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Digital Foundry Face-Off: Dragon Age: Inquisition

That's false. fps it's better on xbone (surprising) and very stable.
There is a drop, when you setting the difference. I mean not to compare to other systems. I'm talking about is it Xbox cope well this game at 900p, which it isn't therefore should reduce the resolution further to be more stable locked 100%.
 
He didn't claim it was some huge issue though. He simply said if you care more about performance, the XBO version is better in that regard.

dude he just said the framerate drops in 40% of battles

i would say that is pretty huge issue that would be easily noticeable to the vast majority of long time gamers.

seems like a solid game no matter where you play it (last gen excluded).

the biggest win here is the anisotropic filtering, good on bioware. people will argue about resolution when it doesn't really matter that much if everything is blurry 5 feet away from your character because the filtering sucks.

its pretty depressing that this is the case

Been using 16x AF even on low end cards like my 6770 for god ... can't even remember the last time I didn't use 16x AF
 
PS4 version runs great, and looks great. But those cutscenes don't run that good. Are they suppose to be a design decision? Certainly doesn't look normal. The gameplay is smooth as silk though, what makes it weird.
 
Well if that's true you just made my day. Another technology potentially able to knock LCD off its throne would be awesome.

The disadvantages compared to OLED seem to be limited to greater energy consumption with a full-blue screen - the blue QD is smaller and thus needs more energy to produce light than the other ones - which is really chump change next to OLED's own issues with blue.

Nanocrystal displays render as much as a 30% increase in the visible spectrum, while using 30 to 50% less power than LCDs, in large part because nanocrystal displays don't need backlighting. QD LEDs are 50~100 times brighter than CRT and LCD displays, emitting 40,000 cd/m2. QDs are soluble in both aqueous and non-aqueous solvents, which provides for printable and flexible displays of all sizes, including large area TVs. QDs are inorganic, offering the potential for improved lifetimes compared to OLED. (However, since many parts of QD-LED are often made of organic materials, further development is required to improve the functional lifetime.) Resolution can also be higher.

Other advantages include better saturated green colors, manufactureability on polymers, thinner display and that the same material is used to generate difference colors.

However, blue quantum dots require highly precise timing control during the reaction, because blue quantum dots are just slightly above the minimum size. Since sunlight contains roughly equal luminosities of red, green and blue, a display needs to produce approximately equal luminosities of blue, red and green. The human eye requires blue to be about 5 times more luminous than green, requiring 5x more power.

Nanocrystal = QD, by the way

As for DA - if I play it, it's going to be with my sister's Origin copy, whenever she buys it. Good to know the console versions are better than previous BW games.
 
There is a drop, when you setting the difference. I mean not to compare to other systems. I'm talking about is it Xbox cope well this game at 900p, which it isn't therefore should reduce the resolution further to be more stable locked 100%.

Not exist 100% locked game on console. Never seen in my humble experience.
 
The human eye can be persuaded to see something, even if it is only detectable by a machine. Of those who have the game on PS4, most say it is minor and some say they have not noticed any, contrary to dark10x alone. Even if frame drops were verified by a machine, no one else has noticed it frequently, which speaks volumes about the real magnitude of the problem.

That's some amazing evidence you have there.
 
The human eye can be persuaded to see something, even if it is only detectable by a machine. Of those who have the game on PS4, most say it is minor and some say they have not noticed any, contrary to dark10x alone. Even if frame drops were verified by a machine, no one else has noticed it frequently, which speaks volumes about the real magnitude of the problem.

I could say the same thing about resolution, but I won't because whilst some people struggle to notice the differences, it doesn't apply to everyone. For the people it does apply to however, the differences are not simply "persuaded" due to being told about it first. Like I stated before, the articles already covers people who don't notice the dips... that may very well consist of the vast majority of players, but it's a call each should make individually, rather than claiming that others won't notice it.
 
I could say the same thing about resolution, but I won't because whilst some people struggle to notice the differences, it doesn't apply to everyone. For the people it does apply to however, the differences are not simply "persuaded" due to being told about it first. Like I stated before, the articles already covers people who don't notice the dips... that may very well consist of the vast majority of players, but it's a call each should make individually, rather than claiming that others won't notice it.

