You do realize the PS5 Pro using Zen2 comes from him and only him right???
So far Mark Cerny said nothing about the PS5 Pro.
And that doesn't matter. Again, all he is, is a leaker. His leaking pedigree is not being questioned here. Where I draw the line however, is when you want me to take his design opinions over the design choices that Sony may have made.
Would it be great if Sony actually used Zen 4? Absofuckinglutely. But as I have said, even if they do that, and keep clocks roughly the same... then it wouldn't be the silver bullet you all seem to hope it would be.
If however, sony does what I think they would do, and leave the CPU mostly untouched like they did with the PS4pro, just like Kelper also leaked... I would understand why they did so.
And that's is what this conversation, or hell this thread is about. Not to wishlist what kinda hardware we hope is in the thing, but to understand what or why they did what they have decided to do.
What are we even discussing here?
PS5 was over 5x faster than PS5 in GPU
~4/5x faster in CPU
2x RAM
This generational jump was super weak compared to previous ones but it's not comparable to just ~50% GPU power uplift...
Even with Zen 3 or 4 Pro would just be a better PS5 playing games in higher framerate and with better IQ.
Let me just save you the trouble, that is not what is being discussed lol.
Like it or not but TF are good measure of power of GPUs in the same family. 7900XTX also has massive amount of memory bandwidth to back it up, it's not just pure TF power. Obviously this is only relevant to raster.
Agreed.
RT can't be calculated because there is no PC GPU to compare, they cleary use some parts that will appear (or not) in RDNA3.5 or RDNA4 GPUs.
Also agreed.
Thing is, I don't think "small" RDNA3.5/4 GPU will beat massive RDNA3 chip, you can believe whatever you want.
PSSR is just upscaling and has very similar cost to FSR2, I don't know what it have to do with anything? Games will still have to render internally in 900p/1080p/1440p/ etc.
Now this is the part I don't understand. Or not "dont understand", but more like I am conflicted with.
Who is making this PS5pro RDNA3.5/4 GPU is equivalent or better to 2x RDNA3 equivalent TF GPU?
I don't even believe that is a sensible or realistic argument to make. Cause if we are talking about raw raster performance, well thats obviously false. Are we talking about relative performance, and even then, by the very nature of its description "relative", thats is also false because if you were to just take the relative approximation of the card its compared to's performance, well things can get complicated too.
The way I choose to look at the PS5pro GPU, is that aims to give you 1440p@60fps performance on par with a $500 GPU. Using PSSR to take that tro 4K. But the second you start going above 60fps... you will start to see that gap widen in favor of the $500GPU.
Eg. The PS5pro, could have you running a game at 60fps that looks on par with a 4070s using PSSR to get 4K. However, that 4070 would be able to run that same game, at PS5pro + PSSR settings at over 75-80fps. But thats not our/sony's business because its locked to 60fps anyway.