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Digital Foundry Face-Off: Lords of the Fallen

I don't get your point. The article explicitly says that if you are restricted to choosing between those versions ("if pressed") you should get the PS4 one. It's just not as much a winner as less of a loser. What more do you want?

A few people here, myself included, are wondering why digital foundry was so "hard pressed" to recommend the PS4 when there are objective differences.

Nothing more. Nothing less.
 
A few people here, myself included, are wondering why digital foundry was so "hard pressed" to recommend the PS4 when there are objective differences.

Nothing more. Nothing less.

Those few people should probably learn to read because the article makes that crystal clear.
 
What are you talking about?

I think I made it pretty clear that the PC version is the best of the lot.

If stuck with a console version, however, they are both poor. This is where the comment suggesting it's difficult to choose stems from. It's not that it's difficult to determine which one is better than the other, rather, that it's hard to declare a winner between two poor versions of a game.

The only decent version of the game right now is the PC version.

One version is still better. Why were you hard pressed to recommend the PS4 version over the other?
 
A few people here, myself included, are wondering why digital foundry was so "hard pressed" to recommend the PS4 when there are objective differences.

Nothing more. Nothing less.
I already told you why; both versions are bad making it difficult to recommend either. That's it.
 
I'm not even sure what you are trying to say. They give a clear explanation as to why both console versions are sub-par and they give a nod towards to PS4 as being the least worst version.

What do you want? A bit banner saying WINNER: PS4!!!!

Furthermore, the purpose of the article is not simply to determine which version of the game is the best, its purpose is to analyse each version by looking at the underlying technology and assess how well each version performs. This isn't a console deathbattle.
I have no problem with DF discussing the underlying technology, as a matter of fact, the bit where they compared Fledge to UE4 was on point, as I noticed many similarities myself. Despite that, DF also have a knack of missing on many underlying details and technologies in recent times which I've commented on in prior face-offs, so it's all not gravy there. Their muck-up in rivals and it's HBAO implementation is still embarrassing. So don't assume, I just want a win for PS4.

In the end this is a faceoff, persons want to choose which version is best. Technically the PS4 version is better in all aspects minus tearing. DF even highlighted the difference as being significant in Shadows and Sheen. The lighting pops much better on the PS4 version. My problem is how DF prefaces some of their comparisons in their articles.

Take for e.g.

Eurogamer said:
Moving on, the visual quality of the two console versions appears extremely similar, apart from a reduction in shadow quality and light glow on Xbox One. Shadow resolution is reduced significantly in comparison to the PS4 version, producing noticeable chunkiness in many scenes. As the game features an array of shadow-casting spot and box-lights, this difference leaves certain scenes looking decidedly inferior on Xbox One.
The visual quality looks extremely similar, yet they go on to detail how un-similar it really is between the two versions. So many contradictions, it's not funny.


A tech article is about the tech rather than which one is better or worse, it discusses the tech and it's application on the console rather than simply giving a "better" "worse" decision. If you've been looking at DF articles that way then I'm afraid you have had the wrong idea.
That rings true moreso for exclusives where they discuss the underlying tech and you marvel at how the devs were able to accomplish this effect or such a smooth framerate on that particular console or the other. Multiplat faceoffs are primarily to show differences between each version, where the user can identify which version is superior. There's some talk about the underlying technology, but it's a means to an end.

Nooblet said:
The term "PC" used in the article is not for PC hardware but the PC version of the game. It is irrelevant if your own computer can't handle it, that would be similar to saying I only have a PS3/Xbox 360 which means I can't play this game, hence they should not discuss about hardware I don't own.
You're wrong, the PC version of the game still applies to me as I can purchase it on steam. It's beside the point if I have a 386 or a new gen intel cpu'd machine. On the flipside, I can't play this on PS3/360 because it was not made for these consoles at all. This all runs back to the fact that PC hardware is not fixed, so it's not an automatic decider.
 
I already told you why; both versions are bad making it difficult to recommend either. That's it.

A concluding statement like that makes them sound equivalent, when they are not.

To use someone else's analogy, even if you are reviewing turd, isn't it your job to candidly point out to someone interested in turd which one is better?

Likewise, if a reader were only interested in the console version of this game, why would you be hard pressed to recommend the PS4 version to him?
 
Why won't they call a winner? One is still objectively better than the other.

For those who are not in the PC market, this would be relevant.
Its been explained *several* times.

Take off the console warrior armor and take a minute to read what's being said.
 
