Air Zombie Meat
Member
Microsoft has even moneyhatted dark10x now? These threads have become a complete joke. Why is all this conspiracy theory nonsense allowed? It ruins so many threads and seems to be getting worse over time.
DF threads are always a treat to read![]()
Confirmation bias confirmed. If it was the other way around you would just say "fiends and controller".
Now imagine if they get some "respectable" competition from another major outlet (hopefully more than one)....... that would be a feast.
For some people, it could easily matter. It's easy to say "28 fps is 93% the performance of 30fps", but unless you've somehow figured out some kind of gsync-esque technology for console games on a TV, a game that's floating around 28-29fps is going to feel very stuttery compared with a game that's holding a clean 30fps. Even if the magnitude of the the drops is slight, the frequency and duration of the drops is going to produce a noticeable difference to people sensitive to stutter, and the XB1 has an advantage there.And yet it's not. Unless you mean that the at time 2fps difference (which is the most it is at for 90% of the video) is the deal breaker?
Yea, this has been explained to you plenty by now. He did not say or imply they are equal, just that each do have certain factual advantages and that someone can make their own mind up about how they weigh these factors. Its not difficult to understand.
Do people really need to be told how they should feel and what should be important to them?
Lets take it to the extreme in order to make a point: if XB1's version would run at 480P compared to 1080P of the PS4, do you think the wording should stay the same in the article? obviously he would emphasize the huge IQ disparity much more, but in the article he made it sound like 900P is not a big deal just like the framedrops of the PS4 version, which is not true, they are not equal, IQ gap is much bigger than framerate gap, what is so hard to understand here??Yea, this has been explained to you plenty by now. He did not say or imply they are equal, just that each do have certain factual advantages and that someone can make their own mind up about how they weigh these factors. Its not difficult to understand.
Do people really need to be told how they should feel and what should be important to them?
So in other words you're afraid someone somewhere could make the tragic error of choosing a console version over the PC version. We definitely don't want that to happen.
In truth what PC gamers need is a seperate PC performance thread comparing different tiers of entry, mid, and high performance rigs, and what can be expected of them. Because the blanket PC has locked 60fps/1080p doesn't apply to all of them.
If framerate is so important compared to IQ then why not just buy a PC and turn everything off...certainly get a much better framerate than either console![]()
Yeah! And imagine if they totally contradict each other
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Man I think Dark got ran out. I really wanted his opinion on the weather effects between the two. People really need to be more polite around here.
I think this is overly dramatic but there is some truth to it. 1080p has become a bullet point this gen. The PS4 has the juice to get to 1080p but not without some sacrifices. People are overestimating the PS4's power advantage.
In this case it's not so much of a difference and would probably prefer the PS4 version if I had one.
If you don't mind minor frame-rate dips and feel that image quality is most important, it's easy to recommend the PS4 version. However, those looking for the most stable experience should instead opt for the Xbox One version
If framerate is so important compared to IQ then why not just buy a PC and turn everything off...certainly get a much better framerate than either console![]()
I think one problem with the article is the way it presents the conclusion as absolutes
In reality, how many people are this polarised? Can you say you want the most stable experience to the exception of all other factors? Only then can you really recommend the Xbox version. And vice versa for the PS4 version.
Its subjective. Obviously 480p vs 1080p is going to be much harder to swallow than 900p vs 1080p and performance advantages would not make up for it as much. But in a living room situation, 900p isnt always so awful. It depends on a few factors, but its really not a meaningful difference for certain people in certain situations. So its really up to individuals to decide what is important to them in their situation.Lets take it to the extreme in order to make a point: if XB1's version would run at 480P compared to 1080P of the PS4, do you think the wording should stay the same in the article? obviously he would emphasize the huge IQ disparity much more, but in the article he made it sound like 900P is not a big deal just like the framedrops of the PS4 version, which is not true, they are not equal, IQ gap is much bigger than framerate gap, what is so hard to understand here??
its good
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credit - shinobi
The frame rate on these PS4 gifs is shockingly low, almost zero!
Yeah, it's dynamic. Weather effects appeared to be identical across all three.Dark how are the weather effects on the XBO version? On your videos the rain and fog look noticeably lighter. Is it dynamic so you couldn't get them to line up exactly or is there a difference?
Exactly.Its subjective. Obviously 480p vs 1080p is going to be much harder to swallow than 900p vs 1080p and performance advantages would not make up for it as much. But in a living room situation, 900p isnt always so awful. It depends on a few factors, but its really not a meaningful difference for certain people in certain situations. So its really up to individuals to decide what is important to them in their situation.
