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Digital Foundry - Tech Analysis: Final Fantasy XV Episode Duscae

Doesn't seem like some people even read the 2nd paragraph. They're pointing out things that need ironing out. I'm pretty sure they'll go back to this article in the future and compare and contrast.

That's what people do ;) my opinion is better than yours.. ha
 
Why does the texture filtering suck on the Xbox One as well?

In either case they got a lot to work on still. I remember reading a long while ago that the Playstation 4 version is gonna go in at 900p, I hope this doesn't mean the finished game will stay at that as well even though I would understand.


Because the game isnt complete, the game engine is demanding, and the hardware is weak. Did I miss anything?
 
In all seriousness though this game is still 18 months or so before release. I'm surprised SE put out something so early and it's clear they're favoring the platform the vast majority of sales will be on - which is nothing new for them or other publishers.

How early was the FFXII demo? I remember that one being incredibly threadbare and a pretty poor representation of the finished game.
 
I'm rather surprised people are complaining as much as they are about this game.

It's a demo. It's not running on the full engine of the game, it has no magic added in the combat, no Chocobo riding implemented, they're still working on swimming and mini games, you can't drive the car in the demo, along with so much more it's not even funny. No major cities can be explored from the demo, no weather system is in place yet. We don't have gambit's in for the AI yet... like seriously. There is a LOT missing. People need to realize this.
 
The engine looks too ambitious for console HW. I don't think performance or IQ will improve to an acceptable level unless they manage to put 3-4 games out and discover more tricks. Reminds me of GTA IV which was a mess.
 
A "strong depth of field effect" counts this game out for me regardless of any other factor, that effect gives me a headache really quickly. I don't know why devs implement it, it's not realistic because it's not tracking what you are actually looking at. Look at TV in your room, then look at something else further away. That something else does not stay out of focus.

It's like putting your eyes in a straight jacket.
 
IQ and performance of the demo is extremely poor, but I'm not really concerned. Graphically speaking, the game is extremely impressive for something that is open world. And, It's a demo....of a game that's over a year away, and no doubt it was rushed to ship with Type-0 HD. Just glad I can play it, and of what I have played, I can tell I'm going to lose myself in the full game next year.
 
I'm rather surprised people are complaining as much as they are about this game.

It's a demo. It's not running on the full engine of the game, it has no magic added in the combat, no Chocobo riding implemented, they're working on swimming and mini games, you can't drive the car in the demo, along with so much more it's not even funny. No major cities can be explored from the demo, no weather system is in place yet. We don't have gambit's in for the AI yet... like seriously. There is a LOT missing. People need to realize this.

The devs should have given the people an option to play it ;) just do it the Valve way, it's done when it's done.
 
What are the chances of this coming to PC? This and Bloodborne are making me consider buying a PS4 again, but I really don't want to outlay £350-£400 just to play 2 games.
 
Hilarious how good games look until a digital foundry article and suddenly they look like shit.
Judging from the first page comments, no one even bothers to even read the article.

Digital Foundry were impressed by what they saw and called it "true next-gen experience" for a sandbox fantasy yet you have posts like the one on the very first page of this thread about the article. People always just focus on some point to complain whether it is AF or AA or FPS.
 
Really plays like an alpha demo, but I know its pretty far out, so I can kinda forgive it, but since its been in development this long, I would have thought maybe this slice of the game would be polished and looking awesome to boot, even if 30 minutes long.

I'm sure it will get better, surely in time though.
 
People should read the full article. It's actually very positive. I don't know why OP chose to focus on the parts he did, but the full article has me incredibly hyped.
 
I think it looks plenty good to be an unfinished product *shrugs*
I actually hope that a game that uses this engine will be released on pc just to see its capabilities with uncapped hardware.
 
i see that the pc port begging is out in full force, huh.

ot: not surprising, i'm not expecting much in terms of graphics in this one.
 
I am playing it on Xbox One and think it is a pretty gorgeous game even at such an early stage. Cannot wait to see the final product.
 
i see that the pc port begging is out in full force, huh.

ot: not surprising, i'm not expecting much in terms of graphics in this one.
Because there hasn't been an immediate history of FF games getting a PC release as well as a Jap migration to Steam?

I'm not sure that's begging as much as expectance.
 
damn, it sounds like an unfinished game

not good news for square, this is disrespectful


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A "strong depth of field effect" counts this game out for me regardless of any other factor, that effect gives me a headache really quickly. I don't know why devs implement it, it's not realistic because it's not tracking what you are actually looking at. Look at TV in your room, then look at something else further away. That something else does not stay out of focus.

It's like putting your eyes in a straight jacket.
It doesn't need to be realistic - it's a third person game designed to mimic the look of pre-rendered CG more than actual reality. Depth of field is used in cinema and photography and can look excellent - that's why they're using it. It's also a good way to cover up distant flaws and reduce shimmering. If they removed it the game would be jaggier and messier than it already is.
 
The first three replies have to be jokes right? The game is gorgeous. You can break down its specs all you want but if you think anything other than that it looks great you're living in some sort of fantasy world where the only thing that matters is resolution and framerate.
 
A "strong depth of field effect" counts this game out for me regardless of any other factor, that effect gives me a headache really quickly. I don't know why devs implement it, it's not realistic because it's not tracking what you are actually looking at. Look at TV in your room, then look at something else further away. That something else does not stay out of focus.

