So what is the problem here?Even Metro. They dont care if they hit 512p. They shipped the game in that state without giving two shits about the user experience. This will not hold back the series x. Several games have skipped 60 fps modes or ray tracing modes already. Guardians literally has 90% of the foliage missing despite the 1/4th resolution downgrade.
Yes, there are cutbacks but the game runs well enough it can be played and that is the reason for Series S. Still the image looks "samey" enough to recognize that it is the same game.
If you don't accept that games get cut back until they run, don't buy a Series S. Most people just don't care, they just want to play the newest stuff.
This won't hold back anything, as the "sliders" will be in the game if you want it or not. Even for PS5 only games. As the developers might have to adjust the quality when the game is almost ready to ship to make the game playable. This is how game development works, you must always have an option to scale something else something might just not work out as you have expected and you can't react to the situation. Sure that there is less memory will "force" some developers to cut back more than really needed (because they just want it to get running well enough and that is ok) but it won't hold back anything.But that's what I'm saying Slimy. Sizable effort was placed into downporting Matrix to the S.
Not many devs will go through such time & effort and instead build for S and scale up with essentially slider bumps - this is the hold back. The target platform by virtue of time, money & business becomes the lowest common denominator. The worst aspect to this gen.
Yes, solutions like in Metro with RT to go fall back to 512p is not really nice looking, but the game runs well enough to be played.
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