One version is still better. Why were you hard pressed to recommend the PS4 version over the other?

Learn to read! Everything is in the article

Looking at the two console versions it's rather difficult to give a solid recommendation here as neither version performs well. Image quality is certainly superior on PS4 and, while performance is quite similar, screen tear is more noticeable. On the other hand, the Xbox One version suffers from more severe judder and its frame-rate dips even lower than the sub-optimal PS4 version. Both versions are playable but neither feels enjoyable as a result of the low frame-rate and inconsistent performance. We'd give the nod to the PS 4 version if pressed, but we can't help feel this is not the way the game should be played.

That particular honour goes to the PC version of Lords of the Fallen.


If You still dont get it, You should consider getting back to the elementary school.
 
To use someone else's analogy, even if you are reviewing turd, isn't it your job to candidly point out to someone interested in turd which one is better?
No? Your job is to tell people not to buy a turd (which the article does), and if they are sure they really want a turd, get the shinier one (which the article also does).

You are being ridiculous.
 
A concluding statement like that makes them sound equivalent, when they are not.

To use someone else's analogy, even if you are reviewing turd, isn't it your job to candidly point out to someone interested in turd which one is better?

Likewise, if a reader were only interested in the console version of this game, why would you be hard pressed to recommend the PS4 version to him?
Lets be serious here, this isn't consumer advice. This is plain technical curiosity. The amount of people that actually need to read Digital Foundry articles to decide which version to buy are slim to none. For one, it means a person would own both consoles, and its been well established that PS4 titles are better 99% of the time, so its hardly anything somebody needs to do research to consider. These articles a matter of curiosity and very little else.

Besides, they do say they'd recommend the PS4 if pressed, so there you have the answer if you so desperately need one(and you clearly do for only one conceivable reason and its not consumer advice-related).

EDIT: Although I suppose even people who only own one platform might want to see if it performs badly or not, so I take back that its not really consumer advice. This is irrelevant to what's being discussed here, though.

It would be obvious to everyone else that I have read the poorly written article.
Problem is you, not the article.

None of us seem to have any problem understand it at all. Its not confusing. I know you're not so dumb that you cant figure it out, you are simply pouting.
 
I think this gen consoles are only going to shine with first party exclusives, when they can focus on a single platfrom and squeeze everything out of it.
But with multiplats, it's much to better go with PC version.
How many persons are playing titanfall on PC right now? Also, last gen in the PS3/360 days COD was given the nod on the 360 everytime, are the standards changing?

Read this Janitor, it's the black ops 2 faceoff and it's embarassing.

Eurogamer said:
All in all, the rifts in image quality and performance are pronounced enough to make 360 an easy recommendation today - moreso than last year's Modern Warfare 3. Elsewhere, the PC version shows great visual flair thanks to its extra quality setting for textures, improved shadows, and its range of AA options. However, even with these extra bells and whistles, it doesn't rise to the technical heights of DICE and Crytek's latest powerhouse shooters. As such Black Ops 2 stands as a worthy incremental step forward for the series, leaving us to wait longer for the grand overhaul that must surely be on the horizon.
Read the PC bit and look how they try to downplay that, comparing it to crytek shooters and saying it's not as technically savvy. In that paragraph, what's up-played the most? "The 360 version is an easy recommendation".
 
Lets be serious here, this isn't consumer advice
DF's scope seem to change with each person's interpretation. Durante says they are quite the consumer advocate and therefore can't recommend the PS4 version wholeheartedly. You describe them as a technical curiousity. In which case, they are curiously stating that "the visual quality of the two console versions appears extremely similar", despite phrases such as "Shadow resolution is reduced significantly", "noticeable chunkiness in many scenes" and "leaves certain scenes looking decidedly inferior".
 
DF's scope seem to change with each person's interpretation. Durante says they are quite the consumer advocate and therefore can't recommend the PS4 version wholeheartedly. You describe them as a technical curiousity. In which case, they are curiously stating that "the visual quality of the two console versions appears extremely similar", despite phrases such as "Shadow resolution is reduced significantly", "noticeable chunkiness in many scenes" and "leaves certain scenes looking decidedly inferior".
You clearly have a problem reading more than small snippets of what somebody says.

Well, I'd say its more that you're selectively quoting to stubbornly continue this ridiculous argument of yours.
 
You clearly have a problem reading more than small snippets of what somebody says.

Well, I'd say its more that you're selectively quoting to stubbornly continue this ridiculous argument of yours.

