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Digital Foundry Face-Off: Lords of the Fallen

Curiously, on the PS4 version there's an observable, constant tearing occurring along the top five per cent of the image. We've chosen to omit these frames from our performance analysis video in order to produce something that was more readable (also, it's not obtrusive during gameplay), but regardless, torn frames routinely appear throughout the image and prove quite distracting.

Wot??

I know right. "We'll overlook this flaw so we can continue our review"
 
Any info on possible patch incoming to fix things?

I haven't heard anything but some of the issues seem like a relatively easy fix. The only problem is the game was made by a smaller Dev team so I'm not sure if and when the time will be put in. My recommendation if you're considering buying the PS4 version: wait until black Friday (or a 25%-30% off sale) and buy it. It's a great game that feels 'like' souls but does a few unique things to advance the series or make it more accesible, and the performance issues are held to tearing and pop in, not framerate drops.
 
*sigh*

Why, why, why do developers feel the need to incorporate chromatic aberration into their games? What in the world do they think they are accomplishing by turning their game into a blurry, headache-inducing mess?
 
I get the feeling all these developers somehow are hiring the same playtesters who tell them the image with CA looks better.
 
This is the type of chromatic aberration that really bothers me. It makes it looks like everything is a lower resolution than it actually is. Lots of UE4 games have it too. The effect can be cool and appropriate when it's properly emulating a film look (Alien, The Order) but overblown and it kills IQ.
 
I have the game both in One and PC (970 G1) and I play it on One.

Why?

Because the game crashes randomly and it's unplayable. Stability > Technical Performance.
 
The game is also one of the buggiest recent games I've played... So it's an absolute mess, technically. Not sure if I like the gameplay yet either, will give it more time.

Really surprised how sloppy stuff like hit detection is though.

It's not even a best-effort German RPG-level experience. Makes Risen look like a Nintendo game in terms of polish.
 
The game is also one of the buggiest recent games I've played... So it's an absolute mess, technically. Not sure if I like the gameplay yet either, will give it more time.

Really surprised how sloppy stuff like hit detection is though.

It's not even a best-effort German RPG-level experience. Makes Risen look like a Nintendo game in terms of polish.

Haha yeah the hit detection takes forever to get used to...
 
The game is also one of the buggiest recent games I've played... So it's an absolute mess, technically. Not sure if I like the gameplay yet either, will give it more time.

Really surprised how sloppy stuff like hit detection is though.

It's not even a best-effort German RPG-level experience. Makes Risen look like a Nintendo game in terms of polish.

Yeah, is this another example of a game made using basic DX11 for X1 and GNMX for PS4.

That CA is the most extreme I have seen, beating even Daylight which was also horrendous and a horrendous performer on PS4 as well.

The texture difference is another glaring sign of "issues", I thought it had promise but I will wait for the obvious ÂŁ15 deal at xmas.
 
The game is also one of the buggiest recent games I've played... So it's an absolute mess, technically. Not sure if I like the gameplay yet either, will give it more time.

Really surprised how sloppy stuff like hit detection is though.

It's not even a best-effort German RPG-level experience. Makes Risen look like a Nintendo game in terms of polish.

Not on console it doesn't
RIsen is a special kind of jank on console.
 
The PC version is solid if you set physx to CPU before starting the game. Looks great as well, CA and all.

If you have a card strong enough to lock it to 30fps on the PC then get that version.
 
Risen was a buggy game, but made up for it with excellent story, world building and characters. It has some amazing voice acting.

This game just feels empty and soulless (heh).
 
Man I wish developers would focus more time on locking down framerates whatever they target, this should be #1 priority. Screentearing should be a thing of the past, but even 8 gens of consoles later, it's still a problem.
 
Really shouldn't have those performance issues, hopefully they patch that out.

The PhysX effects are pretty neat though.
 
i guess ill wait for a good price then because i still want the game but is not a priority anymore. i hope by the time i play it they fix most of this issues
 
This game looked down right amazing in certain scenes managed to get locked 60 with my 970 with everything on very high.
 
