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Digital Foundry: Microsoft gives more CPU power to Xbox One developers




Sony sdk was nowhere near optimal in the beginning and when gpu compute comes into play the Ps4 will really begin to stretch its legs

Where did I say near optimal? I said "closer". Devs told us the same in the beginning iirc. Sony SDK was better than MS XDK.
 
They really have given zero indication so far that they are though.

I'm not saying the XBO is more powerful or anything but you have to admit that MS is at least improving (or trying) while Sony aren't really doing much.

Uh...Sony have given out quite a few SDK updates throughout last year. Maybe you just didn't hear about them?
 
Uh...Sony have given out quite a few SDK updates throughout last year. Maybe you just didn't hear about them?

Sony has a team dedicated to improving performance and working with third parties. ICE team or something like that. They've also been refining their low level ("close to the metal") drivers and API's or what have you while MS has only been talking theirs up ("close to the metal" coming soon with DX12!", while Sony has been fostering this heavily since the PS3 days and really strongly with the PS4) - which should be available on the X1 sometime later this year. In other words, on the console front, MS has been well behind for a long while.

I chalk it up to people not knowing the nuances of how these two companies have been working the past three or four years.
 
Only 2 days into the year we got our first. What's the over under line on how many official statements, "leaks" or DF / Polygon articles we will have in 2015, along the lines of MS either giving more power to devs, or their sdk updates making the One more powerful? I'd put that number at 8, and that is treating different articles on DF or Polygon covering the same topic as 1 article.
 
What these leaks are showing is that it wasnt just the extra GPU power that lead to the PS4s advantage in early games.

The Xbox SDK was woefully behind where it should have been at launch, and there was more power being reserved for things other than gaming in comparison to PS4.

As those things are being addressed, the perfomance advantage of PS4 games has been lessening.


I think the performance advantages will get bigger. Yes the XB1's SDK was bad, but the specs are what they are. The reserves just made everything worse. Giving back developers GPU and CPU power doesn't change what we already knew since before the systems launched.

They really have given zero indication so far that they are though.

I'm not saying the XBO is more powerful or anything but you have to admit that MS is at least improving (or trying) while Sony aren't really doing much.


http://n4g.com/news/1626846/ps4-sdk...new-tech-and-features-game-developers-can-use


Improvements to the camera, CPU/GPU physics simulations and GPU compute. You just don't hear about them because the media doesn't treat every PS4 SDK update, or any news of PS4 improvements, as something big like do they do with XB1. Claiming stupid stuff about closing the gap or getting more powerful.


Uh...Sony have given out quite a few SDK updates throughout last year. Maybe you just didn't hear about them?

Heh. It's funny what people can perceive by this huh?
 
I think the performance advantages will get bigger. Yes the XB1's SDK was bad, but the specs are what they are. The reserves just made everything worse. Giving back developers GPU and CPU power doesn't change what we already knew since before the systems launched.

This goes against conventional knowledge and Historical precident.

The "gap" has always gotten smaller as devs learn the hardware not larger.

And here you claim it can't get smaller due to fixed hardware, but then you claim it will get larger. How does that make sense? You just said the hardware is fixed.



http://n4g.com/news/1626846/ps4-sdk...new-tech-and-features-game-developers-can-use


Improvements to the camera, CPU/GPU physics simulations and GPU compute. You just don't hear about them because the media doesn't treat every PS4 SDK update, or any news of PS4 improvements, as something big like do they do with XB1. Claiming stupid stuff about closing the gap or getting more powerful.

The Sony SDK update was reported on in the same manner. It's focus was not primarily on performance, therefore the articles weren't about performance.

And this thread is about a leak from a hacker group. It has nothing to do with what Microsoft or Sony have/have not reported.
 
I think the performance advantages will get bigger

I think so too, devs will hit the ceiling on XBO before PS4 so whilst the gap will appear to close it'll only be a temp thing - then as these consoles get long in the tooth the gap will really stretch in PS4s favour.
 
And this thread is about a leak from a hacker group. It has nothing to do with what Microsoft or Sony have/have not reported.

As a Red Sox fan who has seen countless people leave Boston, only to be trashed in the press shortly after by "credible sources", "club house insiders", etc., I will never dismiss the possibility of controlled leaks. Not saying this happened, but when dealing with MS, I'm never surprised anymore.
 
This goes against conventional knowledge and Historical precident.

