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Digital Foundry Face-Off: Dragon Age: Inquisition

880x720 vs 832x624
absolute difference 114k pixels
relative difference 18%
DF's description: "a world away"

1080p vs 900p
absolute difference 634k pixels
relative difference 31%
DF's description: "you need to pay very close attention to catch the disparity"

Even with a higher base resolution, the relative difference is also significantly larger.

So you really did not read his post, right?
Take 8k vs 4k and do the same, you'll get his point.
 
Consoles probably just haven't loaded the flowers yet in that scene.
Nah, as I mentioned, the foliage arrangement is just different on consoles. The LOD distance is great but it's placed very differently. On PC it's more dense (as you'd expect) but dialing down the quality setting simply reduces the radius in which it is drawn leading to more pop-in.

Have you even watched the video?
Have you? The PS4 is dropping pretty regularly (more than 1 fps) during most of the battles in that video.
 
PS4 people care about image quality, and don't mind with 1 to 5 fps drop.
Xbox people more into performance, that's why I was asking.

But it seem many here only care if it is better performance than PS4 then it is good enough.

Who are these Xbox people you keep referring to?
 
Of course I don't really mean that, but those replies were ridiculous.

People know what 900p looks like which is why the conclusion is buy PS4 if you care most about image quality or buy XO if you care more about frame-rate. It's really that simple.

Everyone has different opinions on what's more or less important to them.
I agree with your conclusion, problem imo is you didn't put enough emphasis about the pretty large gap between 900P and 1080P, at least on LCD.
You made it sound like "yea this version looks slightly better and this one runs a little better" when in reality the disparity between the IQ (900P vs 1080P) is much larger than the performence disparity of some very minor and not too often drops vs constant 30, technically the IQ disparity will be much more noticeable and big for most people when owning LCD displays against some minor drops.

You can see for yourself that almost all PS4 users didn't notice drops at all, maybe one minor every couple of hours but i bet you they would notice non native resolution in a minute.
 
...

Have you? The PS4 is dropping pretty regularly (more than 1 fps) during most of the battles in that video.

Actually I have yes, a few times. And unless I have watched the wrong one, what I see is starting with a huge graphical effect that takes most the screen during a fight and a fps that goes from 28 to 30 with one or two drops at 25/26. From there most of the video is at 30fps, with a few drops at 29 (sometimes 28) fps, and shooting right back up to a weird 31 fps.

So I stand by my comment.
 
Nah, as I mentioned, the foliage arrangement is just different on consoles. The LOD distance is great but it's placed very differently. On PC it's more dense (as you'd expect) but dialing down the quality setting simply reduces the radius in which it is drawn leading to more pop-in.
That was just a sarcastic reference to earlier when people ignored your explanation about the texture differences and used "loading" to try to explain it.
 
That CPU affecting performance of multiplats again :hurr

Of course, the few frame drops are negligible for a 40% difference in pixel clarity, by and large average console performance, but it only goes to show that its not as one sided as once assumed, and that CPU clock is much the reason for it
 
Framerate is way more important than resolution.

I guess I'm going to find myself picking up Xbox One ports more frequently than I'd imagined.
 
I agree with your conclusion, problem imo is you didn't put enough emphasis about the pretty large gap between 900P and 1080P, at least on LCD.
You made it sound like "yea this version looks slightly better and this one runs a little better" when in reality the disparity between the IQ (900P vs 1080P) is much larger than the performence disparity of some very minor and not too often drops vs constant 30, technically the IQ disparity will be much more noticeable and big for most people when owning DLC displays against some minor drops.

You can see for yourself the almost all PS4 didn't notice drops at all, maybe one minor every couple of hours but i bet you they would notice non native resolution in a minute.
"You didnt emphasize the points that are most important to me in a way that makes it sound like it should be as important for everybody else."

C'mon, read what the guy is saying. You can make your own decision on what matters most to you and how major or minor something is to you.
 
Framerate is way more important than resolution.

I guess I'm going to find myself picking up Xbox One ports more frequently than I'd imagined.

Confirmation bias confirmed. If it was the other way around you would just say "fiends and controller".
 
Apart from that, the most noticeable observation was that the PS4 went to 31fps many times over, at least 8 times in the short video, this tells me that it hits 60fps quite frequently, I even noticed it in one battle scene, I'm not sure I ever saw the xbone hitting 31fps, maybe it did once but I'll have to re-check. It just shows that the PS4 is maintaining a higher framerate over the xbox if it was uncapped. Still, besides the first part of the video, where the PS4 dropped frames, I noticed that most of the other battles was a solid 30fps on the PS4, the XBONE was solid too of course, but something is still amiss.
I just had to address this one.

