Doesn't seem like some people even read the 2nd paragraph. They're pointing out things that need ironing out. I'm pretty sure they'll go back to this article in the future and compare and contrast.
That's what people do
Doesn't seem like some people even read the 2nd paragraph. They're pointing out things that need ironing out. I'm pretty sure they'll go back to this article in the future and compare and contrast.
Why does the texture filtering suck on the Xbox One as well?
In either case they got a lot to work on still. I remember reading a long while ago that the Playstation 4 version is gonna go in at 900p, I hope this doesn't mean the finished game will stay at that as well even though I would understand.
In all seriousness though this game is still 18 months or so before release. I'm surprised SE put out something so early and it's clear they're favoring the platform the vast majority of sales will be on - which is nothing new for them or other publishers.
A year from US release. 6 months from Japanese release.How early was the FFXII demo? I remember that one being incredibly threadbare and a pretty poor representation of the finished game.
I'm rather surprised people are complaining as much as they are about this game.
It's a demo. It's not running on the full engine of the game, it has no magic added in the combat, no Chocobo riding implemented, they're working on swimming and mini games, you can't drive the car in the demo, along with so much more it's not even funny. No major cities can be explored from the demo, no weather system is in place yet. We don't have gambit's in for the AI yet... like seriously. There is a LOT missing. People need to realize this.
Hilarious how good games look until a digital foundry article and suddenly they look like shit.
Judging from the first page comments, no one even bothers to even read the article.Hilarious how good games look until a digital foundry article and suddenly they look like shit.
What are the chances of this coming to PC? This and Bloodborne are making me consider buying a PS4 again, but I really don't want to outlay £350-£400 just to play 2 games.
Because there hasn't been an immediate history of FF games getting a PC release as well as a Jap migration to Steam?i see that the pc port begging is out in full force, huh.
ot: not surprising, i'm not expecting much in terms of graphics in this one.
damn, it sounds like an unfinished game
not good news for square, this is disrespectful
Yeah, and Luminous is spotty a year or so out too.I've yet to see a UE4 game perform well on console. I've seen some great demo's but performance blows.
That's what people domy opinion is better than yours.. ha
It doesn't need to be realistic - it's a third person game designed to mimic the look of pre-rendered CG more than actual reality. Depth of field is used in cinema and photography and can look excellent - that's why they're using it. It's also a good way to cover up distant flaws and reduce shimmering. If they removed it the game would be jaggier and messier than it already is.A "strong depth of field effect" counts this game out for me regardless of any other factor, that effect gives me a headache really quickly. I don't know why devs implement it, it's not realistic because it's not tracking what you are actually looking at. Look at TV in your room, then look at something else further away. That something else does not stay out of focus.
It's like putting your eyes in a straight jacket.
A "strong depth of field effect" counts this game out for me regardless of any other factor, that effect gives me a headache really quickly. I don't know why devs implement it, it's not realistic because it's not tracking what you are actually looking at. Look at TV in your room, then look at something else further away. That something else does not stay out of focus.
It's like putting your eyes in a straight jacket.
So, we can expect that the game comes out in 2017... At least.The game started development on the current generation in 2012, so it hasn't been that long. The engine that is being used for the game still hasn't been finished yet. The game ships with version 1.5 of the Luminious Engine while Final game will ship with likely a more advanced version of the same engine.
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I have honestly never understood DoF. It never truly bothered me, and made some games look more etheral, but still very much a videogame. Things obviously lose definition the farther away you get from them, but they don't typically look like they are smeared with Vaseline.
Unless of course this is supposed to represent what it's like to be near-sighted?
Like Kagari said, the longest that we might have to wait is Fall 2016 for the game. It should be out by then, no more than that.So, we can expect that the game comes out in 2017... At least.
Much more: http://www.eurogamer.net/articles/digitalfoundry-2015-final-fantasy-15-episode-duscae-tech-analysis
There's no doubt that the game will benefit greatly from a bump up to full 1080p.
After 9 years, you think they would had released a fully polished demo....*sigh*
So, we can expect that the game comes out in 2017... At least.
Judging from the first page comments, no one even bothers to even read the article.
Digital Foundry were impressed by what they saw and called it "true next-gen experience" for a sandbox fantasy yet you have posts like the one on the very first page of this thread about the article. People always just focus on some point to complain whether it is AF or AA or FPS.
What are the chances of this coming to PC? This and Bloodborne are making me consider buying a PS4 again, but I really don't want to outlay £350-£400 just to play 2 games.
I've yet to see a UE4 game perform well on console. I've seen some great demo's but performance blows.
I know... I read the DF piece expecting it to be really harsh, but its actually quite positive on the whole. To be truthful, Dragon's Dogma ran worse on PS3 and was still extremely playable, so I can't say I'm the least bit worried.
What are the chances of this coming to PC? This and Bloodborne are making me consider buying a PS4 again, but I really don't want to outlay £350-£400 just to play 2 games.
Quite high IMO given they said they will consider it on any hardware capable of running DX11 level features and its been built will "more than" the quality consoles can handle.
http://mobile.siliconera.com/all/20...dered-for-any-hardware-that-uses-directx-11#1
It's not running on UE4 though![]()
Hilarious how good games look until a digital foundry article and suddenly they look like shit.
I don't like the IQ at all here, AF, AA and draw distance are very bad. but it's a work in progress (lets hope they can improve it in the upcoming months)
Perhaps they should call Capcom for Xbox One development advice
I'm surprised at the poor XBO performance given MS must be close to Epic on UE4 - aren't many of MS first party projects running on the engine? Also surprised it didn't hit 1080p on PS4. Doesn't bode too well for UE4 on consoles at this stage perhaps - especially with the lack of AF too?
Because there hasn't been an immediate history of FF games getting a PC release as well as a Jap migration to Steam?
I'm not sure that's begging as much as expectance.