The "gap" has always gotten smaller as devs learn the hardware not larger.

Please give an example where lesser hardware closed a gap on stronger hardware...you think devs aren't going to 'learn' the PS4 or something!?
 
This goes against conventional knowledge and Historical precident.

The "gap" has always gotten smaller as devs learn the hardware not larger.

And here you claim it can't get smaller due to fixed hardware, but then you claim it will get larger. How does that make sense? You just said the hardware is fixed.

Simple. PS4's hardware is more powerful. Developers will get more out of it. But you knew you that already.



The Sony SDK update was reported on in the same manner. It's focus was not primarily on perfomace, therefore the articles weren't about performace.

And this thread is about a leak from a hacker group. It has nothing to do with what Microsoft or Sony have/have not reported.

Which is my point about the way these are treated by the media.

I never said anything about MS.
 
Simple. PS4's hardware is more powerful. But you knew you that already.
This doesn't make your logic make any more sense.

If "the gap can't close due to fixed hardware" is a valid statement

Then

"The gap can't widen due to fixed hardware" must be a valid statement as well.





Which is my point about the way these are treated by the media.

They are treated as they are. The Sony SDK update was primarily about ShareFactory, Themes, YouTube and Share Play. So that's what people reported.

You implications of some concerted effort by the media to report these things differently, just isn't supported by facts
 
This doesn't make your logic make any more sense.

If "the gap can't close due to fixed hardware" is a valid statement

Then

"The gap can't widen due to fixed hardware" must be a valid statement as well.

Think of it like cars, one accellerates faster than the other, but the other has a higher top speed - on a long race which car will win?
 
Sony has a team dedicated to improving performance and working with third parties. ICE team or something like that. They've also been refining their low level ("close to the metal") drivers and API's or what have you while MS has only been talking theirs up ("close to the metal" coming soon with DX12!", while Sony has been fostering this heavily since the PS3 days and really strongly with the PS4) - which should be available on the X1 sometime later this year. In other words, on the console front, MS has been well behind for a long while.

I chalk it up to people not knowing the nuances of how these two companies have been working the past three or four years.

The ICE team exists and you can follow Cort (postgoodism on Twitter) to sometimes get some interesting info.

They needed the team because PS3 would have had way worse multiplats than it still had in comparison to 360.
By saying this 360 delivered a very good low level api for 360, along with a very much praised debugger, called PIX.
With the XDK for Xbox One, MS was behind by quite a good amount but you can read how much they improved in the leaked docs by changing to the mono low-level driver for Xbox One and by improving the libs month by month.
But I chalk it up to you not knowing the nuances of how MS has been working for the past year.
 
I have no idea if you are correct or not, but how did you come to this conclusion?

PS4 has more 'resources/power/etc' so it's natural to think XBO will be restricted sooner than PS4, as the games released already show...but as these consoles get more 'long in the tooth' the PS4 has more chance of keeping up.
 
Truth is truth.

Go read up on why witcher 2 never made it to ps3

It's not the truth as all, PS3 had a monster CPU but lesser GPU but ovall was more powerful - any devs who had issues would be because they didn't get to grips with cell.

WRT Witcher 2 - you means devs hit a ceiling? I thought they didn't do that!?
 
It's not the truth as all, PS3 had a monster CPU but lesser GPU but ovall was more powerful - any devs who had issues would be because they didn't get to grips with cell.

WRT Witcher 2 - you means devs hit a ceiling? I thought they didn't do that!?
No. Not by any stretch of the imagination was the PS3 more powerful overall.


They hit the resource "ceiling" in order to get acceptable performance they would have had to use more resources than would have been worth it.
 
This doesn't make your logic make any more sense.

If "the gap can't close due to fixed hardware" is a valid statement

Then

"The gap can't widen due to fixed hardware" must be a valid statement as well.


Are you being thick?????

Both hardware are fixed yes. But the PS4 has a large GPU advantage. You can get more performance out of the PS4. You're reading what i said the wrong way. On purpose i think.


They are treated as they are. The Sony SDK update was primarily about ShareFactory, Themes, YouTube and Share Play. So that's what people reported.

You implications of some concerted effort by the media to report these things differently, just isn't supported by facts

If you don't see how these SDK and tool updates are being blown out of proportion. I don't know what to tell you.
 
Where did I say near optimal? I said "closer". Devs told us the same in the beginning iirc. Sony SDK was better than MS XDK.

