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Digital Foundry Face-Off: Dragon Age: Inquisition

Microsoft has even moneyhatted dark10x now? These threads have become a complete joke. Why is all this conspiracy theory nonsense allowed? It ruins so many threads and seems to be getting worse over time.
 
Confirmation bias confirmed. If it was the other way around you would just say "fiends and controller".

Even on PC I'll dial down resolution and effects to get the performance I want. Framerate drops affect playability, but resolution does not.
 
If framerate is so important compared to IQ then why not just buy a PC and turn everything off...certainly get a much better framerate than either console :)
 
And yet it's not. Unless you mean that the at time 2fps difference (which is the most it is at for 90% of the video) is the deal breaker?
For some people, it could easily matter. It's easy to say "28 fps is 93% the performance of 30fps", but unless you've somehow figured out some kind of gsync-esque technology for console games on a TV, a game that's floating around 28-29fps is going to feel very stuttery compared with a game that's holding a clean 30fps. Even if the magnitude of the the drops is slight, the frequency and duration of the drops is going to produce a noticeable difference to people sensitive to stutter, and the XB1 has an advantage there.
 
Yea, this has been explained to you plenty by now. He did not say or imply they are equal, just that each do have certain factual advantages and that someone can make their own mind up about how they weigh these factors. Its not difficult to understand.

Do people really need to be told how they should feel and what should be important to them?

Reading through the thread, I think the issue some are having is not with the factual analysis within the article, rather the way it's presented to what perhaps you and I would refer to as a casual gamer.

If you'll indulge me in a bad analogy for a moment, it's like headlines in a redtop rag of a newspaper spinning the actual facts contained within the article.*


* Not in anyway comparing DF to The Sun or the Mirror (or *cough* the Daily Mail), but I think the opinion of the columnist tends to shine through more than the actual factual observations.


If you get me.
 
Yea, this has been explained to you plenty by now. He did not say or imply they are equal, just that each do have certain factual advantages and that someone can make their own mind up about how they weigh these factors. Its not difficult to understand.

Do people really need to be told how they should feel and what should be important to them?
Lets take it to the extreme in order to make a point: if XB1's version would run at 480P compared to 1080P of the PS4, do you think the wording should stay the same in the article? obviously he would emphasize the huge IQ disparity much more, but in the article he made it sound like 900P is not a big deal just like the framedrops of the PS4 version, which is not true, they are not equal, IQ gap is much bigger than framerate gap, what is so hard to understand here??
 
So in other words you're afraid someone somewhere could make the tragic error of choosing a console version over the PC version. We definitely don't want that to happen.

In truth what PC gamers need is a seperate PC performance thread comparing different tiers of entry, mid, and high performance rigs, and what can be expected of them. Because the blanket PC has locked 60fps/1080p doesn't apply to all of them.

I'd read that. PC specs are too variable to have any single spec compared vs consoles. But I like the idea of a few different specs, maybe like the tiers in the gaming PC thread, with the sweet spot popular GPUs. It could help people really understand how different things affect performance and maybe help them buy a gaming PC that is right for them.
 
The differences seem mostly negligible and don't seem to have any relevant impact on gameplay. No biggie.
 
Man I think Dark got ran out. I really wanted his opinion on the weather effects between the two. People really need to be more polite around here.
 
Man I think Dark got ran out. I really wanted his opinion on the weather effects between the two. People really need to be more polite around here.

I agree in principle. But I think both devs and journalists are on a hiding to nothing defending themselves on a public messageboard. It's like throwing yourself to the lions.
 
I think this is overly dramatic but there is some truth to it. 1080p has become a bullet point this gen. The PS4 has the juice to get to 1080p but not without some sacrifices. People are overestimating the PS4's power advantage.

In this case it's not so much of a difference and would probably prefer the PS4 version if I had one.

PS4 has a lot more GPGPU stuff to leverage, it's advantage will only grow with time once developers are really getting to the metal of each console.
 
I think one problem with the article is the way it presents the conclusion as absolutes

If you don't mind minor frame-rate dips and feel that image quality is most important, it's easy to recommend the PS4 version. However, those looking for the most stable experience should instead opt for the Xbox One version

In reality, how many people are this polarised? Can you say you want the most stable experience to the exception of all other factors? Only then can you really recommend the Xbox version. And vice versa for the PS4 version.
 
