesting findings for people and I do it without letting bias enter into the equation. I dislike what Microsoft has wrought on the industry but I don't let that personal distaste influence the results.
I'm assuming that your comparisons were on equipment that was set up correctly therefore the double scaling thing would have been irrelevant for DF articles.
The point, if anyone actually read the article, isn't that resolution doesn't matter now but that it matters less than it used to thanks to increased use of post-processing.
Of course we can't actually discuss the article or the points it raises because too many would rather slam the source for "his" bias than dispute even a single point.
I wasn't present for those pieces, but, like I said, the reason it's less critical now is due to more overall pixels combined with MUCH improved AA and additional post fx. The type of stuff you see in The Order and Ryse. That stuff is amazing but couldn't have been achieved last gen. If it had, those resolution differences would have been less significant.I'm assuming that your comparisons were on equipment that was set up correctly therefore the double scaling thing would have been irrelevant for DF articles.
The point, if anyone actually read the article, isn't that resolution doesn't matter now but that it matters less than it used to thanks to increased use of post-processing.
Of course we can't actually discuss the article or the points it raises because too many would rather slam the source for "his" bias than dispute even a single point.
I don't think people are calling YOU out for being biased. Unfortunately, Leadbetter is (has) ruining the site's reputation for some, and it's easier to blast DF than look at each writer separately. For what it's worth, I don't feel any general ill will towards you or the site as a whole.
To be fair, I simply wasn't interested in digging up in-game examples of everything I was talking about, or cutting down on any of the detail. The article ended up on Beyond3D.
Exactly. Why the back pedaling now?That's weird, it used to matter.....![]()
Why would it be irrelevant?
The articles aren't there just for number purposes. If nobody at home is likely to have a 720p native screen, what good would making the recommendations based on that scenario be?
Enjoy your SDTV then!Resolution is a meaningless number.
No it wouldn't but what does that matter when nobody will actually be playing on actual 1280x720 displays?Double scaling wouldn't occur on correctly set up equipment.
Double scaling wouldn't occur on correctly set up equipment.
Resolution matters but framerate doesn't as long as it's 30.
right?
Except he has been called out on it. Several times for several different articles where he was accused of doing the same thing that Leadbetter gets accused of - downplaying the XB1 version's disadvantages or not hyping up the PS4's advantages, however you want to phrase it.I don't think people are calling YOU out for being biased. Unfortunately, Leadbetter is (has) ruining the site's reputation for some
Let's set aside xbox vs ps4 for the moment.
Which would provide a better experience
- 1080p/60 with no AA
- 900p/60 with 2xMSAA
- 720p/60 with 4xMSAA
Before seeing the likes of Ryse, I'd have said native resolution is the best, but that game has shown me that high image quality at 900p, combined with a decent scaler can clearly provide better image quality than some native 1080p games. So personally I think at least some level of AA is more important than resolution for the sake of resolution. (Obviously higher is better if you can have both)
Framerate I'm ok with 30fps as long as it is locked. Solid 30fps > unlocked 60fps with lots of drops.
Except he has been called out on it. Several times for several different articles where he was accused of doing the same thing that Leadbetter gets accused of - downplaying the XB1 version's disadvantages or not hyping up the PS4's advantages, however you want to phrase it.
No it wouldn't but what does that matter when nobody will actually be playing on actual 1280x720 displays?
Exactly this. I'd rather have 1080p (my screen res) on low than 720p on high because it blurs so bad and makes everything very muddy.
Let's set aside xbox vs ps4 for the moment.
Which would provide a better experience
- 1080p/60 with no AA
- 900p/60 with 2xMSAA
- 720p/60 with 4xMSAA
Before seeing the likes of Ryse, I'd have said native resolution is the best, but that game has shown me that high image quality at 900p, combined with a decent scaler can clearly provide better image quality than some native 1080p games. So personally I think at least some level of AA is more important than resolution for the sake of resolution. (Obviously higher is better if you can have both)
Framerate I'm ok with 30fps as long as it is locked. Solid 30fps > unlocked 60fps with lots of drops.
For the living room, I'd go with 900p and 2xMSAA.Let's set aside xbox vs ps4 for the moment.
