mejin
Member
Good news for Halo fans.
60fps should be mandatory all games.
Nope. I think developers should be free to do what they think is right on consoles.
Horizon is 30fps and I'm happy GG didn't sacrifice all that beauty for 60fps.
Good news for Halo fans.
60fps should be mandatory all games.
This is actually a good question which seems to have gone by unnoticed. Seems like almost all big AAA games this generation are either locked 30fps or unlocked 45-60fps. What else can be compared to Halo 5 this generation? Maybe MGSV? I'm playing on PC though so I don't know how it looks on consoles.Which 60fps* game, on any console, makes Halo 5 look so bad then?
(*Specially locked 60fps games)
BigTnaples said:A comparison of the leap I would expect, from 343i, if they had been given proper hardware.
This is actually a good question which seems to have gone by unnoticed. Seems like almost all big AAA games this generation are either locked 30fps or unlocked 45-60fps. What else can be compared to Halo 5 this generation? Maybe MGSV? I'm playing on PC though so I don't know how it looks on consoles.
This is actually a good question which seems to have gone by unnoticed. Seems like almost all big AAA games this generation are either locked 30fps or unlocked 45-60fps. What else can be compared to Halo 5 this generation? Maybe MGSV? I'm playing on PC though so I don't know how it looks on consoles.
Metal Gear 5 is a good comparison, it's not a super impressive looking game compared to other titles.
Killzone 4 maybe?
That was an unsteady 45-60fps in single player at 1080p and is half the resolution in multiplayer at a more steady 60fps
Metal Gear 5 is a good comparison, it's not a super impressive looking game compared to other titles.
Killzone 4 maybe?
That was an unsteady 45-60fps in single player at 1080p and is half the resolution in multiplayer at a more steady 60fps
That's a fair point. The dynamic resolution was barely noticeable in Wipeout HD, so hopefully the same will be true here.
It's not about the franchise being linked with 60fps, it's about the feature improving the game automatically. We were all fine with using dumb phones before smart phones came out, does that mean we don't need the smart features that we got used to today and could easily switch to dumb phones without our life being interrupted? No, because these pocket computers pretty much run our daily life now with their fancy OS's and tech, as well as with calendar, email, fitness apps, media apps...etc.It's not the truth, it's a silly, baseless, illogical and arrogant assumption. Halo has never been 60fps, so no Halo fan that has ever stuck with the franchise ever needed the frame rate to be x, y or z in order for them to stick around in the first place. Add to that, franchise and/or multiplayer popularity has never even been linked to frame rate in the first place. Fans of the game will stick with it if it's a good game, with a fun and competent online. Doesn't really make a difference what the frame rate it is, or resolution, or even graphics. It will make and retain fans if it's good, and that's it. MCC isn't any more popular for being 60fps, Halo 4 wasn't any more popular for being 30fps, and Destiny isn't any less popular being 30fps either.
The game's graphics is definitely disappointing to Halo standards and does not have that "wow" factor like previous titles. Halo 3 graphics while not super impressive still made a more positive impact than Halo 5, and like 3, this is its first foray to a new console.
It's not the truth, it's a silly, baseless, illogical and arrogant assumption. Halo has never been 60fps, so no Halo fan that has ever stuck with the franchise ever needed the frame rate to be x, y or z in order for them to stick around in the first place. Add to that, franchise and/or multiplayer popularity has never even been linked to frame rate in the first place. Fans of the game will stick with it if it's a good game, with a fun and competent online. Doesn't really make a difference what the frame rate it is, or resolution, or even graphics. It will make and retain fans if it's good, and that's it. MCC isn't any more popular for being 60fps, Halo 4 wasn't any more popular for being 30fps, and Destiny isn't any less popular being 30fps either.
People love Naughty Dog, right? Do you remember when they remastered TLOU with 60fps, they kept harping how 60fps changes the whole game for the better, from animation to playability? And GAF was like "fuck yeah!", and rightfully so. And then they announced U4 which initially was planned to be at 60fps because of how good that feature was, and once again GAF was like "fuck yea!".