Matt has even told us MS has been doing a really good job improving their stuff. While Sony hasn't.

Edit: I was incorrect about his statements regarding Sony.
 

Don't bother man. Just look at his post history.

Quick glance:
- The Order is more like an interactive movie amirite
- MS release date parity is justified
- Traded in my PS3, no regrets!
- Gap continues to shrink
- PS3/360 gap was bigger than PS4/X1
- Nobody is buying consoles for indie games
- PS4 users just want to feel better when they say the hardware is superior
- VR won't be as successful as Kinect
- Lists like every Xbone exclusive in the "Have you found your "This Is Next Gen" game yet?" thread

Funny as shit. And before you ask, yes, I'm bored.
 
I dont find the use of another core to gain of 4-5 fps stupid. I find very likely it to be the cause, in fact.

It can be like a 1.5+GHz overclock on specific scenarios.

Why is people laughting about that?


Not necessarily funny but MS continuing their campaign to try and play the power game vs the PS4 gets old and has been old. The PS4 is and will continue to be the most powerful this gen and aside from a completely rebuilt Xbox that won't change no matter how much they tinker with the Xbox One. It's simply beating a dead horse at this point and articles like this assume Sony won't or couldn't follow suit negating any gains made here. I'm sure as the tools continue mature and dev's gain familiarity with both platforms that both consoles will improve and be better than they are now.
 
Don't bother man. Just look at his post history.

Quick glance:
- The Order is more like an interactive movie amirite
- MS release date parity is justified
- Traded in my PS3, no regrets!
- Gap continues to shrink
- PS3/360 gap was bigger than PS4/X1
- Nobody is buying consoles for indie games
- PS4 users just want to feel better when they say the hardware is superior
- VR won't be as successful as Kinect
- Lists like every Xbone exclusive in the "Have you found your "This Is Next Gen" game yet?" thread

Funny as shit. And before you ask, yes, I'm bored.

lol, yup - got suckered in!

lol bish da man to restore balance!
 
Don't bother man. Just look at his post history.

Quick glance:
- The Order is more like an interactive movie amirite
- MS release date parity is justified
- Traded in my PS3, no regrets!
- Gap continues to shrink
- PS3/360 gap was bigger than PS4/X1
- Nobody is buying consoles for indie games
- PS4 users just want to feel better when they say the hardware is superior
- VR won't be as successful as Kinect
- Lists like every Xbone exclusive in the "Have you found your "This Is Next Gen" game yet?" thread

Funny as shit. And before you ask, yes, I'm bored.

I just went through his post history while stuffing my face with a sammich at my desk. Surprised he lasted so long.
 
Sony has a team dedicated to improving performance and working with third parties. ICE team or something like that. They've also been refining their low level ("close to the metal") drivers and API's or what have you while MS has only been talking theirs up ("close to the metal" coming soon with DX12!", while Sony has been fostering this heavily since the PS3 days and really strongly with the PS4) - which should be available on the X1 sometime later this year. In other words, on the console front, MS has been well behind for a long while.

I chalk it up to people not knowing the nuances of how these two companies have been working the past three or four years.
I could care less about this argument, but I hate lies. MS has "team dedicated to improving performance and working with third parties". Working closing with developers and third parties is basically their entire business model. Has been since the original XBox. And they don't tie their console developers to DirectX API's either (i.e. you can already use the things exposed by DirectX12 on the XBoxOne today). Stop spewing Sony PR.
 
360 was more powerful than PS3

PS3 lessened the perfromance gap as the gen went on

Same for Wii, PS2, ect

Ugh. Your kind of proving that you don't know anything about technology by saying this sort of thing.

PS3 and 360 had advantages and disadvantages for each, with many of the 360's strengths serving it well in general development, hence multiplatform superiority. But PS3 had a higher potential ceiling in terms of actual power when devs coded for its strengths.

Wii never bridged any gap with 360 so i don't know what that even means.

Neither did PS2 to Xbox.

Its even more the case this gen. Both consoles have the exact same parts, the PS4 just has stronger versions(outside of the CPU) and easier to use for development. There's nothing in software that can bridge a hardware difference, if there was, the GPU manufacturers would have gone out of business by now because then, who needs a new GPU?

Even if you want to say that better drivers gives you better performance in games with the same GPU, its the same for an even more powerful GPU.
 
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