I know right. "We'll overlook this flaw so we can continue our review"

What's wrong with that? They're saying there's constant screen tearing at the very top of the screen, so if they use their regular testing methodology they'll come up with a result saying 100% of the frames are torn. Technically true, but it doesn't really describe the real-life appearance of the game. They're hardly overlooking a flaw by specifically pointing it out.
 
This game has an insane amount of tearing on consoles. So another dev that says their game doesn't tear and blames it on the recording equipment. Is there a reason why they can't use triple buffering?
 
Chromatic Aberration can ruin my digital pictures, and I use Photoshop to reduce it. Why the fuck would anyone ADD it to their game? The clue's in the name, it's a fucking aberration
 
Looking at those screenshots..

This.. is just amazing. Why would anyone think this looks good?

That look has me constantly wanting to rub my eyes. This is the closest thing to vaselonieovision I've ever experienced,and I played the N64.
 
I set it per game usually as I like to see what the games themselves offer.

Forget that, Dark, you should leave it at 16AF for these comparisons because it's an option available to all gamers. At least do it to show the beauty of AF and why console games should have it at least at x8.
 
When the developers set out to create a game in the vein of Dark Souls they probably didn't set out to use Blighttown as a model for performance. However, in many ways that's what it feels like here.

Made me chuckle. Good times in Blighttown.
 
I look forward to picking this up in a few months on PC when hopefully most of the issues are sorted. I'm usually not bothered much by CA but god damn that's insane.
 
Can someone post a pic of the game and point out Chromatic aberration to me? I keep hearing that term, especially on Gaf, and I never really know what it refers to.
 
Can someone post a pic of the game and point out Chromatic aberration to me? I keep hearing that term, especially on Gaf, and I never really know what it refers to.

http://www.neogaf.com/forum/showpost.php?p=136864687&postcount=32

Look at the statue in the left hand corner. See that orange and blue fringing around all the hard lines? That is the CA in question. (Though it's everywhere in the game so it's hard to pick it out.)

It's an effect that really has no place in a game like this since it's a lens artifact. Unless a game is explicitly presented as the view through a camera, this is a horrible idea.
 
Chromatic Aberration can ruin my digital pictures, and I use Photoshop to reduce it. Why the fuck would anyone ADD it to their game? The clue's in the name, it's a fucking aberration

Yes, this is very hard to grasp for someone with a photography / film background. We've always understood that CA is a big negative in judging image quality, and now videogames are using it for extra effect? Very backwards to my mind.
 
I'm definitely not the nit picking type when it comes to post processing effects/graphics but chromatic aberration is just horrible...they really botched both the game's art and IQ with this crap.
 
Most benchmarks between PC and consoles will tell you that you need more than console-equivalent (strictly speaking) hardware to match or exceed them but a mid-range PC is more than enough for that, a GTX 760 or a 7950 (R9 280) outclass consoles with ease and we are only year 1 in this generation. In some cases even a low-end GPU such as the GTX 750ti or R 265 managed to match or exceed consoles, that's quite something.
.

I still think part of the problem is that games aren't sufficiently multi-threaded, so PC shows more of an advantage due to being able to brute force one or two cores to hide the problems. If games spread there load better across more cores we'd see better console and PC performance. Instead we're seeing cross platform games with PC as the lead platform that are aimed at few more powerful cores, rather than six less powerful ones.

I picture it with this analogy, a top of the line PC has a fleet of four minibuses, a console has six people carriers. Some developers are squeezing a minibus and a half of passengers into one minibus running it flat out, while cramming those same passengers into two people carriers on the console. Even keeping the PC as the lead platform, if the load was spread more evenly across the four minibuses they have, then they could more easily fill the people carriers that the consoles have, while having PC headroom to push harder with the resources they have. At the moment we seem to have the situation where PC ports aren't running as well as they could as they're using the power available poorly, and console ports perform badly because they're not well optimised for the platform and can't spread the load across the available cores.

It might just be that multi-threaded programming is hard compared to throwing most of your processing into a single thread. For all the talk of the "underpowered" tablet processors in the consoles I'd like to see what the processor utilization in the consoles actually is, as in my experience the easiest way to force a PC processor to hit 100% CPU is to force it to do nothing useful really fast in a loop.
 