Yeah, it's dynamic. Weather effects appeared to be identical across all three.
Also, cloud cover impacts lighting so, in some shots, shadows may appear stronger in one version over others and that's simply due to lighting conditions. Tried to match it as close as possible but it's pretty tough to line up just right.
Even then you try to make a capped game which hits 31fps a bad thing, I doubt you notice any stutter in this rpg when it hits 31fps. Earlier in this thread you mentioned that it rarely happens and in your very limited sample I counted it many times, at least 8. How is that rare in a five minute video mostly portraying battles? How much more does it happen in this 50hr rpg if so prevalent here?I just had to address this one.
The appearance of 31 fps is NOT A GOOD THING. It means there is a consistency problem with the frame-rate. At 30 fps each frame should persist for 33ms but an occasional 16.7ms frame actually leads to microstutter. Now, in this case, it's rare enough that it's not an issue but it's very much a frame pacing bug when you get right down to it.
Any game holding a consistent 30 fps is going to be able to render above that level and both versions are likely doing just that. The developers locked it down to 30 fps in order to avoid greater inconsistencies.
So, no, it does not mean the PS4 is holding a higher frame-rate over Xbox One. You should read up on this stuff since I'm not so sure you understand the numbers and what they really mean.
Eurogamer said:The overall perception we get here is that Ubisoft targeted its optimisation efforts for PS4, scaled back the engine proportionately for Xbox One and wasn't quite so focused on hitting that 30fps target there. The overall effect is of a title that has a reassuring level of solidity on PS4, and while still fine overall, just feels a little more wobbly on the Microsoft console.
On the console front, it's all too easy to recommend Watch Dogs on PS4 over its Xbox One equivalent: performance is more consistent and there's obviously the resolution boost to factor in as well. However, for the vast majority of the run of play, the two versions play in exactly the same way, and in motion the worrying notion of a significantly sub-native 792p rendering resolution looks nowhere near as bad as the raw numbers suggest.
The filmic approach to effects work in combination with an aesthetic that eschews jagged edges and intricate texture detail produces a game that presents itself in a mostly similar manner whether you're gaming at 792p, 900p or indeed 1080p. Console-wise, we feel confident in recommending both Xbox One and PS4 versions, but go for the latter if you have your choice of consoles: it's effectively an additional sheen of polish at no extra cost.
This is the thing, technically it's not so subjective, we are talking about more than 30% pixels, that's pretty big, much more technically than minor and not really often framedrops, he did say LCD upscaled looks horibble but for him on his Kuro display the IQ disparity wasn't too bad, but we do know the vast majority plays on "shitty LCDs", and factually, there will be a large disparity in IQ for them in most reasonable cases, in a much more noticeable way than the framerate gap, they are not equall although article makes it seem like it.Its subjective. Obviously 480p vs 1080p is going to be much harder to swallow than 900p vs 1080p and performance advantages would not make up for it as much. But in a living room situation, 900p isnt always so awful. It depends on a few factors, but its really not a meaningful difference for certain people in certain situations. So its really up to individuals to decide what is important to them in their situation.
There is no objective equivalency formula with this stuff. Its subjective. And people can think for themselves.
What you just don't seem to understand is that it is NOT A GOOD THING. It is not.Even then you try to make a capped game which hits 31fps a bad thing, I doubt you notice any stutter in this rpg when it hits 31fps. Earlier in this thread you mentioned that it rarely happens and in your very limited sample I counted it many times, at least 8. How is that rare in a five minute video mostly portraying battles? How much more does it happen in this 50hr rpg if so prevalent here?
Also, I'm perfectly aware that a capped 30fps should be higher than 30 to stay locked or mostly locked, but if it hits 31 it also means that the threshold is higher.
I think one problem with the article is the way it presents the conclusion as absolutes
In reality, how many people are this polarised? Can you say you want the most stable experience to the exception of all other factors? Only then can you really recommend the Xbox version. And vice versa for the PS4 version.
What you just don't seem to understand is that it is NOT A GOOD THING. It is not.
It interrupts frame cadence and creates the impression of a stutter. A jump to 31 fps is almost as bad as a dip to 29 fps in that regard. It's not about the numbers it's about delivering an even distribution of frames. On a 60 Hz display that means, for 30 fps, each frame must be displayed for exactly 33ms. Deviate from that and you end up with image judder or micro-stutter.
