It isn't as significant as what neogaf would like to think.
As for the reason you've given above, I was led to believe the xbone was far harder to develop for than the ps4...??? What did these guys do wrong then? Another win for the xbone. That's 2 in a row now.
This. The DF conclusion isn't unreasonable. The allegations being thrown around that this review is evidence of DF bias are laughable. Come on guys.If those comparison shots are correct, I would certainly rather be on the Bone than PS4 for this one. Hideous texture filtering. Hate popin, too.
Yadda yadda pc gaming tho.
dat PS4
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Oh my...How old are you? Out of my curiosity. I don't think a single frame prove anything, but you are free to believe what you want. If the article argue about the 25 drops on ps4 over the 20 fps on xbone, I suppose the journalist has tested this thing straightly. Come on, be serious for a second.
Tri-linear filtering a bandwidth saving measure on PS4 (seen it a few times now)? They may as well have gone to 900p for yet smoother update. Is there some 1080p requirement for PS4 games?
Okay. Xbox One does look better.
I wonder if a PS4 patch would fix this.
It isn't as significant as what neogaf would like to think.
As for the reason you've given above, I was led to believe the xbone was far harder to develop for than the ps4...??? What did these guys do wrong then? Another win for the xbone. That's 2 in a row now.
I think you've seen it exactly one other time.Tri-linear filtering a bandwidth saving measure on PS4 (seen it a few times now)? They may as well have gone to 900p for yet smoother update. Is there some 1080p requirement for PS4 games?
Just stop, you're making a fool of yourself.
Okay. Xbox One does look better.
I wonder if a PS4 patch would fix this.
Be serious?!? The article gave the win to the xbox one version! Why all the fighting in here if the journalist has come to this logical conclusion? Oh and I'm 33 years old. Why is it so hard to admit the ps4 drops frames as bad as the xbox one though? All I've read is that the ps4 DOESN'T drop below 25 fps. The video disproves that. That's all I'm trying to say.
Be serious?!? The article gave the win to the xbox one version! Why all the fighting in here if the journalist has come to this logical conclusion? Oh and I'm 33 years old. Why is it so hard to admit the ps4 drops frames as bad as the xbox one though? All I've read is that the ps4 DOESN'T drop below 25 fps. The video disproves that. That's all I'm trying to say.
AF is pratically free on those gpu, not sure what 1080p would change. It's just a bad port. From what I know personally.
Okay. Xbox One does look better.
I wonder if a PS4 patch would fix this.
Because you asked so nicely.Pretty big dip that the xbox one never gets to in the video. In earlier DF articles when xbone dropped frames it was happy times here. Now PS4 drops below xbone it's now a "weird dip"???!!! I don't think I understand though- could you show me where the xbox one version drops as low as 21 fps? Cause for the superior hardware that's pretty damn shocking.
The magic of cherry-picking.
Actually, it is "dat much better", son.So don't agree with you and I'm a fool? Cool.
And you're free to believe what you want. But if you think the power of ps4 is that much better that the xbone you've got rocks in your head. More powerful- yes. MUCH more powerful? Not a chance.
Be serious?!? The article gave the win to the xbox one version! Why all the fighting in here if the journalist has come to this logical conclusion? Oh and I'm 33 years old. Why is it so hard to admit the ps4 drops frames as bad as the xbox one though? All I've read is that the ps4 DOESN'T drop below 25 fps. The video disproves that. That's all I'm trying to say.
Each version is guilty of genuine frame-rate drops too, especially when traversing main roads in The City. This manifests more aggressively on Microsoft's platform, where drops down to 20fps are possible, as compared to 25fps on PS4
So don't agree with you and I'm a fool? Cool.
And you're free to believe what you want. But if you think the power of ps4 is that much better that the xbone you've got rocks in your head. More powerful- yes. MUCH more powerful? Not a chance.
I think you've seen it exactly one other time.
I'm not sure why then ps4 version wouldn't be able to support AF.
Especially not because the PS4 has 72 TMUs an Xbone has 48. AFAIK TMU and its cache size are what are important for AF.
Is strider ue3?The question is, does UE3 support it on the PS4?
It's not BW free. Set your resolution too high and it can make a difference.
2 = a few.
The question is, does UE3 support it on the PS4?
