Two reasonsI was wondering this as well. What's the point? They even mentioned that the developers have said this isn't even close to finished yet.
To be fair, there's a huge difference between a game like this, and say something like Ryse -- with incredibly good spatial and temporal AA -- in terms of how noticeable lowered resolution is.Immediately apparent that we're looking at a sub-1080p presentation huh? Yeah no shit. I thought DF was of the belief that 900p is not very apparent at all though?
First thing I noticed upon booting this game on my tv was that it was not 1080p. It's blurrier than what I'm used to and OMG the pixel crawl. EVERY single game that's been sub 1080p has been "immediately apparent".
To be fair, there's a huge difference between a game like this, and say something like Ryse -- with incredibly good spatial and temporal AA -- in terms of how noticeable lowered resolution is.
This is alpha level code, or earlier... DF shouldnt even have touched this. But they do it for the clicks.
I agree, but I think you'd agree that it's even more readily apparent (and significantly so) when much worse AA solutions are used, like here or in the 60 FPS FB3 games.Yes that's true, but as good as Ryse looks it's always readily apparent that the game is not 1080p to my eyes immediately.
IV is a shitty port of an iOS port of a DS remake.Eh, not really. III, IV, VII, VIII are on steam too. To say they don't seem to have in interest in supporting the series on PC would seem false at this point, to me.
That said, I'm not really sure we can complain much about the state of the demo. It's a rushed demo for a game not far enough into development to judge on a technical level. I am glad to see that digital foundry cares about this game though.
This is alpha level code, or earlier... DF shouldnt even have touched this. But they do it for the clicks.
I agree, but I think you'd agree that it's even more readily apparent (and significantly so) when much worse AA solutions are used, like here or in the 60 FPS FB3 games.
I agree, but I think you'd agree that it's even more readily apparent (and significantly so) when much worse AA solutions are used, like here or in the 60 FPS FB3 games.
Is it sarcasm?Why does the texture filtering suck on the Xbox One as well?
In either case they got a lot to work on still. I remember reading a long while ago that the Playstation 4 version is gonna go in at 900p, I hope this doesn't mean the finished game will stay at that as well even though I would understand.
You mean no one told you that the XBox One has a secret GPU that allows it to do AF with no issues at all? /sIs it sarcasm?
IV is a shitty port of an iOS port of a DS remake.
I'm surprised that they only mentioned that the image is blurry in one of the screenshot comparisons and not in the article itself.
"The heavy use of post-processing effects actually manages to minimise the resolution difference, though neither look particularly sharp as a result."
One of my biggest problems with the demo was that it all looks really blurry, far blurrier than any other 900p game I've played on PS4 and Xbox One, or even 720p games on Wii U and Xbox One. I REALLY hope they remove whatever it is that is making the image quality so blurry in the full version of the game.
The game is over a year away, did you expect final retail polish?
They only released four games last gen on Crystal Tools?! Holy shit, what an inefficient company they were.
They only released four games last gen on Crystal Tools?! Holy shit, what an inefficient company they were.
It was actually five, but one of them abandoned the engine with an update (FFXIV).
Welllllllllll one of them was an aborted MMO which got taken out back and shot.
MMO's aren't exactly fast to develop.
edit: beaten
They only released four games last gen on Crystal Tools?! Holy shit, what an inefficient company they were.
Nah its fine to dissect. Gives an idea how they're doing and the verdict on PS4 at lease is great.
The general pessisism from a lot of people is what needs a rain check.
The amount of people taking the first post seriously is cringeworthy.
More important it's a proper AA than 1080p at all cost if they have to sacrifice something. Graphically to me seems notable but of course needs a lot of work to be finished.Yeah totally agree. I just want my cake and to eat it too. =)
Please get this to 1080p somehow SE! Especially if we're not gonna see it on PC anytime soon. Also please with good AA and AF (figure out whatever the heck is wrong with the PS4!).
Dragon Quest XI assumed XIV must have been one of them, but what was the other? I'm guessing the Lightning Trilogy and something else?
So what ?
How many games did Naughty Dog release with their engine on PS3 ?
damn, it sounds like an unfinished game
not good news for square, this is disrespectful
Naughty Dog is one developer under a publisher, Square Enix is a publisher with multiple teams under it. They are in no way comparable.
Still baffles me that people think this game has been in development for 9 years.
There HAD to be a point in time when the PS3 version code was scrapped to restructure to shift development to the PS4.
Just because it was announced many years ago doesn't mean active development started at the time of an announcement. There is such a thing is pre-planning stages.