What about MGS V threads? People, again, were so giddy that Kojima went for 60fps and how much better off the game was for it.
There's also another factor you should consider. Why are the other developers who are making first person shooters this fall also targgeting 60fps? Star Wars, Rainbow Six? Perhaps these devs also agree that 60fps makes the game better?
Are there even any FPS games announced that aren't 60fps?
Yeah, I remember this too. Halo 3 was not widely praised for its graphics at the time. ESPECIALLY after the initial Halo 3 reveal where Bungie showed the Chief walking slowly across sand to the downgrade of Chief's armor.
It's phenomenal, really. It helps tremendously with input lag, which is crucial for the genre. If the fps were to drop in the middle of a firefight, the input lag will increase with it, and your aiming sensitivity will all of the sudden follow a curve model as opposed to a linear model. Stable fps is of critical importance for shooters where you need to aim during firefights and racers where you need to steer at high speed.I think achieving an actual locked 60 FPS is always impressive, and I still wonder why there aren't more games utilizing dynamic resolution rendering, both on consoles and (optionally) even on PC.
I really expected it to be more widespread by now.
Doesn't look like there's any real-time environment shadows. Super disappointing for a current gen game. Kind of funny there're 2 free to play shooters running 1080p 60fps on a console when so many don't.
I would say metro redux
There obviously are, see the tree in this GIF:
![]()
Good one. I still can't believe that made Metro work with such a stable framerate. Much more impressive to me than Halo 5.
I guess I'm going against the norm here, but I would have preferred locked 30fps and a lot more eye candy, it looks a little bit too flat at the moment. Halo has always been 30fps, not sure why 60fps is so important all of a sudden, unless 343 want to get some COD people to switch over. I'll wait for the reviews before passing judgement, but I am not particularly impressed.
Maybe because it was a corridor-shooter 95% of the time? And it ran on last gen consoles as well?Good one. I still can't believe that made Metro work with such a stable framerate. Much more impressive to me than Halo 5.
Television sets were fine at 480p, too, not sure why 720p was needed all of the sudden, or why 1080p or 4K is needed all of the sudden.I guess I'm going against the norm here, but I would have preferred locked 30fps and a lot more eye candy, it looks a little bit too flat at the moment. Halo has always been 30fps, not sure why 60fps is so important all of a sudden, unless 343 want to get some COD people to switch over. I'll wait for the reviews before passing judgement, but I am not particularly impressed.
Indeed.
Halo 4 remastered at 1080p and 60FPS in MCC nets you surprisingly similar fidelity to Halo 5. Which is not a good thing.
I mean really. Aside from knowing blue team is not in 4, it is not readily apparent which screenshots are Halo 4 and which are Halo 5....
and as I said, that is a direct result of underpowered Hardware IMO. 343i is a top tier dev.
A comparison of the leap I would expect, from 343i, if they had been given proper hardware.
Here is to hoping that Halo 5 makes up for it with the return of larger sandboxes and better sky boxes.
Disappointing on every technical level aside from framerate. Would have almost preferred a 60FPS multiplayer and 30fps campaign system. That way they could push the boundaries more in SP.
From 1152x810 to 1920x1080. That's a huge dynamic resolution scaling.
After playing MCC, I don't know if I could go back to 30.
I don't think you need to scrutinise the res to notice the difference.In all honesty, when things on screen get intense and the action is high (and i am presuming the scaling here will be when there is a lot of action on screen), does anyone really sit an scritinise the screen resolution ?
Television sets were fine at 480p, too, not sure why 720p was needed all of the sudden, or why 1080p or 4K is needed all of the sudden.
It's funny you should say that, seeing how resolution has diminising returns. It's quite hilarious, really.60fps you can feel but only see to a certain degree, 4K I can see all the time and it's beautiful.