Well if they went with 900p for PS4 it would at least have more steady FPS.
The article that had a video there for us all to watch... That the article you're referring to? Take a look at the screenshot above if you can't be bothered watching champ... 29 fps on xbone vs 21 fps on ps4. Facts are facts. Cut scene or not the drops are there and they're bigger on ps4
Hmm, I've never seen this.
I think what you said, it's not technically valid. I'm not sure how the ps4 version microstuttering could keep on par to the lower xbone dips, I'm talking of the general smoothness. I don't see how.
So PS4:
- Full 1080p
- Trilinear filtering
- Steadier framerate (>24 FPS)
Xbox One:
- 900p
- 16x anisotropic filtering
- drops to 20's
Yet the Xbox One > PS4, huh?
DF do put captions on the screenshots regarding what they are showing. They clearly state that low res banner shot is a streaming issue -
"Asset streaming is more apparent on PS4 on occasion. Entering the Crippled Burrick area causes assets to visibly pop in in as the camera pans across. Fortunately, once it's loaded the issue disappears during regular play. In this shot, we see the left pillar on the building has yet to resolve its texture on PS4."
They are not saying its anything to do with AF.
Hmm, I've never seen this.
But mine was fully installed, patched (1.01, weird changelog, something-something 'Super Feature') and I have a blazing fast 750GB Seagate installed - maybe thats the reason.
Do you know when this scene takes place?Hmm, I've never seen this.
But mine was fully installed, patched (1.01, weird changelog, something-something 'Super Feature') and I have a blazing fast 750GB Seagate installed - maybe thats the reason.
Just stop, you're making a fool of yourself.
Because you asked so nicely.
The magic of cherry-picking.
But do continue with the bizarre meltdown.
Still dont think you understand that framerate and stuttering are separate issues.I think what you said, it's not technically valid. I'm not sure how the ps4 version microstuttering could keep on par to the lower xbone dips, I'm talking of the general smoothness. I don't see how.
Thank you for the explanation. Well, I know yet in part what you said, the only think I find weird it's how 20 fps dips could give the same 'impact' in the eyes of a drop to 25 fps. It's strange.Let me try. This is going to be an insanely exaggerated example btw, so I don't want anybody chiming in with "and in what world have you ever seen this happen?".
Imagine that over the space of 1 second, one platform achieves an average framerate of 60. However, in the first half of that second the game was running at 120fps, and completely froze for the second half, creating an average of 60fps. If this was something that was happening on any consistent basis then this games performance wouldn't be preferable to another platform that only had a 45fps average, but had each of those frames spread rather evenly throughout each second.
So basically, the X1 can have a lower minimum (or even average) framerate, without this really being perceived by the player in comparison to the higher fps on the PS4. If the stuttering cause by an uneven distribution of frame times creates a similar perception, then the average framerate becomes mostly meaningless.
So don't agree with you and I'm a fool? Cool.
And you're free to believe what you want. But if you think the power of ps4 is that much better that the xbone you've got rocks in your head. More powerful- yes. MUCH more powerful? Not a chance.
Why is the PS4 version using Trilinear filtering & not 16x anisotropic filtering like the X1 ?
Anisotropic takes more of a hit on the gpu. With the ps4 already running worse they probably cut it to trilinear to maintain the current frame rate and to please the 1080p or bust crowd.
IMO the smart thing to do with the shitty ports would have been to drop both versions to 720p and maybe they would have run at 30fps.
But it isn't running worse. It's running better according to the article.Anisotropic takes more of a hit on the gpu. With the ps4 already running worse they probably cut it to trilinear to maintain the current frame rate and to please the 1080p or bust crowd.
IMO the smart thing to do with the shitty ports would have been to drop both versions to 720p and maybe they would have run at 30fps.
But the ps4 isn't running worse. Even if it took an average hit of 5 fps due to AF implementation, which is extreme, it should be on par according to df...Anisotropic takes more of a hit on the gpu. With the ps4 already running worse they probably cut it to trilinear to maintain the current frame rate and to please the 1080p or bust crowd.
IMO the smart thing to do with the shitty ports would have been to drop both versions to 720p and maybe they would have run at 30fps.
Obviously that means nothing in here though so please continue defending your point of view and trashing Digital Foundry and their findings. As you were NeoGAF...