If framerate is so important compared to IQ then why not just buy a PC and turn everything off...certainly get a much better framerate than either console :)

Conversely, if image quality is so important then why not just buy a PC and turn everything on?
 
I think one problem with the article is the way it presents the conclusion as absolutes



In reality, how many people are this polarised? Can you say you want the most stable experience to the exception of all other factors? Only then can you really recommend the Xbox version. And vice versa for the PS4 version.

Luckily the article provides image comparisons and video frame-rate analysis so that people can decide based off of their own preferences.
 
Disappointing showing for PS4 :(


its good

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credit - shinobi
 
Lets take it to the extreme in order to make a point: if XB1's version would run at 480P compared to 1080P of the PS4, do you think the wording should stay the same in the article? obviously he would emphasize the huge IQ disparity much more, but in the article he made it sound like 900P is not a big deal just like the framedrops of the PS4 version, which is not true, they are not equal, IQ gap is much bigger than framerate gap, what is so hard to understand here??
Its subjective. Obviously 480p vs 1080p is going to be much harder to swallow than 900p vs 1080p and performance advantages would not make up for it as much. But in a living room situation, 900p isnt always so awful. It depends on a few factors, but its really not a meaningful difference for certain people in certain situations. So its really up to individuals to decide what is important to them in their situation.

There is no objective equivalency formula with this stuff. Its subjective. And people can think for themselves.
 
Everyone I know (3 PS4, 1 XB1) that has this game loves it, does not notice any performance issues at all and are all having a ton of fun.

I watched the videos, and during those very occasional drops on PS4, I could not see a noticable difference performance wise, just a number changed. Maybe if i watch closer? I can see the graphics difference, and noticed some pop in of trees and stuff on one version, but that was it.

I hope to get it on PC eventually, gotta backlog clean first though.

Game looks awesome.
 
Dark how are the weather effects on the XBO version? On your videos the rain and fog look noticeably lighter. Is it dynamic so you couldn't get them to line up exactly or is there a difference?
Yeah, it's dynamic. Weather effects appeared to be identical across all three.

Also, cloud cover impacts lighting so, in some shots, shadows may appear stronger in one version over others and that's simply due to lighting conditions. Tried to match it as close as possible but it's pretty tough to line up just right.

Its subjective. Obviously 480p vs 1080p is going to be much harder to swallow than 900p vs 1080p and performance advantages would not make up for it as much. But in a living room situation, 900p isnt always so awful. It depends on a few factors, but its really not a meaningful difference for certain people in certain situations. So its really up to individuals to decide what is important to them in their situation.
Exactly.

If you're at a desk using a PC monitor with a resolution different than 1600x900 (most people are, obviously) then 900p is going to look pretty ugly due to upscaling artifacts. When in a living room environment, however, the difference becomes much less pronounced. It's certainly noticeable but a 900p game with decent AA is going to look pretty damn clean on a good TV at a normal viewing distance.

I've found this with PC games as well. When playing on my plasma I can get away with FXAA and it looks excellent but in front of my higher resolution 32" monitor I need better AA and even some downsampling to really produce an appealingly clean image. 900p blown up to 32" on a 1440p panel viewed from close proximity is quite ugly.
 
Yeah, it's dynamic. Weather effects appeared to be identical across all three.

Also, cloud cover impacts lighting so, in some shots, shadows may appear stronger in one version over others and that's simply due to lighting conditions. Tried to match it as close as possible but it's pretty tough to line up just right.

Thanks Dark.
 
I just had to address this one.

The appearance of 31 fps is NOT A GOOD THING. It means there is a consistency problem with the frame-rate. At 30 fps each frame should persist for 33ms but an occasional 16.7ms frame actually leads to microstutter. Now, in this case, it's rare enough that it's not an issue but it's very much a frame pacing bug when you get right down to it.

Any game holding a consistent 30 fps is going to be able to render above that level and both versions are likely doing just that. The developers locked it down to 30 fps in order to avoid greater inconsistencies.