Depends of the resolution.
 
dude he just said the framerate drops in 40% of battles

i would say that is pretty huge issue that would be easily noticeable to the vast majority of long time gamers.
No, that's about the frequency of failing to maintain the 33ms budget, it's not the degree to which it fails in an instance.
 
Not exist 100% locked game on console. Never seen in my humble experience.
I might argue that Mario 3D World is precisely that. I've tried to make that frame-rate drop and it just doesn't.

Exactly, when the devs going to start do that. I mean Xbox is made for upscaling, so why not dropping further to get 100% locked.
It basically is locked. Don't be silly. It's very very consistent.
 
Exactly, when the devs going to start do that. I mean Xbox is made for upscaling, so why not dropping further to get 100% locked.
Good Lord, below 900p it's a pure tragedy. Who cares to have a locked fps for same rare dips impossible to notice? It's stupid.
I might argue that Mario 3D World is precisely that. I've tried to make that frame-rate drop and it just doesn't.


It basically is locked. Don't be silly. It's very very consistent.
I have forgot about Nintendo, lol. Yeah, Nintendo game it's the only real exception.
 
What if you have a 720p TV?, surely the X1 version would be the one to get then.

I don't mean that sarcastically but no one ever seems to mention that. With tv's usually having a 6+ year 'life', i'm sure there are a ton of people out there with 720p tv's.

If a person owns both a PS4 and an Xbox One and still games on a 720P TV, I would question that persons purchasing priorities.
 
Good Lord, below 900p it's a pure tragedy. Who cares to have a locked fps for same rare dips impossible to notice? It's stupid.
Xbox people don't mind but they do mind about frame rate. Nothing to do better than other system.
Think about it, they bought it first place.
 
Not exist 100% locked game on console. Never seen in my humble experience.

Pretty sure inFamous with the 30fps option ran at a drop-free 30. Mostly because the game was built to run much faster than that so it doesn't break a sweat maintaining 30. It seems like they have to have their game running at 15fps+ higher than target in order to account for possible drops, then cap it down.

But this is much tougher to accomplish in a multiplayer game because you can account for what NPC's do in your game and their limits, but not players.
 
While i have become "addicted" to put it in to perspective to these face offs it seems it kills the enjoyment of the game for some people, for a game as massive as this to run this great we should all be happy, as i said before, i rather play a native 1080p game that would give me a 30fps 95% of the time than droping res to have it 30fps 98% of the time, regardless is great for all of us, game is awesome, happy Saturday GAF and stay warm for those in the tristate area, fucking freezing!
 
Exactly, when the devs going to start do that. I mean Xbox is made for upscaling, so why not droppeing further to get 100% locked.

dude it's pretty much locked, dropping it down further would be stupid, and wouldn't add any real benefit, as it would be pretty much impossible to see the XB1 drops in the naked eye.
 
Pretty sure inFamous with the 30fps option ran at a drop-free 30. Mostly because the game was built to run much faster than that so it doesn't break a sweat maintaining 30. It seems like they have to have their game running at 15fps+ higher than target in order to account for possible drops, then cap it down.
You are completely wrong. fps in infamous it's one of the most variable which I seen in a game. Or it's very close.
Xbox people don't mind but they do mind about frame rate. Nothing to do better than other system.
Think about it, they bought it first place.
Wut? From where come this assumption? It's completely absurd.
 
If a person owns both a PS4 and an Xbox One and still games on a 720P TV, I would question that persons purchasing priorities.
Aren't either console cheaper than a new TV? If I hadn't managed to snag a cheap second hand plasma I'd still be using a 720p display.
 
You are completely wrong. fps in infamous it's one of the most variable which I seen in a game. Or it's very close.

Uh, I said with the 30fps lock option. You have to use the lock option to cap the framerate to 30. It's not variable at all at that point. Or are you trying to say it constantly drops below 30 when using that specific option?
 
dude it's pretty much locked, dropping it down further would be stupid, and wouldn't add any real benefit, as it would be pretty much impossible to see the XB1 drops in the naked eye.
But it isn't quite locked althought.