Which would provide a better experience
- 1080p/60 with no AA
- 900p/60 with 2xMSAA
- 720p/60 with 4xMSAA
Before seeing the likes of Ryse, I'd have said native resolution is the best, but that game has shown me that high image quality at 900p, combined with a decent scaler can clearly provide better image quality than some native 1080p games. So personally I think at least some level of AA is more important than resolution for the sake of resolution. (Obviously higher is better if you can have both)
Framerate I'm ok with 30fps as long as it is locked. Solid 30fps > unlocked 60fps with lots of drops.
Enjoy your SDTV then!
(What an inane thing to say...)
Pc monitors and cards don't have scalers tho. It's a completely different argument. Yet we see it so much
Enjoy your SDTV then!
(What an inane thing to say...)
I'm kind of disturbed by the number of people who don't realize this. 720p content will not be 1:1 on nearly any consumer HDTV released in the better part of the last decade.
Pc monitors and cards don't have scalers tho. It's a completely different argument. Yet we see it so much
Yeah, that particular thread was absolutely ridiculous and shows how warped people's views can be.Except he has been called out on it. Several times for several different articles where he was accused of doing the same thing that Leadbetter gets accused of - downplaying the XB1 version's disadvantages or not hyping up the PS4's advantages, however you want to phrase it.
Of course they have scalers.Pc monitors and cards don't have scalers tho. It's a completely different argument. Yet we see it so much
But seriously if it weren't for media outlets and marketing companies, very few would care about it now.
Pc monitors and cards don't have scalers tho. It's a completely different argument. Yet we see it so much
Pc monitors and cards don't have scalers tho. It's a completely different argument. Yet we see it so much
Different winner on top.Exactly. Why the back pedaling now?
How about 1080p/50 with SMAA 1Tx (and 50Hz capable monitor)Which would provide a better experience
- 1080p/60 with no AA
- 900p/60 with 2xMSAA
- 720p/60 with 4xMSAA
Let's set aside xbox vs ps4 for the moment.
Which would provide a better experience
- 1080p/60 with no AA
- 900p/60 with 2xMSAA
- 720p/60 with 4xMSAA
Before seeing the likes of Ryse, I'd have said native resolution is the best, but that game has shown me that high image quality at 900p, combined with a decent scaler can clearly provide better image quality than some native 1080p games. So personally I think at least some level of AA is more important than resolution for the sake of resolution. (Obviously higher is better if you can have both)
Framerate I'm ok with 30fps as long as it is locked. Solid 30fps > unlocked 60fps with lots of drops.
I disagree. Ryse looks very blurry just like every other 900p game. To me that looks much worse than a 1080p image without AA.
I'd go with 900p with 2xMSAA.
Based on Forza Motorsport 5 and Dead or Alive 5: Last Round... 1080p with no AA is pretty nasty.
"In terms of the actual remastering, we're looking at a pleasant enough, if somewhat workman-like effort. As expected, the jump to native 1080p allows for smaller details and distant scenery to resolve with more clarity, with the game boasting a crisp appearance that complements the clinical anime art style the series is known for. There are minor visual improvements here and there, but by and large, the move to a fixed full HD resolution is the most obvious boost to overall image quality. However, a complete lack of anti-aliasing is unexpected and disappointing, leading to some shimmering around more detailed parts of the environment.
By comparison, the last-gen editions of Dead or Alive 5 Last Round use a dynamic framebuffer, aiming for native 720p but dropping into sub-HD territory when the engine is under load. While the upscale to 1080p looks OK - despite the lack of anti-aliasing - image quality takes a visible dive when the dynamic framebuffer kicks in, producing fuzzy detail that does no favours to some of the low resolution artwork."
He doesn't say it doesn't matter, though.What i find annoying is that in the same breath you have people like Ricahrd saying resolution doesn't matter
Of course it matters. I've got a 65" TV.
As for mentioning the Gamespot 'research' blind testing if people could tell the difference between PC, Xbone and PS4?
He tricked everyone with Unity. However, the 'trick' aside, any test to see if people can see differences should not contain Unity in any case due to parity.
It was badly conceived nonsense.
Pc monitors and cards don't have scalers tho. It's a completely different argument. Yet we see it so much