In fact if we were consider the timing of Tabata assuming the directorial role and Nomura moving on from the project around 2011 or 2012 (just around the time the PS4 devkits were given out too by the way) I'd say that is when full speed dev truly began.
So for a demo with roughly 3 years worth of progress on an engine that isn't even in it's supposed final revision terms of development, this isn't too bad. Yes it's incomplete, it's not a finished build. So it's expected of the game to not look like a near final build.
Polishing and optimization are on the last things done prior to release. A baseline needs to be established before you perfect and iron out issues. We shall see what the end result is like in due time.
I suspect they're simply targeting high and hoping to improve image quality by release. They've said that exactly. Whether they actually get there, however, is a different story.What's the point of super awesome particles and great character art if it is a smudgey shimmery mess?
Poor dev priorities IMO.
Such a shitty first post.
How is it disrespectful? It's a demo of an unfinished game, probably not due out for a year.
Well, my impressions is japanese developers in general never give such importance to good AA or AF in a game. I noticed this thing more than a time. But I could wrong.What's the point of super awesome particles and great character art if it is a smudgey shimmery mess?
Poor dev priorities IMO.
Naughty Dog is one developer under a publisher, Square Enix is a publisher with multiple teams under it. They are in no way comparable.
OT but I think he is right. The comparison between ND and SE not has sense at all.How is that relevant ?
Isn't it all about the money you spend on R & D to develop in house engines vs the money you make back with the games?
Another example is the Tekken Team.Pre-Tekken 7,every Tekken had an inhouse engine tailored and developed specifically for it.They only recently dropped that practice in favor of Unreal 4.
How is that relevant ?
Isn't it all about the money you spend on R & D to develop in house engines vs the money you make back with the games?
Another example is the Tekken Team.Pre-Tekken 7,every Tekken had an inhouse engine tailored and developed specifically for it.They only recently dropped that practice in favor of Unreal 4.
I guess I am forgetting that this is unfinished code. Then again... a jump to 1080p and all that entails considering the current framerate would require their code being... almost 50% more efficient? It sounds like quite the task.I suspect they're simply targeting high and hoping to improve image quality by release. They've said that exactly. Whether they actually get there, however, is a different story.
Yeah, beyond Kojipro, not a lot of japanese game devs seem to care about this kinda stuff. Which is odd considering their CGI work is always so great.Well, my impressions is japanese developers in general never give such importance to AA or AF in a game. I noticed this thing more than a time.
It felt wrong playing FF13 and FF13-2
fixed
This is alpha level code, or earlier... DF shouldnt even have touched this. But they do it for the clicks.
Skux said:Sub 1080p, sub 30fps, soup texture filtering. Dear oh dear.
This is more like a beta than a demo.
StrongBlackVine said:Similar to how Dark Souls 1 and 2 were proof that Bloodborne aka "Project Beast" would also be on PC.
To be honest Kojipro too seems doesn't care that much more. At least on MGS: GZ, AF and AA on ps4 are far beyond to be acceptable for my taste.I guess I am forgetting that this is unfinished code. Then again... a jump to 1080p and all that entails considering the current framerate would require their code being... almost 50% more efficient? It sounds like quite the task.
Yeah, beyond Kojipro, not a lot of japanese game devs seem to care about this kinda stuff. Which is odd considering their CGI work is always so great.
Surely they know that its IQ plays a big part in it looking so convincing?
I thought they would care mroe about IQ after Agni's. Perhaps not.
Must have moved the chair closer to the TV recently.
That makes me think of Blue Dragon which had incredible models for the time with horrible performances. I think Japanese devs, at least those ones, are more focused on making the character look suuuuuper good than anything else.
Also let's be honest, it seems japan is struggling at tech anyway, like they were last gen, while excelling at art. Bloodborne and FFXV are two fine examples of that.
I thought it was just me or my controlle.Yeah, couple of times but not during combat.
The quality of the pc port suggests they care a lot actually.To be honest Kojipro too seems doesn't care that much more. At least on MGS: GZ, AF and AA on ps4 are far beyond to be acceptable for my taste.
To be honest Kojipro too seems doesn't care that much more. At least on MGS: GZ, AF and AA on ps4 are far beyond to be acceptable for my taste.
The quality of the pc port suggests they care a lot actually.
I don't think they are struggling, it is that their ambitions are high. Look at the October footage for instance. That looks clearly better graphically than any open world game revealed so far, including Unity and W3. They've also said that they haven't even finished porting the engine fully. I think it will improve towards release. They rushed this demo out, that was eminently clear. It was primarily designed to show off the visuals either, but the game direction and the combat.
Mainline FF games always look amazing, I've no doubt XV will be the same. Hell, XIII is still one of the best looking games from last gen.