It's like putting your eyes in a straight jacket.

I have honestly never understood DoF. It never truly bothered me, and made some games look more etheral, but still very much a videogame. Things obviously lose definition the farther away you get from them, but they don't typically look like they are smeared with Vaseline.

Unless of course this is supposed to represent what it's like to be near-sighted?

*I'm not talking about this game in particular, which I actually think looks pretty good as it currently stands.
 
The game started development on the current generation in 2012, so it hasn't been that long. The engine that is being used for the game still hasn't been finished yet. The game ships with version 1.5 of the Luminious Engine while Final game will ship with likely a more advanced version of the same engine.


jennifer-lawrence-10.gif
So, we can expect that the game comes out in 2017... At least.
 
I have honestly never understood DoF. It never truly bothered me, and made some games look more etheral, but still very much a videogame. Things obviously lose definition the farther away you get from them, but they don't typically look like they are smeared with Vaseline.

Unless of course this is supposed to represent what it's like to be near-sighted?

It's supposed to be mimicing cinematic effects... the problem with this is that unlike movies, in video games you have control and you may not be focusing on what the game wants you to focus on... so while a well choreographed and directed camera shot makes use of DoF to grant focus on a subject, in video games it's only use is to rest control from the player...

DoF is anti-video game... It makes for great screen shots, but it's terrible for games.
 
Versus 13 was in development for a long time. 15 has been in dev for almost 3 years at this point. They arent the same game

So, we can expect that the game comes out in 2017... At least.

Next year most likely.

I'm glad DF are so positive outside of the IQ usual niggles and performance, and this is a year out from launch atleast. SE seems to have crafted a pretty good engine this time for next gen graphics, let's hope its actually more flexible than their last engine
 
Judging from the first page comments, no one even bothers to even read the article.

Digital Foundry were impressed by what they saw and called it "true next-gen experience" for a sandbox fantasy yet you have posts like the one on the very first page of this thread about the article. People always just focus on some point to complain whether it is AF or AA or FPS.

I know... I read the DF piece expecting it to be really harsh, but its actually quite positive on the whole. To be truthful, Dragon's Dogma ran worse on PS3 and was still extremely playable, so I can't say I'm the least bit worried.
 
What are the chances of this coming to PC? This and Bloodborne are making me consider buying a PS4 again, but I really don't want to outlay £350-£400 just to play 2 games.

Quite high IMO given they said they will consider it on any hardware capable of running DX11 level features and its been built will "more than" the quality consoles can handle.
http://mobile.siliconera.com/all/20...dered-for-any-hardware-that-uses-directx-11#1
I've yet to see a UE4 game perform well on console. I've seen some great demo's but performance blows.

It's not running on UE4 though :p
 
I know... I read the DF piece expecting it to be really harsh, but its actually quite positive on the whole. To be truthful, Dragon's Dogma ran worse on PS3 and was still extremely playable, so I can't say I'm the least bit worried.

Please don't mention that game.

edit: it's one of my all time favorites of last gen, but is a huge missed opportunity at the same time. For a few reasons.

What are the chances of this coming to PC? This and Bloodborne are making me consider buying a PS4 again, but I really don't want to outlay £350-£400 just to play 2 games.

What's strange is that I *thought* originally it was stated as coming to PC as well. I also fully get what you're saying about not wanting to spend that much money for 1-2 games, but consider it a gamble that will more than likely pay off over the years. I personally bought the system for Bloodborne in October (*was going to wait until Feb but purchased it early for a "just in case" reason with TEW) and also just dumped another $300 for a pair of HDMI headphones; which were mostly because of the Wii U. Also, I ended up buying my PS3 Slim when Demon's Souls and Uncharted 2 were released. Those were the only two games I cared about at the time too, and I can honestly say that Demon's Souls alone was worth the cost of the system and both games combined for me.

I don't expect Bloodborne to be much different in that regard.
 
I honestly don't see what's the point of an analysis for this.

We know that it's an unfinished game and the director even said that it wasn't going to be up to par.
 
Hilarious how good games look until a digital foundry article and suddenly they look like shit.

some people noticed the bad image quality/ AF already

this is my post back in January when some people where saying that there was improving on the IQ but all I noticed was the bad AA and AF and draw distanc

I don't like the IQ at all here, AF, AA and draw distance are very bad. but it's a work in progress (lets hope they can improve it in the upcoming months)

so yeah it's no just people saying things because DF said it today.
 
Perhaps they should call Capcom for Xbox One development advice ;)

I'm surprised at the poor XBO performance given MS must be close to Epic on UE4 - aren't many of MS first party projects running on the engine? Also surprised it didn't hit 1080p on PS4. Doesn't bode too well for UE4 on consoles at this stage perhaps - especially with the lack of AF too?

It's not running on UE4.
 
Because there hasn't been an immediate history of FF games getting a PC release as well as a Jap migration to Steam?

I'm not sure that's begging as much as expectance.

There's a reason port begging is bannable on GAF, it derails every thread, just look at this one.
 
I thought the game looked great personally. Difference is I went in understanding it was a demo of a game that's probably a good year out. I wasn't dissapointed by resolution, framerate, texture filtering, or aliasing as those thing will improve. I was however dissapointed by the foliage (damn you Dragon Age!!!)
 
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