Both versions are playable but neither feels enjoyable as a result of the low frame-rate and inconsistent performance.
Meh, well I've enjoyed what I've played so far.
Both versions are playable but neither feels enjoyable as a result of the low frame-rate and inconsistent performance.
Curiously, on the PS4 version there's an observable, constant tearing occurring along the top five per cent of the image. We've chosen to omit these frames from our performance analysis video in order to produce something that was more readable (also, it's not obtrusive during gameplay), but regardless, torn frames routinely appear throughout the image and prove quite distracting.
Wot??
Any info on possible patch incoming to fix things?
The game is also one of the buggiest recent games I've played... So it's an absolute mess, technically. Not sure if I like the gameplay yet either, will give it more time.
Really surprised how sloppy stuff like hit detection is though.
It's not even a best-effort German RPG-level experience. Makes Risen look like a Nintendo game in terms of polish.
The game is also one of the buggiest recent games I've played... So it's an absolute mess, technically. Not sure if I like the gameplay yet either, will give it more time.
Really surprised how sloppy stuff like hit detection is though.
It's not even a best-effort German RPG-level experience. Makes Risen look like a Nintendo game in terms of polish.
The game is also one of the buggiest recent games I've played... So it's an absolute mess, technically. Not sure if I like the gameplay yet either, will give it more time.
Really surprised how sloppy stuff like hit detection is though.
It's not even a best-effort German RPG-level experience. Makes Risen look like a Nintendo game in terms of polish.
Looking at those screenshots..
This.. is just amazing. Why would anyone think this looks good?
I know right. "We'll overlook this flaw so we can continue our review"
I know right. "We'll overlook this flaw so we can continue our review"
I set it per game usually as I like to see what the games themselves offer.I've learned one thing from this, DF doesn't have AF set to 16 at the driver level. :lol
Looking at those screenshots..
This.. is just amazing. Why would anyone think this looks good?
I set it per game usually as I like to see what the games themselves offer.
When the developers set out to create a game in the vein of Dark Souls they probably didn't set out to use Blighttown as a model for performance. However, in many ways that's what it feels like here.
Can someone post a pic of the game and point out Chromatic aberration to me? I keep hearing that term, especially on Gaf, and I never really know what it refers to.
Worst use of chromatic aberration yet.Looking at those screenshots..
This.. is just amazing. Why would anyone think this looks good?
Chromatic Aberration can ruin my digital pictures, and I use Photoshop to reduce it. Why the fuck would anyone ADD it to their game? The clue's in the name, it's a fucking aberration
Most benchmarks between PC and consoles will tell you that you need more than console-equivalent (strictly speaking) hardware to match or exceed them but a mid-range PC is more than enough for that, a GTX 760 or a 7950 (R9 280) outclass consoles with ease and we are only year 1 in this generation. In some cases even a low-end GPU such as the GTX 750ti or R 265 managed to match or exceed consoles, that's quite something.
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You might want to check that out :I still think part of the problem is that games aren't sufficiently multi-threaded, so PC shows more of an advantage due to being able to brute force one or two cores to hide the problems. If games spread there load better across more cores we'd see better console and PC performance. Instead we're seeing cross platform games with PC as the lead platform that are aimed at few more powerful cores, rather than six less powerful ones.
I don't think that's the case at all, if anything research into GPU compute will yield better results as the generation goes on. That's where there is progress to be made I believe.I picture it with this analogy, a top of the line PC has a fleet of four minibuses, a console has six people carriers. Some developers are squeezing a minibus and a half of passengers into one minibus running it flat out, while cramming those same passengers into two people carriers on the console. Even keeping the PC as the lead platform, if the load was spread more evenly across the four minibuses they have, then they could more easily fill the people carriers that the consoles have, while having PC headroom to push harder with the resources they have. At the moment we seem to have the situation where PC ports aren't running as well as they could as they're using the power available poorly, and console ports perform badly because they're not well optimised for the platform and can't spread the load across the available cores.
You might want to check that out :
That's not a well multithreaded game to you ?
http://i.imgur.com/1lEKD3W.jpg
No, I don't think the issue is CPU related, multiplatform games are well trained in the art of multithreading. DICE claimed they had nearly 90% on all Jaguar cores :
http://gearnuke.com/dice-battlefield-4-utilizes-90-95-cpu-next-gen-consoles/
I don't think that's the case at all, if anything research into GPU compute will yield better results as the generation goes on. That's where there is progress to be made I believe.
The consoles performance might simply be the result of inferior hardware compared to specific ranges of entry level/mid-range PCs. You suggest that consoles aren't well taken advantage of to explain why some multiplatform games don't perform as well as you think they could but I believe the explanation lies in the hardware, purely and simply.
Things will obviously get better on the console....and PC front.![]()
*sigh*
Why, why, why do developers feel the need to incorporate chromatic aberration into their games? What in the world do they think they are accomplishing by turning their game into a blurry, headache-inducing mess?
I set it per game usually as I like to see what the games themselves offer.
I think its a pretty negligible effect, performance-wise.Would disabling the CA improve the performance?
Would disabling the CA improve the performance?
The PC version is solid if you set physx to CPU before starting the game. Looks great as well, CA and all.
If you have a card strong enough to lock it to 30fps on the PC then get that version.