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Digital Foundry: Halo 5 Hands-On Tech Analysis/Frame-Rate Test

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Uncharted 4 is half the frame rate of Halo 4, also, historically the Uncharted games had pre rendered cutscenes , which Halo 4 is not.

This argument has been had many times before, but Halo by it's very nature of being a reasonably large scale game (with 24player multiplayer] is never going to hit the level of detail that a more tightly scripted experience like uncharted will offer.

Real time cutscenes for Uncharted 4.

http://m.ca.ign.com/articles/2015/0...-feature-real-time-cutscenes-on-playstation-4

Halo 4 was more restrictive than Halo 3, ODST and Reach, hopefully 343i would change their approach to more sandbox like Bungie used to do. Halo history doesn't necessarily apply since 343i isn't the same developer as Bungie.

That said 60fps and being limited by hardware dictates that while the game should look pretty good, we can't really expect the game to be a graphical showcase, 60fps is an achievement in and of itself and obviously will come with certain sacrifices.
 
60fps automatically improves things, if all else remains the same, but that is never the case. 60fps usually comes at a hefty cost, and the additional things a lower frame rate enables can just as easily improve gameplay. Eg, better resolution, physics, larger levels, more NPC's, grander scale, better graphics etc.

If you know me on these forums, you'll know that I'm usually one of those who prefers a locked 30fps with more bells and whistles etc, over 60fps, in most genres besides stuff like fighters, sim racers, twitch shooters etc. I've been consistent in that opinion, and was actually very disappointed when ND first announced UC4 might be 60fps (I made many posts complaining about this decision). I felt and said exactly the same for Halo 5, which imo is not the kind of shooter that needs or has ever needed 60fps, but is the kind of shooter that would greater benefit from a beautiful presentation, and massive sandboxy level design, physics, scale etc. That's not to say Halo 5 might not still feature these things, but obviously at 30fps they could have pushed more. I won't know how sandboxy Halo 5 is till I complete it.

That said, I'm not too fussed either way. I really enjoyed Halo 4, even though it was more linear than past games in the franchise, and even though many disliked it. I also very much enjoyed the Halo's before it (the original still being my favourite, and in my all time top 10). In all honesty it doesn't matter what the frame rate it is, or what resolution etc, so long as it plays well, and looks decent (which it looks like it does). Those are ultimately the fundamentals, everything else is just preferences, being particular and/or demanding.
Which goes back to my point: I understand and I think it's fine if you are dissatisfied with the graphics, and would like to see better/improved. That's fine. Wanting the improved graphics at the cost of 60fps is something I don't understand, nor do I think it's fine.
Do you also wish developers would lower resolution to cram in more effects? Because frames has just as much of an impact on detail as pixels.
 
After playing MCC the first Halo only (haven't had time to play through the rest yet), I didn't enjoy it better because of the frame rate, but the eye candy made it more immersive for me. (I am talking about the campaign here.)
No one else thinks 60fps is eye candy?
 
Doesn't look like there's any real-time environment shadows. Super disappointing for a current gen game. Kind of funny there're 2 free to play shooters running 1080p 60fps on a console when so many don't.

I somehow doubt those F2P games are achieving the same level of scope that Halo 5's going for.

It also seems kind of nitpicky to go after the lack of real-time environment shadows (which we don't even know to be the case) given what 343's doing to maintain fluidity on the console. I think some people need to temper their expectations for every bell and whistle when a game is targeting 60fps and higher resolutions.
 
When Digital Foundry was critical of the game's performance during E3, it was perfectly okay and people were happy to shit all over 343i. Now that they're praising 343i's technical achievements, it's advertising. Cool.
 
So you're saying 30->60fps is not noticeable enough, but 1080p>2160p is. How can you be so inconsistent? (which was my original point)

I'm actually like him as well. It's not that I can't notice the framerate being lower if I do a direct comparison. It's just that I can't tell outside of the bubble.

When I used to play WoW Id switch between a 50fps computer and a 25fps laptop. I could only tell the laptop was lower when switching directly from one to the other.

Resolution I can see.

Of course, I don't begrudge the people who do see framerate like you. Clearly I'm in a minority and the benefit is real for you and most others.
 
Inane meta-conversations are reaching critical mass.

The write-up sounds like they've struck a nice visual balance alongside impressive performance. This generation has been really good for games targeting 60 fps. I cleared the Metro collection not too long ago.
 
It's even dinner funnier because DF was just critical of them a few months ago.