Oh, but I disagree. I've done my bit. Why don't you do yours?
 
Oh, but I disagree. I've done my bit. Why don't you do yours?
I don't think my wall can take any more hits from my forehead, sorry. I've said pretty much all that can be said. You have your mind made up and no amount of solid reasoning or spelling things out is going to penetrate it. I'm done here.
 
I don't think my wall can take any more hits from my forehead, sorry. I've said pretty much all that can be said. You have your mind made up and no amount of solid reasoning or spelling things out is going to penetrate it. I'm done here.

You can't reason with love...it"s irrational and shameless
Agenda seems pretty clear here
 
No? Your job is to tell people not to buy a turd (which the article does), and if they are sure they really want a turd, get the shinier one (which the article also does).

You are being ridiculous.
This is definitely not's df's job, this is the job for reviews. Is the game good or not, is the framerate so abysmal that I can't play, no, that's not the case.

If it is that a bad performing game which LOTF is not is a turd then how comes the last paragraph in the Dead Rising 3 article reads like this;

Eurogamer said:
It's also unfortunate that the game runs at far from the promised locked 30fps - rather a chugging 20fps during the zombie action while out in the big city. Compared to the shaky E3 build seen just months ago this is still a respectable step forward, and of course many of the game's technical shortcomings come with the unique circumstances of meeting a hardware launch. All this amounts to an intriguing first attempt, then, but needless to say we're eager to see how Capcom Vancouver follows up on its sandbox survival-horror formula when it's given more breathing room with the deadline, more experience with the hardware, and factoring in the next-gen platform's strengths from the very start.
A game at the time of the faceoff reached almost single digits, was 720p with what they call dumb Ai in the very article and the most crushed black IQ ever seen in a game.
Ohh, all this is an intriguing attempt eh! Anyone not seeing through this is either blind or biased themselves.
 
This is definitely not's df's job, this is the job for reviews. Is the game good or not, is the framerate so abysmal that I can't play, no, that's not the case.

If it is that a bad performing game which LOTF is not is a turd then how comes the last paragraph in the Dead Rising 3 article reads like this;
Once again, its not up to you to tell Digital Foundry what they can and cant talk about.

A game at the time of the faceoff reached almost single digits, was 720p with what they call dumb Ai in the very article and the most crushed black IQ ever seen in a game.
Ohh, all this is an intriguing attempt eh! Anyone not seeing through this is either blind or biased themselves.
They were pretty harsh on the game, even in the paragraph you pulled up. Not sure what you're unhappy with there.

And no, we're not blind or biased. Just not so heavily invested in console wars that we conjure up conspiracies and drama everywhere when people don't say things we want to hear.
 
onanie, I'm done with you. Your post history spells out your raison d'ĂŞtre all too clearly.

This is definitely not's df's job, this is the job for reviews.
Reviews are for evaluating a game as a whole. DF evaluates its technical merits. And they found those lacking in the console versions.

If it is that a bad performing game which LOTF is not is a turd then how comes the last paragraph in the Dead Rising 3 article reads like this;
While this is completely OT, did you ever consider that at the time that was written, there was no other, superior version for DF to recommend?
 
i definitely think this could be patched. they should add a option to remove turbulence and / or just lower the IQ a bit. I think better LODS and a smaller draw distance would've helped too.
 
How many persons are playing titanfall on PC right now? Also, last gen in the PS3/360 days COD was given the nod on the 360 everytime, are the standards changing?

Read this Janitor, it's the black ops 2 faceoff and it's embarassing.

Read the PC bit and look how they try to downplay that, comparing it to crytek shooters and saying it's not as technically savvy. In that paragraph, what's up-played the most? "The 360 version is an easy recommendation".

I'm confused, what did this have to do with my post?
 
Can these issues be fixed with a patch?
Yes it can, prior to release the game dev said they would be working on a patch to fix the tearing and other bugs. I imagine it's still work in progress, with this new DF article perhaps it can serve to highlight other areas they need to address. Reducing the blur caused by CA could go a long way, they can remove it altogether or offer a toggle option. They could perhaps reduce on the shadow quality a bit on the PS4 to get them to 30fps locked, amongst other things.

Reviews are for evaluating a game as a whole. DF evaluates its technical merits. And they found those lacking in the console versions.
Which includes the technical aspect of a game, it's more important to hear from a reviewer who would play the whole game "as to, whether it's turd or not". I'm sure they would mention something in there if it was nigh unplayable. For the technical differences I'd go to DF, in that light, there's a lot that these guys have done right, (the developer that is), maybe they made some bad decisions as to the effects used and not prioritizing a sharper IQ and a locked framerate, but they did try to push the envelope somewhat.