I though they should decrease the resolution, because Xbox want performance not image quality.
 
Depends of the resolution.

Well yea, obviously. But that also goes for framerate too. Some people would require a much larger resolution drop than others to notice the difference, others will notice it as soon as it isn't native (or even notice a large difference between two different native resolutions at the same screen size). We have people on this forum who apparently can't tell 30fps from 60fps.. meanwhile my mother can't recognise if she's watching a DVD or a BluRay...

The point is, that and advantage is an advantage, and each platform has their own in this case. It's up to people individually to determine which is more important to them in this case. There's nothing wrong with how the articles presented this information.

If a person owns both a PS4 and an Xbox One and still games on a 720P TV, I would question that persons purchasing priorities.

I question a person's purchasing priorities if they're gaming on an LCD TV personally.
 
Look at the graph. When you see the red/blue lines appear in the top half of it that indicates tearing. For each torn frame, then, there will be an appropriate red dash within the image itself highlighting where the torn frame was detected.

I see the red line now, but still it doesn't appear like the classic tearing of the PS3 days. Without that red marker I probably picked out 1 in every 10/15 as a good old fashioned split the screen tear.

Also dark10x, I think the frustration from some is borne more out of others here saying they recognise a "trend of stable frame rates" on XB1 when there talking about 3 games and one is GTA which doesn't have a more stable frame rate, rather than DF's investigations.
 
Aren't Forza 5 and Forza Horizon 2 supposed to have totally locked frame rates?
I really, really doubt. Just Nintendo games are the only godly exception. From what I know personally.
Never had any problems on Xbox 360.

Mass Effect 1 had some issues with texture loading on 360.
Good for you. During the battles, especially in the final part, it's not exactly a smoother experience. Mass Effect 1 not has simply some issues with texture loading. fps it's the worst of the whole series in any platform.
if you play The Last of Us Remastered at 30 fps it is a perfect lock.
Could be, but it's a remaster.
 
I really, really doubt. Just Nintendo games are the only godly exception. From what I know personally.
Well, DF didn't find any drops in their testing of either from what I remember.
does it really matter when the game is already locked 99.9% of the time, who the fuck would drop resolution for that.
What game, DAI? I don't see how that's relevant to my post?
 
I really, really doubt. Just Nintendo games are the only godly exception. From what I know personally.

Good for you. During the battles, especially in the final part, it's not exactly a smoother experience.

Forza games have a bit of a reputation for holding a rock solid framerate. It's more a case of priorities rather than any special magic Nintendo possesses. Many other developers would be able to do the same, if they actually cared about it.
 
So a 1FPS difference is worth claiming that the XB1 trades substantially higher IQ for stronger performance? How many of these nominal differences in framerate are DF going to make hay over before their bizarre power parity narrative starts looking silly?


that cpu bottleneck, brah
 
No, that's about the frequency of failing to maintain the 33ms budget, it's not the degree to which it fails in an instance.

It's just that you'll have to contend with minor dips throughout the experience. I'd say a good 40% of the battles I've fought suffered some minor drops while certain areas trigger slowdown just while running around. It's not too bad, but it is there and a bit disappointing.

nah he literally said 40% of battles will have drops lol.

And with those drops comes tears too. Yeah so not only framerate drops in almost half your battles but you will also have tears across 1/4th the top of your screen.

And that, would of been easily noticeable. Yet here we are.
 
I bought the game, coming from dragon age origins

Not liking the new tactical mode - as someone who plays in tactical view (Baldurs gate / icewind date) full time, it just doesnt work :(

feels clunky to use full time, they sort of force you to use w s a d when out of combat to explore
 
i'm surprised as well, i thought the ps4 would be kicking XB1 ass, due to the GPU power advantage and the much faster ram. i remember reading that the ram speed would make a huge difference, and to be fair it did in the beginning, but it seems developers have mastered the XB1 ram issues so far.

There’s that too, I think we will only see those advantages when the big exclusives starting to show up.
 