So, no, it does not mean the PS4 is holding a higher frame-rate over Xbox One. You should read up on this stuff since I'm not so sure you understand the numbers and what they really mean.
Even then you try to make a capped game which hits 31fps a bad thing, I doubt you notice any stutter in this rpg when it hits 31fps. Earlier in this thread you mentioned that it rarely happens and in your very limited sample I counted it many times, at least 8. How is that rare in a five minute video mostly portraying battles? How much more does it happen in this 50hr rpg if so prevalent here?

Also, I'm perfectly aware that a capped 30fps should be higher than 30 to stay locked or mostly locked, but if it hits 31 it also means that the threshold is higher. As I've suggested, the way this game drops on the PS4 highly suggests it's un-optimized on that console, (dropping frames in menus et al.), but I really didn't expect df to suggest this or even for you to comment on that bit in my post.

It's just a bit too apparent really, look at df's article on watchdogs, how they downplay the resolution differences and suggest that the game was more optimized on the PS4, it would seem that they're suggesting that consoles are on equal footing but those devs and their optimization priority on the PS4. It's funny, that such things are never suggested in PS4 versions which are not superior framerate wise, when there's evidence to show, and moreso when it is indeed more powerful.


Lovely reading below;
Eurogamer said:
The overall perception we get here is that Ubisoft targeted its optimisation efforts for PS4, scaled back the engine proportionately for Xbox One and wasn't quite so focused on hitting that 30fps target there. The overall effect is of a title that has a reassuring level of solidity on PS4, and while still fine overall, just feels a little more wobbly on the Microsoft console.

On the console front, it's all too easy to recommend Watch Dogs on PS4 over its Xbox One equivalent: performance is more consistent and there's obviously the resolution boost to factor in as well. However, for the vast majority of the run of play, the two versions play in exactly the same way, and in motion the worrying notion of a significantly sub-native 792p rendering resolution looks nowhere near as bad as the raw numbers suggest.

The filmic approach to effects work in combination with an aesthetic that eschews jagged edges and intricate texture detail produces a game that presents itself in a mostly similar manner whether you're gaming at 792p, 900p or indeed 1080p. Console-wise, we feel confident in recommending both Xbox One and PS4 versions, but go for the latter if you have your choice of consoles: it's effectively an additional sheen of polish at no extra cost.

There's just too much in there that's shaming, the last bolded statement even suggests that you would hardly see a difference across 792, 900 and indeed 1080p, bollocks. The fact that so many of these excuses come up when the xbox is in deficit is what's alarming, it happens way too often.


Anyways, dark10x, I suggest that you guys talk to the devs to explain some of the issues you df guys find, I'd still like you to address why the game drops frames whilst drinking a potion in an empty field or when the menu pops. If you're that disappointed with the Ps4 version, I'd wager you would be the first to notice these inconsistencies may not be hardware related, but I digress.
 
Its subjective. Obviously 480p vs 1080p is going to be much harder to swallow than 900p vs 1080p and performance advantages would not make up for it as much. But in a living room situation, 900p isnt always so awful. It depends on a few factors, but its really not a meaningful difference for certain people in certain situations. So its really up to individuals to decide what is important to them in their situation.

There is no objective equivalency formula with this stuff. Its subjective. And people can think for themselves.
This is the thing, technically it's not so subjective, we are talking about more than 30% pixels, that's pretty big, much more technically than minor and not really often framedrops, he did say LCD upscaled looks horibble but for him on his Kuro display the IQ disparity wasn't too bad, but we do know the vast majority plays on "shitty LCDs", and factually, there will be a large disparity in IQ for them in most reasonable cases, in a much more noticeable way than the framerate gap, they are not equall although article makes it seem like it.

I'm not the only one who've noticed it around here, wording could be better.
 
Even then you try to make a capped game which hits 31fps a bad thing, I doubt you notice any stutter in this rpg when it hits 31fps. Earlier in this thread you mentioned that it rarely happens and in your very limited sample I counted it many times, at least 8. How is that rare in a five minute video mostly portraying battles? How much more does it happen in this 50hr rpg if so prevalent here?

Also, I'm perfectly aware that a capped 30fps should be higher than 30 to stay locked or mostly locked, but if it hits 31 it also means that the threshold is higher.
What you just don't seem to understand is that it is NOT A GOOD THING. It is not.