It doesn't mean the threshold is higher. It means there is a bug in the way the 30 fps lock has been implemented.
The graph reads it at 31 fps but, in reality, it just means that ONE frame appeared for just 16.7ms as opposed to 33ms which is not good.
The theoretical person with both consoles and who waited for this article to buy a particular version of Dragon Age can get exactly what they need from that sentence and from the article.
That same theoretical person also knows their other preferences (friends, controller, achievements vs. trophies) and can combine all those details with "Do I prefer 1080p or a more stable framerate?" to make their purchasing decision.
That theoretical person that we pretend we're arguing for would be fine - the only people getting hung up and freaking out have a pretty clear agenda and baby to defend.
beautiful and buttery smooth, specs? I'll be buying a 970 soon.
No, I don't think so. Those are accompanied by tearing anyways.So if that is bugging slightly do you think the framerate dips could be from some bugs as well? Well not the battle ones I think that is just the number of effects but just the random drops while walking and menu browsing.
beautiful and buttery smooth, specs? I'll be buying a 970 soon.
He did not say or imply they were equal!!!This is the thing, technically it's not so subjective, we are talking about more than 30% pixels, that's pretty big, much more technically than minor and not really often framedrops, he did say LCD upscaled looks horibble but for him on his Kuro display the IQ disparity wasn't too bad, but we do know the vast majority plays on "shitty LCDs", and factually, there will be a large disparity in IQ for them in most reasonable cases, in a much more noticeable way than the framerate gap, they are not equall although article makes it seem like it.
I'm not the only one who've noticed it around here, wording could be better.
here is the link the frame rate video
https://www.youtube.com/watch?v=Fzn7lIGfhoo
XB1 is locked at 30fps, while the ps4 is a solid 30fps, so i see nothing wrong with what written in this article. 1080p solid 30fps> 900p/ locked 30fps for me.
I count 6 frames.
So the ps4 was dropping a frame or 2 here and there and sometimes even going up to 31 fps. But the DF analysis makes it sound like PS4 performance really bad. Come on.
It is a good thing based on what it suggests. There is no way you will convince me that a jump to 31fps is the same as a dump to 29fps, the fact that this game is capped suggests differently, there's no two ways about it. This is why I always suggest that developers give me an unlocked option.What you just don't seem to understand is that it is NOT A GOOD THING. It is not.
It interrupts frame cadence and creates the impression of a stutter. A jump to 31 fps is almost as bad as a dip to 29 fps in that regard. It's not about the numbers it's about delivering an even distribution of frames. On a 60 Hz display that means, for 30 fps, each frame must be displayed for exactly 33ms. Deviate from that and you end up with image judder or micro-stutter.
It doesn't mean the threshold is higher. It means there is a bug in the way the 30 fps lock has been implemented.
The graph reads it at 31 fps but, in reality, it just means that ONE frame appeared for just 16.7ms as opposed to 33ms which is not good.
That's not true at all. Many AAA releases are not a match for PC's "max settings" even disregarding AA.
Dragon Age, Far Cry 4, AC Unity, Shadow of Mordor to name a few.
So the ps4 was dropping a frame or 2 here and there and sometimes even going up to 31 fps. But the DF analysis makes it sound like PS4 performance really bad. Come on.
His point is they are pretty damn close. BF4 on my PS4 and on my PC there is a noticeable difference, but nowhere near as noticeable as PC gaming vs. 360/PS3 or any generation before.
We have attained PC parity for the most part. dun dun dun...
it probably won't last long but holy hell in 3 years PS4 games will look amazing
DF definitely took PS3 to task more for worse IQ than they do now for X1 vs. PS4
Where did he say in the article IQ disparity is bigger or they are not equal? he made 900P seems like it's not a big deal, he was downplaying the resolution difference.He did not say or imply they were equal!!!
He is putting the facts out there and letting people decide what is most important to them. Because it IS a subjective matter, no matter how much you wish it wasnt and that there was some way to objectively proclaim the PS4 version the winner.
And yes, there are others saying similar things as you and there seems to be one defining agenda behind all of it.
For some people, it could easily matter. It's easy to say "28 fps is 93% the performance of 30fps", but unless you've somehow figured out some kind of gsync-esque technology for console games on a TV, a game that's floating around 28-29fps is going to feel very stuttery compared with a game that's holding a clean 30fps. Even if the magnitude of the the drops is slight, the frequency and duration of the drops is going to produce a noticeable difference to people sensitive to stutter, and the XB1 has an advantage there.