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Digital Foundry Face-Off: Dragon Age: Inquisition

No, I was asking why not decrease the resolution for true framerate locked. But mostly want is better performance that PS4. Basically it is all about console wars, not prefer on performance.

If an individual prefers a steady framerate over framerate dips, and is willing to take a lower IQ, they must be a console warrior? You're sounding a bit silly. Your logic can easily be reversed. Why not decrease fps and just increase visuals to max on PS4? It's basically all about console wars, not preferences on resolution. <- see how silly that sounds?
 
I opted to cap the PC version at 30fps with the highest visual fidelity selected.

I'm a bit suspicious of their claims about the PC a mostly stable 60fps, especially in areas like Red Cliff. They're are frequent drops, especially in cut scenes for me.
 
Grassgate: The Sequel?

grassgatelrksy.jpg
Also Shadowgate.
Get it???
 
In my so far short time with the PS4 version, I've noticed a few drops but nothing that really impacts gameplay. The stuttering in some cutscenes annoys me though, sometimes it looked like a character teleported from one side of the screen to the other.

Personally I would take lower resolution with a stable framerate over 1080p with drops, especially when the target framerate is 30fps, which is already low enough. But I guess that's the minority opinion, it's all about 1080p and graphics.

Yeah you are definitely in the minority.
 
Not trying to start a flame war or be a fanboy, but I played this game on both consoles tonight and couldn't tell the resolution difference...I can see 720p vs 1080P, but 900p is close enough where I just don't see it. I have a 46" 1080p tv and I sit like 7' away.
 
I bought both versions, but have only played it on Xbox One so far. It looks and plays great and I'll take 900p and more stable performance all day, every day. But it does not sound like the framerate drops very much on PS4, so it's all good. I look forward to running another character there.
 
I bought both versions, but have only played it on Xbox One so far. It looks and plays great and I'll take 900p and more stable performance all day, every day. But it does not sound like the framerate drops very much on PS4, so it's all good. I look forward to running another character there.

Why?
 
Not trying to start a flame war or be a fanboy, but I played this game on both consoles tonight and couldn't tell the resolution difference...I can see 720p vs 1080P, but 900p is close enough where I just don't see it. I have a 46" 1080p tv and I sit like 7' away.

These anecdotes are pointless. Some don't notice it, apparently, but most do. Clearly there is a difference.
 
I've never seen a single dropped frame in that game and apparently DF hasn't either.
That first boss fight (and later when you basically do it again) absolutely buckled for me, every time too. Also, there's a train level where everything is gold and there are coins everywhere, it slipped there too.
 
Both has cons and pros, I guess some fans would love to read this: "PS4 boost 1080p full HD Swag on the othe hand (hahaha) the pos X1 version struggle at 900p, MS is doomed!!!"
Basically, yes. Its a competition to them and they need to have their console praised at all opportunities so they can feel better about their purchase.

There are very few games on any console game ever released that don't drop frames. By that metric every game including those on PC's is shit as frames drop on people's rigs as well.
I agree. Thrakier is being way too harsh saying the console versions are subpar/shit. I mean, personally, I don't even like a locked 30fps if I can help it, but I'm not going to diminish a really quality job by Bioware in taking advantage of the hardware of these consoles. RPG's this big in scale and this lovely tend to perform a fair bit worse in my experience, so its a bit of a treat to get acceptable(for most people) performance in one.
 
On the plus side of all this I think the game looks pretty good on both consoles. I can't wait to see how the next Mass Effect looks since they'll be able to optimize even more for consoles by that time that releases.
 
I bought both versions, but have only played it on Xbox One so far. It looks and plays great and I'll take 900p and more stable performance all day, every day. But it does not sound like the framerate drops very much on PS4, so it's all good. I look forward to running another character there.


Why would you buy the game on both consoles? I never really understood that. Sure money may be an issue but do you intend on playing both?
 
Not trying to start a flame war or be a fanboy, but I played this game on both consoles tonight and couldn't tell the resolution difference...I can see 720p vs 1080P, but 900p is close enough where I just don't see it. I have a 46" 1080p tv and I sit like 7' away.

I have 55 inch and I sit like < 10 and its noticeable. Don't start a flame war though around the Xbox version because I heard Vaseline is flammable.
 
These anecdotes are pointless. Some don't notice it, apparently, but most do. Clearly there is a difference.
He's not saying there isn't a difference. He's saying *he* doesn't see it. So for *some* people, the resolution difference isn't an advantage they will care about. And that's reasonable, is it not?
 
Worse than the grass and shadows in that comparison is the image balance, look at that box at the bottom. It's really bad on XBO, but it's still much worse on PS4 than on PC.
 
Both console versions look great and perform fine, the gameplay is also fine.
Going by your logic, any game not on a PC is broken and 'shit'.