Forza games have a bit of a reputation for holding a rock solid framerate. It's more a case of priorities rather than any special magic Nintendo possesses. Many other developers would be able to do the same, if they actually cared about it.
Could be, but it's a racer. It's more simple lock fps here. Probably even beat em up are perfectly locked. That's not what I meant. My apologies to not to be more precise about the matter.
Forza 5 and Horizon 2 to name just 2 from this very gen.
I have understood. But lock fps in a racer are quite common in every console.
 
nah he literally said 40% of battles will have drops lol.

And with those drops comes tears too. Yeah so not only framerate drops in almost half your battles but you will also have tears across 1/4th the top of your screen.

And that, would of been easily noticeable. Yet here we are.
What don't you understand?

He said its frequent, he didn't say how subjectively bad its impact is.

What exactly are you suggesting? He faked the footage? His PS4 is malfunctioning?
 
If a person owns both a PS4 and an Xbox One and still games on a 720P TV, I would question that persons purchasing priorities.

Or maybe they don't feel like buying a new TV when the one they have is fine, not everyone has disposable income. 720p doesn't break a game before someone says "well if they don't have disposable income, why would they have a console?"

There was a thread on here asking who only had a 720p tv and there was a surprisingly large amount of people and this forum is supposed to be the hardcore of the hardcore.
 
I don't know if it's a coincidence or not, but most of the frametime bumps on the PS4 version seem to coincide with sudden and quick changes in the camera angle.

It's particularly visible during the first clip, where the camera turns around a lot on the PS4, while it is a lot more "fixed" on the XB1 footage (for instance the 00:23-00:30 segment).
 
Could be, but it's a racer. It's more simple lock fps here. Probably even beat em up are perfectly locked. That's not what I meant. My apologies to not to be more precise about the matter.

I have understood. But lock fps in a racer are quite common in every console.

You only specified "game" and "console".. that's very easy to disprove.
 
Really though.


PS4 is 1080p 100%of the time.

XBOX One is 1080p 0% of the time.


PS4 is 1080p@ 30fps the vast majority of the time.

Xbox One is NEVER 1080p@30 FPS.


I buy games and switch graphical settings on PC based in resolution all the time. Sporadic drops of 1-2 frames don't even begin to enter in to that equation.

I'm all for a steady framerate, but sacrificing thousands upon thousands of pixels for a couple of dropped frames is a piss poor trade imo.
 
Could be, but it's a racer. It's more simple lock fps here. Probably even beat em up are perfectly locked. That's not what I meant. My apologies to not to be more precise about the matter.

I have understood. But lock fps in a racer are quite common.

You'd be surprised actually, it's really not common at all.

That said though, I just assumed you were stating that you doubt Forza 5 and Horizon 2 were locked. As for other genres.... you could just give yourself PS2 graphical budgets. Should be easy then. :P
 
seems like a solid game no matter where you play it (last gen excluded).

the biggest win here is the anisotropic filtering, good on bioware. people will argue about resolution when it doesn't really matter that much if everything is blurry 5 feet away from your character because the filtering sucks.
I repeat, it's Bioware. Their games are wonderful, but take away your hopes about the tech. Thanks to God this time EA has a proper engine, but don't expect all the developers can handle it at the best. imho.
You'd be surprised actually, it's really not common at all.

That said though, I just assumed you were stating that you doubt Forza 5 and Horizon 2 were locked. As for other genres.... you could just give yourself PS2 graphical budgets. Should be easy then. :P
On ps3 I seen enough racers with lock fps. I can't guarantee if they were 100% locked but even Forza or Horizon I don't give so much faith to 100% locked. It needs a long accurate fps test to see such things.
Dude check the DF vids for those games, they don't drop a single frame, literally a single frame.
That's not simple how you think prove a 100% locked fps.
 
Well, DF didn't find any drops in their testing of either from what I remember.

What game, DAI? I don't see how that's relevant to my post?

yea my bad, it wasn't relevant to your post, somebody was complaining about the XB1 not being locked 0.1% of the time, and they should drop it to 800p, which is why the whole subject came up about being locked 100% of the time.
 
Could be, but it's a racer. It's more simple lock fps here. Probably even beat em up are perfectly locked. That's not what I meant. My apologies to not to be more precise about the matter.

I have understood. But lock fps in a racer are quite common in every console.

They are not at all from my knowledge.
 
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