Pretty much. Was there this much downplaying with Battlefield? Killzone? Rainbow Six?It's taking some reaaaaaal stretching to try and downplay Halo 5's technical feat.
Uh why is thumb/hand flickering so much right at the start of the video?
It's funny you should say that, seeing how resolution has diminising returns. It's quite hilarious, really.
Was there this much downplaying with Battlefield? Killzone? Rainbow Six?
Considering the console versions turns off all the high end features.. I think it makes quite a lot of sense that it runs the way it does on console.
Maybe because it was a corridor-shooter 95% of the time? And it ran on last gen consoles as well?
Indeed, it definitely feels like it's the downscaling doing its trick here.I caught images when everything is moving and made a gif ( during the fight and after the fight ). Check the scene :
https://youtu.be/qOrsTigBMx4?t=251
It's clearly sharper image even if scene is moving.
Well, to match U4 leap they would have to do like ND and drop their 60fps target. Also keep in mind that the only way Halo 4 can get close to H5 is on MCC where they run at twice the resolution and twice the framerate compared to how they ran on 360.Indeed.
Halo 4 remastered at 1080p and 60FPS in MCC nets you surprisingly similar fidelity to Halo 5. Which is not a good thing.
I mean really. Aside from knowing blue team is not in 4, it is not readily apparent which screenshots are Halo 4 and which are Halo 5....
and as I said, that is a direct result of underpowered Hardware IMO. 343i is a top tier dev.
A comparison of the leap I would expect, from 343i, if they had been given proper hardware.
Here is to hoping that Halo 5 makes up for it with the return of larger sandboxes and better sky boxes.
Disappointing on every technical level aside from framerate. Would have almost preferred a 60FPS multiplayer and 30fps campaign system. That way they could push the boundaries more in SP.
Killzone ever goes above 30 in the campaign? Didn't feel like it, but if it was unsteady could be the variation that made it look less smooth.Metal Gear 5 is a good comparison, it's not a super impressive looking game compared to other titles.
Killzone 4 maybe?
That was an unsteady 45-60fps in single player at 1080p and is half the resolution in multiplayer at a more steady 60fps
So you're saying 30->60fps is not noticeable enough, but 1080p>2160p is. How can you be so inconsistent? (which was my original point)I guess you haven't seen true 4K footage yet then, unless you have really poor eye sight and no glasses, you can see it.
Oh wow, hadn't recognized you without your avatar. Now it makes sense.After "corridor racer" became a meme, hearing "corridor shooter" is quite comical to me. You're right, but it's also multiplatform game from a small team that was released quite early into the gen. Very impressive to me! Halo 5 looking very similar to Halo 4 is certainly true.
It's not about the franchise being linked with 60fps, it's about the feature improving the game automatically. We were all fine with using dumb phones before smart phones came out, does that mean we don't need the smart features that we got used to today and could easily switch to dumb phones without our life being interrupted? No, because these pocket computers pretty much run our daily life now with their fancy OS's and tech, as well as with calendar, email, fitness apps, media apps...etc.
People love Naughty Dog, right? Do you remember when they remastered TLOU with 60fps, they kept harping how 60fps changes the whole game for the better, from animation to playability? And GAF was like "fuck yeah!", and rightfully so. And then they announced U4 which initially was planned to be at 60fps because of how good that feature was, and once again GAF was like "fuck yea!".
What about MGS V threads? People, again, were so giddy that Kojima went for 60fps and how much better off the game was for it.
There's also another factor you should consider. Why are the other developers who are making first person shooters this fall also targgeting 60fps? Star Wars, Rainbow Six? Perhaps these devs also agree that 60fps makes the game better?
Are there even any FPS games announced that aren't 60fps?
Right?! Talk about having someone in your back pocket...This DF video comes across as more advertising than analysis.
This DF video comes across as more advertising than analysis.
Right?! Talk about having someone in your back pocket...