How is that related to PC? There are plenty of games in native res and even 60FPS or at least stable 30FPS across all generations. It's about developers getting their priorities straight and consumers having at least a tiny bit of knowledge and principles. Things like AC: Unity happen not because PC exists but console people buy tons of that shit.
 
How is that related to PC? There are plenty of games in native res and even 60FPS or at least stable 30FPS across all generations. It's about developers getting their priorities straight and consumers having at least a tiny bit of knowledge and principles. Things like AC: Unity happen not because PC exists but console people buy tons of that shit.

True. Let's not lump Inquisition in with that trash though.
 
I can't see the tearing on the video, and I usually spot that more than frame rate drops. Any part you can point to that has a lot of tearing?

Didn't really see anything in the first comparison video. But in the comparison with the framerate graph, it's frequent. Basically any time the camera rotates while the PS4 version is sitting in the 25-28 range is where I see it. As I said it's not HORRIBLE, but it's there, and immediately caught my eye.

EDIT: Ah, I see dark10x already provided the "correct" answer to this question:

Look at the graph. When you see the red/blue lines appear in the top half of it that indicates tearing. For each torn frame, then, there will be an appropriate red dash within the image itself highlighting where the torn frame was detected.
 
Worse than the grass and shadows in that comparison is the image balance, look at that box at the bottom. It's really bad on XBO, but it's still much worse on PS4 than on PC.
Now that you say it. I wonder if it's a capture issue or if it's really like that.
 
No, I was asking why not decrease the resolution for true framerate locked. But mostly want is better performance that PS4. Basically it is all about console wars, not prefer on performance.

Your not making sense dude.. XONE version already has no issue with framerate at 900P so decreasing resolution further would do NOTHING but make the game look worse. Decreasing resolution on PS4 from 1080P to 900P would make the framerate locked and the two versions would be identical. I however wouldnt want that as the framedrops are stupidly minor and it looks amazing at 1080P.

I don't think he is. I'd take a better frame rate over resolution any day. Frame rate is game impacting where resolution is not.

In this case the framerate is more than stable enough to not impact gameplay in any way. Its dragon age. with many effects going off I already expect to see some stutters but really its quite smooth. and the game isnt designed around twitch like reactions.
 

I already had it pre-ordered on PS4, but I also had to download GTA V and Far Cry 4 at the same time on PS4 as well. Meanwhile, the pre-load was already up on Xbox One, so I went ahead and got it there in order to get one big download out of the way. Plus, I also got to play it 5 days early with EA Access.
 
How is that related to PC? There are plenty of games in native res and even 60FPS or at least stable 30FPS across all generations. It's about developers getting their priorities straight and consumers having at least a tiny bit of knowledge and principles. Things like AC: Unity happen not because PC exists but console people buy tons of that shit.

My mistake, i apologize. I figured you were a PC fan when you said both console versions were shit and subpar.
 
Really?. they did a whole article on the grass differences in gta.

After missing it entirely the first time around and being called out on Neogaf.
Could be seen more as damage control really.

28-29 fps drops will be unnoticeable. So we're only talking about the (apparently few to very few) instances when the fps drops to 25.

And some people want to drop the resolution by 600k pixels 100% of the time for that? Smh
 
Digital Foundry is creating something out of virtually nothing with the momentary frame blips on PS4 which in practical reality (and not on graphs) are largely unnoticeable. I'd hazard to guess that even the devs themselves classified it as locked at 30 on PS4.

What IS noticeable however is the massive resolution advantage in PS4s favour... which of course Digital Foundry downplay.

I'm sure the momentary unnoticeable blips will be ironed out by the devs in future patches. The large resolution disparity will not.

The answer as to which version is superior is perfectly obvious to any reasonable person and yet the logical conclusion is not reflected in the text.

Edit: Why not test Mantle? That's a pretty huge omission in my book.

Also, are there really noticable torn frames on PS4? I'll watch the video and see.

Edit 2: To my eye on the video at least, I can't see the torn frames. I sure can see the red lines which indicate where they should be however. Maybe it would be more obvious on a bigger screen.
 
Digital Foundry is creating something out of virtually nothing with the momentary frame blips on PS4 which in practical reality (and not on graphs) are largely unnoticeable. I'd hazard to guess that even the devs themselves classified it as locked at 30 on PS4.

What IS noticeable however is the massive resolution advantage in PS4s favour... which of course Digital Foundry downplay.

I'm sure the momentary unnoticeable blips will be ironed out by the devs in future patches. The large resolution disparity will not.

The answer as to which version is superior is perfectly obvious to any reasonable person and yet the logical conclusion is not reflected in the text.
Read a bit of the thread. Some of your 'concerns' are talked about and answered.
 
I think it's clear that DF has been on a recent agenda to downplay the differences between the PS4 and the Xbox One. It strangely coincides with the recent developer comments on parity. I'm not going to guess the reason for all of this, but one thing is clear: It's undoubtedly in MS' best interest that the differences between the two consoles be downplayed by developers and the gaming media.
You could not be possibly more wrong and I'm genuinely insulted that you feel that way.
 