The appearance of 31 fps is NOT A GOOD THING. It means there is a consistency problem with the frame-rate. At 30 fps each frame should persist for 33ms but an occasional 16.7ms frame actually leads to microstutter. Now, in this case, it's rare enough that it's not an issue but it's very much a frame pacing bug when you get right down to it.

Any game holding a consistent 30 fps is going to be able to render above that level and both versions are likely doing just that. The developers locked it down to 30 fps in order to avoid greater inconsistencies.

So, no, it does not mean the PS4 is holding a higher frame-rate over Xbox One. You should read up on this stuff since I'm not so sure you understand the numbers and what they really mean.

That was just a sarcastic reference to earlier when people ignored your explanation about the texture differences and used "loading" to try to explain it.
With this thread you just never know. ;)
 
You don't think Crash Bandicoot was good looking? Crash Bandicoot looked seriously impressive when it launched. Crash 3 looked great. Crash Team Racing looked spectacular.
I don't think jayu26 was claiming that ND games weren't impressive, rather that your claim that the old ones were all 30fps is wrong.
 
Umm, how so?

By 40% of battles, he saying that out of every 10 battles, 4 of the would have frame drops present. He's not saying that the frames a dropping 40% of the time when you're in battle. If we were going purely by his video, then the drops would occur in more than 40% of the battles, due to the limited samples.

It's probably best to just ignore that one comment, because it's obviously easy to get confused by.
I know exactly what he said, apparently you got confused not me. The way this article was worded suggests a bigger disparity than is present in sample. I judge based on the sample presented, I don't take anyone's word for it. It seems many people are viewing these df articles as opinion pieces, they're not, they're conclusions based on facts and evidence.

Also, the article tries to downplay the higher quality tessellation on the PS4 version.

Eurogamer said:
In many cases the two console versions appear to be a match for the PC's medium preset but we noted a number of situations in which detail was greater on PS4, suggesting a higher setting on Sony's console

Why the pussyfooting with words, is it higher quality on PS4 or not, I very much doubt that tessellation presets would be dynamically implemented, especially since the game does not look as if it got much optimization as opposed to the xbone version.
 
So you really did not read his post, right?
Take 8k vs 4k and do the same, you'll get his point.

His point is a subjective analysis that attempts to override an objective, statistical conclusion. I think that has been the point all this time.
 
So it runs between medium and high settings on consoles? Are there any other games like that so far (sub-high settings)?
 
880x720 vs 832x624
absolute difference 114k pixels
relative difference 18%
DF's description: "a world away"

1080p vs 900p
absolute difference 634k pixels
relative difference 31%
DF's description: "you need to pay very close attention to catch the disparity"

Even with a higher base resolution, the relative difference is also significantly larger.
Absolutely fucking embarrassing. Probably different writers, but editorial consistency is obviously paramount.
 
"You didnt emphasize the points that are most important to me in a way that makes it sound like it should be as important for everybody else."

C'mon, read what the guy is saying. You can make your own decision on what matters most to you and how major or minor something is to you.
Not everyone are informed about the pretty obvious gap between native resolution and 900p upscaled, He is the expert and he should emphasize that, not make it sound like they are on equal footing more or less, IQ disparity is much larger and noticeable than performence in this case.

Yea, if you don't care about IQ at all and framerate is above all, go for the ONE, but if you do care about IQ to some degree, you should know the gap there is much bigger than the performence.
 
Absolutely fucking embarrassing. Probably different writers, but editorial consistency is obviously paramount.

You would think the editor would be more consistent but most of it is that Dark prefers framerate over resolution. It's not some shady conspiracy.
 
I know exactly what he said, apparently you got confused not me. The way this article was worded suggests a bigger disparity than is present in sample. I judge based on the sample presented, I don't take anyone's word for it. It seems many people are viewing these df articles as opinion pieces, they're not, they're conclusions based on facts and evidence.

Also, the article tries to downplay the higher quality tessellation on the PS4 version.



Why the pussyfooting with words, is it higher quality on PS4 or not, I very much doubt that tessellation presets would be dynamically implemented, especially since the game does not look as if it got much optimization as opposed to the xbone version.
This shit is ridiculous.

Some people are simply on a mission here, trying to use any desperate little argument possible to discredit the article because its not saying exactly what they want it to say.
 
Why the pussyfooting with words, is it higher quality on PS4 or not
Saying "suggesting" is hardly "pussyfooting" when you're making general claims about internal settings based on the displacement height of a few splotches of rocks.

Seriously.

especially since the game does not look as if it got much optimization as opposed to the xbone version.
And your basis for this claim? That the XB1 version runs more smoothly?

