http://www.eurogamer.net/articles/digitalfoundry-2016-hands-on-with-quantum-break
From recent MS press event (but likely identical to review code).
Basically it's running at 720p... Mostly stable 30fps with some dips... screen tearing observed...
Love their (serious) comment about dark scenes possible helping cover up the resolution lol.
In regards to PC version (that they have yet to fully test):
From recent MS press event (but likely identical to review code).
Basically it's running at 720p... Mostly stable 30fps with some dips... screen tearing observed...
Love their (serious) comment about dark scenes possible helping cover up the resolution lol.
Uncharted 4 may be PlayStation 4's showstopper, but it's Quantum Break leading the charge for Xbox One. Blending cinematic third-person action with live action segments, Remedy's latest title is a coming to fruition of Microsoft's original plan to converge TV and video game content into one package.
In fact, nailing down resolution proves rather difficult, due in part to how various elements on screen are rendered. Based on Remedy's own Siggraph 2015 white paper, we understand screen-space lighting, ambient occlusion, and global illumination pipelines are all handled at 1280x720 on Xbox One in order to budget for a 33.3ms render-time.
Curiously, the paper also states Xbox One's final output is 1920x1080, and that's where there is some confusion - as we've yet to see evidence of full HD 1080p gameplay in close analysis - barring the title's HUD elements and menus. In every scene tested so far, a native resolution of 720p is the consistent result found in each pixel count test - so while there's every possibility of individual render targets operating at higher resolutions, basic geometry that we're able to measure hands in a 720p result as things stand.
In regards to PC version (that they have yet to fully test):
I have a G-sync monitor but I guess there's no hope for me until later in the year for that with how UWP stands.But let's not forget that there's also a PC version in development too. We didn't have time to sample this at the press event, but Remedy were pretty open on the state of the build at that time. Limited to 1080p at 30fps, it still required plenty of work before launch. The developer is promising a maximum 4K experience at 60fps, but it remains to be seen exactly how this will pan out, or exactly what kind of hardware will be required to make this happen.