My mistake, i apologize. I figured you were a PC fan when you said both console versions were shit and subpar.

I AM a PC fan and sole pc gamer. But not because I love PCs so much but because I just couldn't stand technology on console games anymore. Instead of building games on a solid base (1080/60), they only care for maximum graphical fidelity, because that is what sells via screenshots and videos. And people fall for it, then they get used to it, then they buy more for it and the downward spiral moves on. Last gen was pretty horrible regarding IQ and framerate, like, really, really horrible. And many of us thought, this gen will be much better but yet we are here and are still discussing sub native resolutions and sub 30 (!!!!!) framrates in almost every thread. It's insane.
 
You could not be possibly more wrong and I'm genuinely insulted that you feel that way.

Just ignore those people, they see conspiracies in their cornflakes.

DF always mention every little technical difference, even ones that i often think don't matter (to me anyway).
 
frame drops and tearing? bargain bin it is then. shame, since i was pretty excited for this one.

with that attitude I wonder if you ever played and enjoyed any game on console ever. Because if something this minor makes you skip on a great game then thats some crazy priorities.
 
with that attitude I wonder if you ever played and enjoyed any game on console ever. Because if something this minor makes you skip on a great game then thats some crazy priorities.
Screentear is a fairly objectionable artifact. Can't blame him personally.
 
I AM a PC fan and sole pc gamer. But not because I love PCs so much but because I just couldn't stand technology on console games anymore. Instead of building games on a solid base (1080/60), they only care for maximum graphical fidelity, because that is what sells via screenshots and videos. And people fall for it, then they get used to it, then they buy more for it and the downward spiral moves on. Last gen was pretty horrible regarding IQ and framerate, like, really, really horrible. And many of us thought, this gen will be much better but yet we are here and are still discussing sub native resolutions and sub 30 (!!!!!) framrates in almost every thread. It's insane.

Thats the way its always been and always will be on consoles. Developers simply prefer pushing graphics over framerate (most of the time).

Also a lot of console gamers don't play PC games so stuff that you find unbearable doesn't bother a lot of console gamers.
 
Screentear is a fairly objectionable artifact. Can't blame him personally.

I hate screen tear.. despise it honestly.. its not an issue here. barely noticeable.

Last gen where screen tear would cut the whole screen in two... now that was annoying.. if theres screen tear here on ps4, its more like a wobble.
 
Your not making sense dude.. XONE version already has no issue with framerate at 900P so decreasing resolution further would do NOTHING but make the game look worse. Decreasing resolution on PS4 from 1080P to 900P would make the framerate locked and the two versions would be identical. I however wouldnt want that as the framedrops are stupidly minor and it looks amazing at 1080P.
In this case the framerate is more than stable enough to not impact gameplay in any way. Its dragon age. with many effects going off I already expect to see some stutters but really its quite smooth. and the game isnt designed around twitch like reactions.
agree with you for the frame rate of this game. It's not really impacting the game and it's hardly noticeable. I'm just saying in general though, that I'd take a resolution hit to have a higher or more stable frame rate.
 
I noticed the tearing when standing on high hills or towers where you can look into the distance (PS4). There were also these weird framerate or animation issues during cutscenes too (sometimes it looked like 15 fps at best?!).
At least it's 1080p which is basically what I like to see on my monitor (900p BF4 or AC:U do not look good on it).
 
with that attitude I wonder if you ever played and enjoyed any game on console ever. Because if something this minor makes you skip on a great game then thats some crazy priorities.

2 fps doesn't bother me, but tearing is a big no, specially on rpgs.plus with the bugs and the crashes reported on the ps4 version, i just don't like to reward these types of lazy development.
 
frame drops and tearing? bargain bin it is then. shame, since i was pretty excited for this one.

Too bad. This is going to go down as one of the best role playing games of this generation. Besides, it's not like it is to the degree of it being some unpolished mess. The game looks and plays great, hence, the scores and praise.
 
I opted to cap the PC version at 30fps with the highest visual fidelity selected.

I'm a bit suspicious of their claims about the PC a mostly stable 60fps, especially in areas like Red Cliff. They're are frequent drops, especially in cut scenes for me.

???

Cutscenes are capped at 30 FPS on PC.
 
agree with you for the frame rate of this game. It's not really impacting the game and it's hardly noticeable. I'm just saying in general though, that I'd take a resolution hit to have a higher or more stable frame rate.

I agree and usually the quality of the image is a bigger deal to me than resolution as even some games look decent at 720P, like uncharted 2.. but when it comes to DAI 1080P at 30 with minor drops is better than 900P at a stable 30. It just doesnt feel like framerate is an issue here, but I cant really argue with people who feel different, I just think its strange.
 
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