Wait, you were actually serious? I thought you were being sarcastic making fun of the guy...

LMAO, oh my.
Well, partly. He could be a huge fan...DF was critical of H5 because they didn't have source code i thought. Weren't they analysing conference material?
343 got a demo to play first hand and all is good? Cool. They didn't even show the drop they mentioned. I wanted to see why it dropped.
 
There obviously are, see the tree in this GIF:

3zRKIcN.gif

Looks like its only used in a very few spots, just like dark souls 2. Another 1080p 60fps last gen looking game.
 
Well, partly. He could be a huge fan...DF was critical of H5 because they didn't have source code i thought. Weren't they analysing conference material?

Yeah, they were on halo 5 about not having an stable framerate. Frank and josh were upset because it wasn't a current build and it wasn't source code like you said.
 
Inane meta-conversations are reaching critical mass.
Absolutely.

I wish people could just accept that whenever a game or system is doing something that their favorite game or system isn't (yet) doing (like 1080p last gen, or HD resolutions even before that, or 60 FPS, or 16xAF, or, hell, 120 FPS and 4k. Hey, VR as well!), there's no need to immediately downplay its impact. Especially when at some later point your favorite brand will probably be doing it too!

Would be less embarrassing all around.
 
Looks like its only used in a very few spots, just like dark souls 2. Another 1080p 60fps last gen looking game.

You have to be balls of the walls nuts to think this looks like a last gen game.

Some of the textures I saw in the Beta would brick a 360 and PS3. Even some of the smaller stuff like character reflections in the water, stuff that a LOT of current gen games have failed to do.

I even got to play Warzone yesterday, looks much better than Halo 4.
 
Got to say with Halo MCC being 60fps (most of the time) I have to give plaudits to 343 for doing the same with Halo 5. Moving back to 30fps would have felt an annoying backtrack, especially for a FPS.

ps3ud0 8)
 
Which goes back to my point: I understand and I think it's fine if you are dissatisfied with the graphics, and would like to see better/improved. That's fine. Wanting the improved graphics at the cost of 60fps is something I don't understand, nor do I think it's fine.
Do you also wish developers would lower resolution to cram in more effects? Because frames has just as much of an impact on detail as pixels.

I have preferences, but honestly I just think developers should do whatever they think is best for their game. I may have wanted better graphics or more bells and whistles or whatever, but if 343i think a locked 60fps is more important, I can respect that. It's their game, their baby. Hopefully the game design (scale, openess etc) isn't impacted by the decision. That'd probably be a bigger issue than drops in resolution.

On the topic of resolution vs effects, I play on 50“ and 65“ HDTV's now, so the selfish element of my nature would prefer resolutions 900p and above. I do think resolutions, like frame rates, do actually impact gameplay as well. It's nicer to shoot stuff, especially at a long range distance, when things are crisp and detailed, as opposed to blurry and full of aliasing crawl.
 
On the topic of resolution vs effects, I play on 50“ and 65“ HDTV's now, so the selfish element of my nature would prefer resolutions 900p and above. I do actually think resolutions, like frame rates, do actually impact gameplay as well. It's nicer to shoot stuff, especially at a long range distance, when things are crisp and detailed, as opposed to blurry and full of aliasing crawl.
900p with usual console AA is either blurry or full of aliasing crawl.
 
Whilst I disagree with all the 'Halo 5 looks like Halo 4' comments, it'd be a stupid complaint even if it were true. Aw boo hoo, it looks like the best looking game of last generation, except running at double the framerate, double the resolution, and operating at a vastly larger scale.
 
Indeed.

Halo 4 remastered at 1080p and 60FPS in MCC nets you surprisingly similar fidelity to Halo 5. Which is not a good thing.



I mean really. Aside from knowing blue team is not in 4, it is not readily apparent which screenshots are Halo 4 and which are Halo 5....

and as I said, that is a direct result of underpowered Hardware IMO. 343i is a top tier dev.

A comparison of the leap I would expect, from 343i, if they had been given proper hardware.


Here is to hoping that Halo 5 makes up for it with the return of larger sandboxes and better sky boxes.

Disappointing on every technical level aside from framerate. Would have almost preferred a 60FPS multiplayer and 30fps campaign system. That way they could push the boundaries more in SP.

Finally someone that shares my thougts.

Yeah a 30 and 60fps would have been great. Like they did with Gears UE.
 
