I'm not using this game as a benchmark of anything, but at the same time, next gen consoles wouldnt be able to run this game at 4k/120fps, nevermind an actual next gen game lol.
Do you know how much power it would take to run a AAA game at 4k/120fps?, even SLI 2080ti's would struggle to do that in an amazingly optimized game.
The only game i could potentially see trying to do 4k/120fps (outside of experimental Inide game, or tech demo, like i said), would be a next gen Gran Turismo, i could see them trying it, but outside of them its a big NO lol.
I not talking to you in that post, but just re-read my post.
Is PC games already have a option to run games using dynamic resolution?
Maybe the recent Wolf game.
Optimizations on consoles are far better due to locked hardware, so even if you put the SLI still don't make the game a hard pushing software. Again, is a old batlle of using brutal force against poor optimization code.
If this Jedi game is pushing anything beyond idk, but there're a list of bugs, glitchs the game have been showing.
Again of again, I not saying the game will run at native 4K as PC games usally do. Console rather use different appounch. And even if so 60 fps vs 30 fps will always UP TO DEVS.
Even if we back in time and ask 'How Resident Evil 5 could run on PS3/Xbox360 for that time' and Capcom use some sort of dynamic AA with when the games turns hard to handle, the game complety turn off AA.