DHC-Shannow
Member
http://www.eurogamer.net/articles/digitalfoundry-2015-does-resolution-really-matter
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Lots more on the link discussing how changes in filters and scaling techniques are hiding the resolution deficit.
Guess the author...
It all makes for fascinating reading. In an era where the relevancy of the specialist press is under scrutiny, we find that coverage of the resolution issue not just made it into the general public's consciousness - but also defined buying intentions, to the point where it was still considered an issue a whole year after the release of the current-gen consoles. Obviously this is our own personal interpretation, but our take on it is that resolution became a way of quantifying the technological capabilities of PlayStation 4 and Xbox One - a relatable metric, if you like. We're not sure if 'console A is more powerful than console B' was one of Nielsen's 30 reasons, but resolution is a parameter by which the differing power levels of the machines can be addressed, and was certainly the way the specialist press - ourselves included - went about it
The question of whether resolution actually matters is explored nicely in GameSpot's recent Reality Check video, in which Cam Robinson oversees a 'blind taste test' of sorts across three platforms - PS4, Xbox One and PC. Far Cry 4 and COD are the main examples here, illustrating that despite a yawning chasm in resolution between PS4 and Xbox One, it's very hard for the majority of those participating to tell any difference in actual gameplay conditions. What's crucial in this case is that not only are both COD and Far Cry 4's res reductions well-handled on Xbox One, they also have performance profiles equivalent to or even better than their PS4 counterparts - and we're firmly of the belief that frame-rate difficulties have much more of an impact on the overall experience than resolution.
Lots more on the link discussing how changes in filters and scaling techniques are hiding the resolution deficit.