Can there be more moderation in xbox thread? To this point this thread is just trolling.
Im pretty sure people are aware that this might be the best fps game releasing this fall and in contention for goty. It's whatever lol.

My only complaint is lack of local multiplayer. Can't play with my brothers anymore.
 
I'm actually more impressed with Halo 5 than I was with Halo 3 during its time.

Halo 3 reminded me of an original Xbox game probably because the game wasn't in HD (it was less than 720p).

Halo 5 being in a better resolution and framerate than the previous mainline Halo games makes the game a "next gen visual step up" in my opinion since it looks better and much smoother in movement. The game would definitely look better if the Xbox One was more powerful though at the same time, I'm sure that people who are saying that would also think that Halo 5 was a next gen step up if the game was set to 30 FPS. Halo 5 would (obviously) look better if it was 30 FPS.


You know Halo 4 was the first "HD" Halo game right?

Halo Reach wasn't even HD
 
Looks like its only used in a very few spots, just like dark souls 2. Another 1080p 60fps last gen looking game.

That's a pretty funny statement.

The ship casts shadows onto the environment and you see the foliage doing the same as well, what exactly are you looking for then?
 
Whilst I disagree with all the 'Halo 5 looks like Halo 4' comments, it'd be a stupid complaint even if it were true. Aw boo hoo, it looks like the best looking game of last generation, except running at double the framerate, double the resolution, and operating at a vastly larger scale.

Why is it stupid to say that Halo 5 still looks a bit like Halo 4? Even when its only the Art Style for the most?
BigTnaples posted a good example.
 
900p with usual console AA is either blurry or full of aliasing crawl.

Yes, but it's still much better than 720p. 900p isn't ideal, but it's some semblance of a balance between reasonable looking and not impossibly demanding, especially for the kind of hardware the Xbox One is packing.
 
I have preferences, but honestly I just think developers should do whatever they think is best for their game. I may have wanted better graphics or more bells and whistles or whatever, but if 343i think a locked 60fps is more important, I can respect that. It's their game, their baby. Hopefully the gane design (scale, openess etc) isn't impacted by the decision. That'd probably be a bigger issue than drops in resolution.

On the topic of resolution vs effects, I play on 50“ and 65“ HDTV's now, so the selfish element of my nature would prefer resolutions 900p and above. I do actually think resolutions, like frame rates, do actually impact gameplay as well. It's nicer to shoot stuff, especially at a long range distance, when things are crisp and detailed, as opposed to blurry and full of aliasing crawl.
Higher framerates also makes it easier to see and react to moving targets.
 
Finally someone that shares my thougts.

Yeah a 30 and 60fps would have been great. Like they did with Gears UE.

I stopped playing the Gears UE campagin after the first chapter. It's jarring, awful, and is rarely at a 30fps cap.

What a horrible example.

Considering they tied literally everything into the locked 60fps, including inputs, this is the standard for console gaming. The game WILL play better because of it.
 
Looks like its only used in a very few spots, just like dark souls 2. Another 1080p 60fps last gen looking game.

Something must be wrong with my, cause I don't think there is a single game 360 that looked this good, w/ Halo's physics and scale... Even at a lower framerate and resolution...

That gif you quoted would red ring a 360 slim... And the bullets hadn't even started flying yet...

If this looks last gen to you... Which games? How do they compare on scale?
 
Can there be more moderation in xbox thread? To this point this thread is just trolling.

The drive-by shit-posting in a lot of XB1 exclusive threads is irritating, sometimes almost at the level of GameFAQs.

I'm aware that I sound like one of those senile old men that yells "STANDARDS HAVE SLIPPED", but it's absolutely endemic.
 
Why is it stupid to say that Halo 5 still looks a bit like Halo 4? Even when its only the Art Style for the most?
BigTnaples posted a good example.
I don't really mind and I don't even see it as a bad thing, it's at least consistent in style with 4 but it also has enhancements so it's definitely an upgrade in other ways.

Yes, but it's still much better than 720p. 900p isn't ideal, but it's some semblance of a balance between reasonable looking and not impossibly demanding, especially for the kind of hardware the Xbox One is packing.
I'm certain console gamers have and will adjust to resolution differences if we're talking about trying to do pinpoint sniping or something. It's never really been an issue for me outside of say Farcry 4 which I think just has erratic hit detection.
 
The drive-by shit-posting in a lot of XB1 exclusive threads is irritating, sometimes almost at the level of GameFAQs.

I'm aware that I sound like one of those senile old men that yells "STANDARDS HAVE SLIPPED", but it's absolutely endemic.