It interrupts frame cadence and creates the impression of a stutter. A jump to 31 fps is almost as bad as a dip to 29 fps in that regard. It's not about the numbers it's about delivering an even distribution of frames. On a 60 Hz display that means, for 30 fps, each frame must be displayed for exactly 33ms. Deviate from that and you end up with image judder or micro-stutter.

It doesn't mean the threshold is higher. It means there is a bug in the way the 30 fps lock has been implemented.

The graph reads it at 31 fps but, in reality, it just means that ONE frame appeared for just 16.7ms as opposed to 33ms which is not good.
 
I think one problem with the article is the way it presents the conclusion as absolutes

In reality, how many people are this polarised? Can you say you want the most stable experience to the exception of all other factors? Only then can you really recommend the Xbox version. And vice versa for the PS4 version.

The theoretical person with both consoles and who waited for this article to buy a particular version of Dragon Age can get exactly what they need from that sentence and from the article.

That same theoretical person also knows their other preferences (friends, controller, achievements vs. trophies) and can combine all those details with "Do I prefer 1080p or a more stable framerate?" to make their purchasing decision.

That theoretical person that we pretend we're arguing for would be fine - the only people getting hung up and freaking out have a pretty clear agenda and baby to defend.
 
What you just don't seem to understand is that it is NOT A GOOD THING. It is not.

It interrupts frame cadence and creates the impression of a stutter. A jump to 31 fps is almost as bad as a dip to 29 fps in that regard. It's not about the numbers it's about delivering an even distribution of frames. On a 60 Hz display that means, for 30 fps, each frame must be displayed for exactly 33ms. Deviate from that and you end up with image judder or micro-stutter.

It doesn't mean the threshold is higher. It means there is a bug in the way the 30 fps lock has been implemented.

The graph reads it at 31 fps but, in reality, it just means that ONE frame appeared for just 16.7ms as opposed to 33ms which is not good.

So if that is bugging slightly do you think the framerate dips could be from some bugs as well? Well not the battle ones I think that is just the number of effects but just the random drops while walking and menu browsing.

The theoretical person with both consoles and who waited for this article to buy a particular version of Dragon Age can get exactly what they need from that sentence and from the article.

That same theoretical person also knows their other preferences (friends, controller, achievements vs. trophies) and can combine all those details with "Do I prefer 1080p or a more stable framerate?" to make their purchasing decision.

That theoretical person that we pretend we're arguing for would be fine - the only people getting hung up and freaking out have a pretty clear agenda and baby to defend.

Yep my friend uses this to make sure the game isn't complete shit performance wise like AC:U. Otherwise he doesn't care how it performs elsewhere.
 
So if that is bugging slightly do you think the framerate dips could be from some bugs as well? Well not the battle ones I think that is just the number of effects but just the random drops while walking and menu browsing.
No, I don't think so. Those are accompanied by tearing anyways.

NFS Rivals shipped with a similar problem but it was near constant. Here the jumps are pretty uncommon but they do create a minor stuttering effect.
 
This is the thing, technically it's not so subjective, we are talking about more than 30% pixels, that's pretty big, much more technically than minor and not really often framedrops, he did say LCD upscaled looks horibble but for him on his Kuro display the IQ disparity wasn't too bad, but we do know the vast majority plays on "shitty LCDs", and factually, there will be a large disparity in IQ for them in most reasonable cases, in a much more noticeable way than the framerate gap, they are not equall although article makes it seem like it.

I'm not the only one who've noticed it around here, wording could be better.
He did not say or imply they were equal!!!

He is putting the facts out there and letting people decide what is most important to them. Because it IS a subjective matter, no matter how much you wish it wasnt and that there was some way to objectively proclaim the PS4 version the winner.

And yes, there are others saying similar things as you and there seems to be one defining agenda behind all of it.
 
So the ps4 was dropping a frame or 2 here and there and sometimes even going up to 31 fps. But the DF analysis makes it sound like PS4 performance really bad. Come on.

That fight at the beginning of the video looked pretty "bad". The green magic effect is obviously having an impact, and I'd consider sustained 26-29fps "bad". Even if 99% of the game are running at 30fps, the times where it's not still suck, given that 30fps should really be the minimum standard for this generation. It's not a terrible situation, but it's certainly worth mentioning and considering.
 