Did they apply the patch on PS4? I've noticed very little tearing after that. Before patch it was fucking awful.

As someone who can nitpick games, I've had zero distracting (post patch) things on the PS4, shame some of you all are acting like it's unplayable based on this.
 
I still think part of the problem is that games aren't sufficiently multi-threaded, so PC shows more of an advantage due to being able to brute force one or two cores to hide the problems. If games spread there load better across more cores we'd see better console and PC performance. Instead we're seeing cross platform games with PC as the lead platform that are aimed at few more powerful cores, rather than six less powerful ones.
You might want to check that out :
That's not a well multithreaded game to you ?
http://i.imgur.com/1lEKD3W.jpg
No, I don't think the issue is CPU related, multiplatform games are well trained in the art of multithreading. DICE claimed they had nearly 90% on all Jaguar cores :
http://gearnuke.com/dice-battlefield-4-utilizes-90-95-cpu-next-gen-consoles/

I picture it with this analogy, a top of the line PC has a fleet of four minibuses, a console has six people carriers. Some developers are squeezing a minibus and a half of passengers into one minibus running it flat out, while cramming those same passengers into two people carriers on the console. Even keeping the PC as the lead platform, if the load was spread more evenly across the four minibuses they have, then they could more easily fill the people carriers that the consoles have, while having PC headroom to push harder with the resources they have. At the moment we seem to have the situation where PC ports aren't running as well as they could as they're using the power available poorly, and console ports perform badly because they're not well optimised for the platform and can't spread the load across the available cores.
I don't think that's the case at all, if anything research into GPU compute will yield better results as the generation goes on. That's where there is progress to be made I believe.

The consoles performance might simply be the result of inferior hardware compared to specific ranges of entry level/mid-range PCs. You suggest that consoles aren't well taken advantage of to explain why some multiplatform games don't perform as well as you think they could but I believe the explanation lies in the hardware, purely and simply.
Things will obviously get better on the console....and PC front. :)
 
You might want to check that out :
That's not a well multithreaded game to you ?
http://i.imgur.com/1lEKD3W.jpg
No, I don't think the issue is CPU related, multiplatform games are well trained in the art of multithreading. DICE claimed they had nearly 90% on all Jaguar cores :
http://gearnuke.com/dice-battlefield-4-utilizes-90-95-cpu-next-gen-consoles/


I don't think that's the case at all, if anything research into GPU compute will yield better results as the generation goes on. That's where there is progress to be made I believe.

The consoles performance might simply be the result of inferior hardware compared to specific ranges of entry level/mid-range PCs. You suggest that consoles aren't well taken advantage of to explain why some multiplatform games don't perform as well as you think they could but I believe the explanation lies in the hardware, purely and simply.
Things will obviously get better on the console....and PC front. :)

Wow, I take it back, that does look incredibly multi-threaded to me, but I don't think all multi-platform games are the same. And it is only the first step, a lot of performance will depend on how well those threads interact, how much time they spend waiting on other threads. I don't suppose there's any info on that anywhere? Things are certainly looking up.
 
*sigh*

Why, why, why do developers feel the need to incorporate chromatic aberration into their games? What in the world do they think they are accomplishing by turning their game into a blurry, headache-inducing mess?

100 % agree.

Infact they should get the game running at steady 1080p30 and carefully add effects...
 
The PC version is solid if you set physx to CPU before starting the game. Looks great as well, CA and all.

If you have a card strong enough to lock it to 30fps on the PC then get that version.

I'm able to get 50-60FPS when the game works but it still randomly crashes for seemingly no reason (and every time if I hit an exploding fire dog). Even with PhysX on CPU and Nvidia Turbulence off in the menu. Game is super unstable on PC even if you meet the recommended specs. I wish I got it on PS4.
 
'We'd give the nod to the PS4 version if pressed.'

Despite the big resolution difference, better framerate and massively higher shadow quality.

Yeah, DF are absurd and this is why I never take them seriously or even visit Eurogamer anymore. Wtf is that.
 
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