My point about dead rising is that there are way worse games out there from a technical and performance standpoint, whether it's multi or exclusive. You can't write a love story for one in your conclusion and call the other which performs and looks much better a mess.
 
We can still question DF's inconsistencies, right?

There is no inconsistency as Digital Foundry is not a single person.

Lords of the Fallen:
By John Linneman Published 01/11/2014

Dead Rising 3:
By Thomas Morgan Published 12/11/2013

Edit: Furthermore, DR3 was labelled an "intriguing first effort" because it improved noticeably in the few months between its E3 showing and going gold despite the rushed development schedule that comes with needing to launch alongside a new platform. The implication there is that the minor victory ought to make one wonder what CV could achieve with a less hectic development timetable.
 
I thought this game suffered from XB1 black crush? from previous pictures I'd seen.

But here it appears as though in some of the still shot comparisons, the PS4 is ever so slightly crushed.
 
That's not what he implies at all.
We know you love Sony, but that does not mean you have to try to find "bias" anytime the PS4 isn't praised.

I know you love the xbone, but he implies exactly that when he says the articles were written by two different people.
 
I'm confused, what did this have to do with my post?
Oh, Df recommended the PC version did it not. You said everybody should get multi's on PC. First off I gave you a reason why that doesn't make sense in titanfall. Also, why should someone with a pc that can't even play this game at 1080p or equivalent to the ps4 buy it for PC?

There is no inconsistency as Digital Foundry is not a single person.

Lords of the Fallen:


Dead Rising 3:
I see that df articles are now seen as review articles now. Strange because, it's not about objectivity anymore, it's all about subjectivity. Apparently technical aspects and it's superiority or lack thereof changes based on who writes the articles.....Interesting... This is crazy.
 
I know you love the xbone, but he implies exactly that when he says the articles were written by two different people.

See my edit.

I see that df articles are now seen as review articles now. Strange because, so it's not about objectivity anymore it's all about subjectivity. Apparently technical aspects and it's superiority or lack thereof changes based on who writes the articles.....Interesting... This is crazy.

You too.
 
I know you love the xbone, but he implies exactly that when he says the articles were written by two different people.

You're in too deep I'm afraid. Others have already tried to make you understand how ludicrous your accusations are, I won't go any further.
 
Oh, Df recommended the PC version did it not. You said everybody should get multi's on PC. First off I gave you a reason why that doesn't make sense in titanfall. Also, why should someone with a pc that can't even play this game at 1080p or equivalent to the ps4 buy it for PC?

I see that df articles are now seen as review articles now. Strange because, so it's not about objectivity anymore it's all about subjectivity. Apparently technical aspects and it's superiority or lack thereof changes based on who writes the articles.....Interesting... This is crazy.

I never said "everyone should get multiplats on PC"

Obviously if you have a PC that's weaker than the PS4 it's usually better to go with the PS4 version.
 
I know you love the xbone, but he implies exactly that when he says the articles were written by two different people.

This is the craziest thing I've read on here in awhile.

I think you should take a step back and take a deep breath, mate.
 
A few people here, myself included, are wondering why digital foundry was so "hard pressed" to recommend the PS4 when there are objective differences.

Nothing more. Nothing less.
Because they are not as emotionally invested as you. If they have to recommend between the two, based on everything they would recommend PS4. Simple.

Deal with it. ;)
 
Because they are not as emotionally invested as you. If they have to recommend between the two, based on everything they would recommend PS4. Simple.

Deal with it. ;)

I'm sure you have some kind of emotionometer that you attached to the digital foundry guys.
 
There is no inconsistency as Digital Foundry is not a single person.

Lords of the Fallen:


Dead Rising 3:

I don't think your edit applies to my question. The fact that you expect a technical site to be inconsistent (which you explain by virtue of the fact that the articles are written by two different people), is worrying.
 
I don't think your edit applies to my question. The fact that you expect a technical site to be inconsistent (which you explain by virtue of the fact that the articles are written by two different people), is worrying.

Saying that an inconsistency can't exist because of the presence of multiple parties is not the same as saying that inconsistency is inherent in scenarios where there are multiple parties. I edited my post to explain the contextualisation of the conclusion that DR3 is "an intriguing first effort" to make it clear that I was not implying an inconsistency existed.
 
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