What you just don't seem to understand is that it is NOT A GOOD THING. It is not.

It interrupts frame cadence and creates the impression of a stutter. A jump to 31 fps is almost as bad as a dip to 29 fps in that regard. It's not about the numbers it's about delivering an even distribution of frames. On a 60 Hz display that means, for 30 fps, each frame must be displayed for exactly 33ms. Deviate from that and you end up with image judder or micro-stutter.

It doesn't mean the threshold is higher. It means there is a bug in the way the 30 fps lock has been implemented.

The graph reads it at 31 fps but, in reality, it just means that ONE frame appeared for just 16.7ms as opposed to 33ms which is not good.
It is a good thing based on what it suggests. There is no way you will convince me that a jump to 31fps is the same as a dump to 29fps, the fact that this game is capped suggests differently, there's no two ways about it. This is why I always suggest that developers give me an unlocked option.

In any case, the random drops in menus and drinking potions may very well affect the game in heavy battles on the PS4, the inconsistencies in the drops exhibited is what alarms me to the lack of optimization on the PS4. As I've said, there's no way a game should drop as many frames as it did in that first battle in your video in a barren expanse and also in a menu. Perhaps you should contact the devs to get their response on these matters.

I wish more devs would get involved in correcting some of the issues that pop up in df articles, just like the NFS rivals devs did.
 
That's not true at all. Many AAA releases are not a match for PC's "max settings" even disregarding AA.
Dragon Age, Far Cry 4, AC Unity, Shadow of Mordor to name a few.

His point is they are pretty damn close. BF4 on my PS4 and on my PC there is a noticeable difference, but nowhere near as noticeable as PC gaming vs. 360/PS3 or any generation before.

We have attained PC parity for the most part. dun dun dun...


it probably won't last long but holy hell in 3 years PS4 games will look amazing


So the ps4 was dropping a frame or 2 here and there and sometimes even going up to 31 fps. But the DF analysis makes it sound like PS4 performance really bad. Come on.

DF definitely took PS3 to task more for worse IQ than they do now for X1 vs. PS4
 
His point is they are pretty damn close. BF4 on my PS4 and on my PC there is a noticeable difference, but nowhere near as noticeable as PC gaming vs. 360/PS3 or any generation before.

We have attained PC parity for the most part. dun dun dun...


it probably won't last long but holy hell in 3 years PS4 games will look amazing


DF definitely took PS3 to task more for worse IQ than they do now for X1 vs. PS4

If you call mostly medium setting with a few on high at half the frame rate "parity" I guess so.

I'm guessing in 3 years it'll be more like low settings and 25-30 FPS, just like last gen, vs 60+ FPS and 1440p, 1600p and 4K resolutions on PC.
 
He did not say or imply they were equal!!!

He is putting the facts out there and letting people decide what is most important to them. Because it IS a subjective matter, no matter how much you wish it wasnt and that there was some way to objectively proclaim the PS4 version the winner.

And yes, there are others saying similar things as you and there seems to be one defining agenda behind all of it.
Where did he say in the article IQ disparity is bigger or they are not equal? he made 900P seems like it's not a big deal, he was downplaying the resolution difference.
Technically 900P is a big deal, he is not here to judge subjectively if it looks good enough on his Kuro, he should emphasize 900P is very noticeable compared to native res, if it wasn't all games would run at 900P on consoles instead of targeting 1080P.
 
I think many of us here recognize that averaged frame rates are not useful for reasons I won't bother to re-iterate.

I think the real question is whether Eurogamer has the ability to employ tools like FCAT on consoles to give us 99% frametime metrics, as well as some idea of just how "bad" the remaining 1% of frames are that exceed 33 ms? Various tech sites have been doing that for PC benchmarking for a while now, and it would be nice to see.
 
For some people, it could easily matter. It's easy to say "28 fps is 93% the performance of 30fps", but unless you've somehow figured out some kind of gsync-esque technology for console games on a TV, a game that's floating around 28-29fps is going to feel very stuttery compared with a game that's holding a clean 30fps. Even if the magnitude of the the drops is slight, the frequency and duration of the drops is going to produce a noticeable difference to people sensitive to stutter, and the XB1 has an advantage there.

Triple Buffering.
 
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