That doesn't mean it got more optimization work.
 
I just had to address this one.

The appearance of 31 fps is NOT A GOOD THING. It means there is a consistency problem with the frame-rate. At 30 fps each frame should persist for 33ms but an occasional 16.7ms frame actually leads to microstutter. Now, in this case, it's rare enough that it's not an issue but it's very much a frame pacing bug when you get right down to it.

Any game holding a consistent 30 fps is going to be able to render above that level and both versions are likely doing just that. The developers locked it down to 30 fps in order to avoid greater inconsistencies.

So, no, it does not mean the PS4 is holding a higher frame-rate over Xbox One. You should read up on this stuff since I'm not so sure you understand the numbers and what they really mean.


With this thread you just never know. ;)

God I hope for a patch now. This strange inconsistence not like at all, seem buggy.
 
Jeesus christ, the comparison battles are getting insane. dark10x being accused of platform bias, good grief.

It's like some people expect Xbone versions to run at a lower res, framerate and effects than PS4 and cry foul when the Xbone actually outperforms.

I don't understand why people accuse dark10x of bias when they have the video material in front of them. PS4 has better IQ, Xbone has a more stable framerate. No matter how you word it, those are the facts.

I love the technical discussions but god damn people need to take off their tinfoil hats and stop accusing the DF folk of bias.
 
Framerate is way more important than resolution.

I guess I'm going to find myself picking up Xbox One ports more frequently than I'd imagined.

This post is why I don't agree with DF's wording in their articles and why sometimes it comes across as almost intentional.
 
Jeesus christ, the comparison battles are getting insane. dark10x being accused of platform bias, good grief.

It's like some people expect Xbone versions to run at a lower res, framerate and effects than PS4 and cry foul when the Xbone actually outperforms.

I don't understand why people accuse dark10x of bias when they have the video material in front of them. PS4 has better IQ, Xbone has a more stable framerate. No matter how you word it, those are the facts.

I love the technical discussions but god damn people need to take off their tinfoil hats and stop accusing the DF folk of bias.
Well to be fair he is not discussing the res difference as much as others but as Durante said it's because he greatly prefers consistent frame rate. If anything he just doesn't focus on it as much as some of their other writers.
 
What seems to be missing from this thread is DF saying this is Bioware's most optimized console game ever, and that's something we should all be happy about. Hopefully this will be a trend for their games throughout the generation.
 
So, on rare occasions the PS4 version drops 1-4 fps and in exchange we get native 1080p? Not a bad compromise IMO. I don't know if I would be able to tell the difference.
 
So, on rare occasions the PS4 version drops 1-4 fps and in exchange we get native 1080p? Not a bad compromise IMO. I don't know if I would be able to tell the difference.

From the videos I really can't tell but some people do and it is good to show it. Would love to see if Bioware goes back and works on it a bit since the ps4 also has a frame pacing issue as well.
 
Jeesus christ, the comparison battles are getting insane. dark10x being accused of platform bias, good grief.

It's like some people expect Xbone versions to run at a lower res, framerate and effects than PS4 and cry foul when the Xbone actually outperforms.

I don't understand why people accuse dark10x of bias when they have the video material in front of them. PS4 has better IQ, Xbone has a more stable framerate. No matter how you word it, those are the facts.

I love the technical discussions but god damn people need to take off their tinfoil hats and stop accusing the DF folk of bias.
Well said

About 5 hours in on the ps4 and game looks and plays great,I haven't noticed any major drops in frames
 
Not everyone are informed about the pretty obvious gap between native resolution and 900p upscaled, He is the expert and he should emphasize that, not make it sound like they are on equal footing more or less, IQ disparity is much larger and noticeable than performence in this case.

Yea, if you don't care about IQ at all and framerate is above all, go for the ONE, but if you do care about IQ to some degree, you should know the gap there is much bigger than the performence.
Yea, this has been explained to you plenty by now. He did not say or imply they are equal, just that each do have certain factual advantages and that someone can make their own mind up about how they weigh these factors. Its not difficult to understand.

Do people really need to be told how they should feel and what should be important to them?
 
Of course I've seen it. Not trying to avoid anything c'mon. Its clear its regularly more than just a 1fps drop.

And yet it's not. Unless you mean that the at time 2fps difference (which is the most it is at for 90% of the video) is the deal breaker?
Still saying that it's in the domain of unnoticeable by the vast majority of the population.

Otoh, while you try to maintain that it's the domain of "personal preferences", a non native 1080p resolution will have a constant effect 100% of the time, and induce a blur on a 1080p screen (I surmise that most people here have one of these? Obviously a non problem on 720p screens), and particularly noticeable on anything 42" and above in most cases I think.
 
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