I have a feeling it's only going to get worse if mods keep not doing anything about it. These threads have been getting noticeably worse over the last few months and each thread people causing problems are ever rarely banned unless it's people from the xbox side that end up getting mass quoted for any little thing they say. It's strange since I don't even own a Xbox and play most of my games on a PS4, but owning one system over another has never made me think I have to go trash any little thing the other system have. It's weird to me, some of the people around here as I saw in the FFXIV even try to follow others on Twitter to use that against them in these threads, that was what got me. I just wish people could get along or if you don't like the game why not talk about what you do like?
 
Why is it stupid to say that Halo 5 still looks a bit like Halo 4? Even when its only the Art Style for the most?
BigTnaples posted a good example.

Well.... If you're saying Halo looks like Halo, yes, you're right. In that sense Madden 2009 looks like Madden 2016.

Halo 4 was 720p at 30fps.
Halo 5 is 1080p/900p/v at 60fps.

Help me understand...
 
I'm not sure if it's actually trolling, but there sure a lot of rustled jimmies in this thread.

It goes both ways folks. Lets discuss technical merits and leave the wars be. There are more PS4 owners so you see more posts by PS4 owners. Not a conspiracy, just facts. I own both, though I do main the Xbox. Lets all just be excellent to each other.

JHah3yJ.gif



⬇ LOL And get off my lawn! Love it 😊
 
This DF video comes across as more advertising than analysis.

Right?! Talk about having someone in your back pocket...
Accusations of DF employees being paid off by Microsoft in a tech thread?

Amazing how such conspiracy level slander is evidenced here. Dark10x is literally a member of this forum and a credible person. Have some god damn respect and challenge the video or content based upon actual merits and not conspiracies.
 
It goes both ways folks. Lets discuss technical merits and leave the wars be. There are more PS4 owners so you see more posts by PS4 owners. Not a conspiracy, just facts. I own both, though I do main the Xbox. Lets all just be excellent to each other.

JHah3yJ.gif



⬇ LOL And get off my lawn! Love it 😊
Replace with PS4 and XBO accordingly:

0a98e567bce860c8a6272c8080bceaf0.jpg


I mean...people wishing Halo went back to 30fps...
 
kinda like how gears of war 1 did it..
It's how Halo has always worked, since literally the first game. Global light map includes environmental shadowing in addition to direct lighting and GI and whatnot. Shadows for dynamic objects infer their darkness/direction from the lightmap. The downsides are that shadows for static objects tend to be blurry, don't interact precisely with shadows from dynamic objects, and don't work with changing lighting. The benefits are that the shadows are visually stable, and presumably the amount of geometry load each frame is reduced (something Bungie has always been concerned about).
 
This DF video comes across as more advertising than analysis.
Even if it did, it was long due after how negative their E3 analysis was, specially in comparison to Battlefront, which despite having a way lower framerate (and they are at least in theory both targeting 60fps) got much praise.
 
This DF video comes across as more advertising than analysis.

It's how Halo has always worked, since literally the first game. Global light map includes environmental shadowing in addition to direct lighting and GI and whatnot. Shadows for dynamic objects infer their darkness/direction from the lightmap. The downsides are that shadows for static objects tend to be blurry, don't interact precisely with shadows from dynamic objects, and don't work with changing lighting. The benefits are that the shadows are visually stable, and presumably the amount of geometry load each frame is reduced (something Bungie has always been concerned about).

I think that it has problems of visual consistency like all mixed systems. The shadows that are "dynamic" looks wildly different than those that are not.
 
The game looked really impressive and the rock solid frame rate was impressive in this day and age! Tbo, I have never really got in to the series however I haven't really played enough of the series to properly form an opinion. I also really am a huge fan of buying console exclusives as I own all 3 current generation consoles and those games are most often the amongst the best in the industry, besides I have to justify it as best as possible at my age!!

Maybe 2015 is the year I finally appreciate and become more familiar with Halo!!
 
The game looked really impressive and the rock solid frame rate was impressive in this day and age! Tbo, I have never really got in to the series however I haven't really played enough of the series to properly form an opinion. I also really am a huge fan of buying console exclusives as I own all 3 current generation consoles and those games are most often the amongst the best in the industry, besides I have to justify it as best as possible at my age!!

Maybe 2015 is the year I finally appreciate and become more familiar with Halo!!

Awesome! I'm doing the same with Uncharted. I only played the first one so the collection will be good for me.
 
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